This article contains content that is only available with the Encounters Expansion installed. |
Remote Energy Discharger
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Active Device
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Forces the target's energy core to discharge and create a damaging blast around them. Manufacturer: First Aeronautics |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage 225 Shield Damage 225 Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption 25 Damage Per Energy Velocity m/s Spread ° Range 3000m Full Charge Duration s Area Damage Range 450m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration 36s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources Nano Bots Viridian Energy Scrap 38 Gel Compounds Power Cells 8 Processors 2 Crystals Gas Ore Plasma 23 Dark Matter Dark Energy 4 |
SALVAGING
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Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 8 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 5 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Remote Energy Discharger Mk2
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Active Device
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Forces the target's energy core to discharge and create a damaging blast around them. Manufacturer: First Aeronautics |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage 375 Shield Damage 375 Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption 30 Damage Per Energy Velocity m/s Spread ° Range 3000m Full Charge Duration s Area Damage Range 525m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration 30s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources Nano Bots Viridian Energy Scrap 56 Gel Compounds Power Cells 11 Processors 6 Crystals Gas Ore Plasma 34 Dark Matter Dark Energy 11 |
SALVAGING
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Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 11 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 7 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Remote Energy Discharger Mk3
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Active Device
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Forces the target's energy core to discharge and create a damaging blast around them. Manufacturer: First Aeronautics |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage 450 Shield Damage 450 Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption 35 Damage Per Energy Velocity m/s Spread ° Range 3000m Full Charge Duration s Area Damage Range 600m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration 24s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources Nano Bots Viridian Energy Scrap 66 Gel Compounds Power Cells 13 Processors 12 Crystals Gas Ore Plasma 39 Dark Matter 3 Dark Energy 16 |
SALVAGING
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Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 13 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 8 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Remote Energy Discharger is an active device in Everspace that completely discharges all energy from the target's energy core in order to create a highly damaging energy blast centered around the target. It has three variants, with the Remote Energy Discharger Mk2 and Remote Energy Discharger Mk3 being upgraded versions of the base Remote Energy Discharger.
Tips and Tricks[ | ]
- Does not damaged the selected target, so it is best to target the weakest enemy in a group.
- Energy Discharger is a very similar device.
- Can be used on an Outlaw Drone Carrier to destroy all its link drones in one shot, disabling the shield.