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Everspace Wiki
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Scanning Probe
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Scanning Probe
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{{Removed}} {{Equipment infobox | name = Scanning Probe | image = Icon_Scanning_Probe.jpg | type = Consumable }} The '''Scanning Probe''' was a [[Equipment#Consumables|consumable]] in ''[[Everspace]]'' that was removed in the update to 1.0. Scanned the area and added all previously undiscovered objects in the sector to the radar. Occasionally, it attracted a small force of Okkar to jump in to your position, one of the drawbacks of the probe. {{Codex | header = Developer reasons for removal: | codex = Regarding the removal of scanning probes: We watched a lot of streams and videos of people playing EVERSPACE and noticed that crafting/using scanning probes has become too obligatory. The routine would be to craft and use a scanning probe at the beginning of every location which is neither fun nor does it promote explorative gameplay. We realized that a lot of gameplay elements would not work the way we intended, i.e. cloud fields, comm hubs, jump suppressor signals and many more. On the other hand, not being able to craft scanning probes (e.g. due to a lack of gas) would result in frustration, so increasing the crafting costs was not and option. Our solution: Remove scanning probes completely, add radar memory (so that scanned objects will remain on the HUD), increase the amount of comm hubs and introduce a new device, the sensor relay which increases the ship's sensor range. With these changes in effect, we noticed a huge improvement in gameplay, shifting the approach towards risk/reward driven exploration rather than dully working off HUD markers one after another. Quote taken from: [https://forum.everspace-game.com/discussion/4309/version-1-0-released-list-of-changes#latest Everspace Forums] }} ==[[Crafting]]== {{Craft |scrap = 4 |compound = 1 |gas = 2 }} ==Salvaging== {{Craft |salvage = y |scrap = 1 }} [[Category:Equipment]] [[Category:Consumables]] [[Category:Removed content]]
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