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| speed = 1,650 |
| speed = 1,650 |
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| spread = 1.4 |
| spread = 1.4 |
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+ | |name=Pulse Laser MX}} |
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− | }} |
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'''Pulse Laser II''' is a [[Equipment#primary weapon|primary weapon]]. |
'''Pulse Laser II''' is a [[Equipment#primary weapon|primary weapon]]. |
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==Crafting== |
==Crafting== |
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Crafting a Pulse Laser II requires the following [[resources]]: |
Crafting a Pulse Laser II requires the following [[resources]]: |
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− | * [[Resources#Scrap|Scrap]] |
+ | * 52 [[Resources#Scrap|Scrap]] |
− | * [[Resources |
+ | * 31 [[Resources|Ore]] |
− | * [[Resources |
+ | * 2 [[Resources|Dark Energy]] |
+ | * 8 [[Resources|Processor]] |
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+ | * 8 [[Resources|Crystals]] |
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Revision as of 23:12, 22 April 2017
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Pulse Laser MX
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{{{type}}}
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Primary Weapon Manufacturer: {{{manu}}} |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS 55/s Shield DPS 100/s Hull Damage 11 Shield Damage 20 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 5/s Energy Consumption 7.5/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 1,650m/s Spread 1.4° Range 1,600m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Pulse Laser II is a primary weapon.
Your standard tool for shooting down enemy shields. This is a fast and reliable weapon with good range but when it comes to dealing hull damage you better switch weapons.
Crafting
Crafting a Pulse Laser II requires the following resources:
- 52 Scrap
- 31 Ore
- 2 Dark Energy
- 8 Processor
- 8 Crystals
Salvaging
Salvaging a Pulse Laser II yields the following resources:
See also
- Pulse Laser
- Pulse Laser III