Reliquaries are rare items obtained from completing Incursions. They can be used while starting an Ancient Rift, adding a bonus to the total loot quality, additional loot, and beneificial modifiers "blessings" to all stages of the rift. After successfuly completing a rift with a reliquary selected at the minimum required lunacy level, an additional reliquary container will generate alongside the normal rift loot reward, with several pieces of Equipment and a legendary item.
In-game description:
- A mysterious vessel containing technology touched by Ancient power. The energy released by Ancient Rifts may be able to reveal its contents.
Notes[ | ]
- They can be dismantled, yielding 100-200 Tears of the Mad based on its quality. They can also be opened directly outside of a rift, costing 1000-2000 Tears of the Mad and yielding one legendary item only.
- To be used in a rift, normal reliquaries require a minimum Lunacy level of 100, 200, 300 or 400. Radiants require Lunacy 500, 600 or 700. The lunacy requirement can be circumvented with Tears of the Mad when activating a rift.
- Reliquaries can also generate with a single equipment type as a suffix. The legendary and all bonus loot in the reliquary container upon rift completion will be of that specified type, allowing for easier "target farming" of equipment.
Blessings[ | ]
Normal reliquaries always have one blessing, while radiant reliquaries always have two. The second blessing on radiant reliquaries is a powerful one that can't generate on normal reliquaries.
Blessing | Description | Additional Notes |
---|---|---|
Desperation Overload | At 25% health, enemies are emp'd and receive corrosion. | |
Shield of Faith | Allies are invulnerable. | Radiant only |
Celerity | Killing enemies provides 30% increased stage progress and resolve. | |
Rebirth | Instead of dying and aborting the rift, gain a second chance and fully restore hull, armor, and shield. | Radiant only |
Incorruptible | You are immune to all debuffs. | |
Aptitude | Device cooldowns are reduced by 50%. | |
Overload | You gain all of the possible passives of your ship class. | Radiant only. Does not add exclusive passives. |
Power Nexus | Infinite weapon energy. | |
Untainted Passage | The rift has one less stage. | |
Unwavering | Resolve drain is reduced by 50%. | |
Fatal Bond | Killing an enemy has a 30% chance to instantly kill anther one within 500m. This effect can chain. | Radiant only |
Boundless Grasp | Gain unlimited energy orb pull range. | |
Endless Barrage | Infinite secondary weapon ammo. | No effect on the Bomber |
Death Ward | Killing an elite enemy grants an Energy Shield (invulnerability) for 5s. | Radiant only |
Eternal Surge | Infinite boost energy | |
Divine Strike | Critical hit chance is increased by 100%. | Multiplicative with the player's current crit chance, does not guarantee critical hits. |
Trinity | You gain all three level 30 perks | Radiant only |
Stasis Field | Enemies within 500m are slowed down. | Radiant only |
Domination | An Ancient Warden is fighting by your side. | Radiant only |
Inversion | Incoming damage has a 10% chance to be ignored and restore shield and armor instead. | Radiant only |
Sorrow | Enemies drop 20% more Tears of the Mad. | |
Prosperous | Secondary weapon ammo is increased by 100%. | No effect on the Bomber |
Agony | Drones attacking you will instantly be destroyed. | Radiant only |
Sanctuary Sphere | Area contains energy restore fields, repair fields, and damage buff fields. | The fields are green, blue, and red, respectively. |
Purge | Killing an enemy deals 2% hull damage to all other enemies. | Radiant only. Triggers Ragnarok's destabilize effect. |
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