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− | + | {{Equipment infobox |
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− | | image = |
+ | | image = PriWeapon-Icon-PulseLaserMX.png |
− | | |
+ | | name = Pulse Laser MX |
+ | | type = Primary Weapon |
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+ | | manu = [[Salvor Armament Group]] |
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⚫ | |||
| hulldps= 55 |
| hulldps= 55 |
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| shielddps= 100 |
| shielddps= 100 |
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}} |
}} |
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− | '''Pulse Laser |
+ | The '''Pulse Laser MX''' is a [[Equipment#primary weapon|primary weapon]] that rapidly fires short laser pulses. It deals more damage and has more DPS than the regular [[Pulse Laser]], but at the cost of lower fire rate, higher energy consumption, lower range, lower velocity, and higher spread. |
+ | |||
⚫ | |||
+ | ==[[Tips and Tricks]]== |
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+ | *Comes equipped in the [[Colonial Sentinel]]'s C loadout. |
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+ | *Most useful against shields. |
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==Crafting== |
==Crafting== |
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+ | {{Craft |
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− | Crafting a Pulse Laser II requires the following [[resources]]: |
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+ | |scrap = 69 |
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− | * [[Resources#Scrap|Scrap]] |
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+ | |processor = 10 |
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− | * [[Resources#Compounds|Compounds]] |
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+ | |crystal = 10 |
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− | * [[Resources#Plasma|Plasma]] |
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+ | |ore = 41 |
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− | |||
+ | |denergy = 3 |
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+ | }} |
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==Salvaging== |
==Salvaging== |
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+ | {{Craft |
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− | Salvaging a Pulse Laser II yields the following [[resources]]: |
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+ | |salvage = y |
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− | * 13 [[Resources#Scrap|Scrap]] |
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+ | |scrap = 14 |
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− | * 8 [[Resources#Ore|Ore]] |
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+ | |ore = 8 |
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+ | }} |
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== See also == |
== See also == |
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* [[Pulse Laser]] |
* [[Pulse Laser]] |
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− | * [[Pulse Laser |
+ | * [[Pulse Laser KS]] |
[[Category:Equipment]] |
[[Category:Equipment]] |
Revision as of 02:08, 29 August 2019
Pulse Laser MX
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Primary Weapon
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Your standard tool for shooting down enemy shields. This is a fast and reliable weapon with good range but when it comes to dealing hull damage you better switch weapons. Deals more damage to both shields and hull than the regular Pulse Laser. Manufacturer: Salvor Armament Group |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS 55/s Shield DPS 100/s Hull Damage 11 Shield Damage 20 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 5/s Energy Consumption 7.5/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 1,650m/s Spread 1.4° Range 1,600m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
|
Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
|
Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Pulse Laser MX is a primary weapon that rapidly fires short laser pulses. It deals more damage and has more DPS than the regular Pulse Laser, but at the cost of lower fire rate, higher energy consumption, lower range, lower velocity, and higher spread.
Tips and Tricks
- Comes equipped in the Colonial Sentinel's C loadout.
- Most useful against shields.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 69 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors 10 Crystals 10 Gas {{{gas}}} Ore 41 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy 3 |
Salvaging
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 14 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore 8 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |