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− | {{stub}} |
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{{Equipment infobox |
{{Equipment infobox |
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⚫ | |||
− | | image = Icon_Scatter_Gun.jpg |
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+ | | image = PriWeapon-Icon-ScatterGun.png |
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− | | |
+ | | type = Primary Weapon |
+ | | manu = [[Hellhound Ordnance Inc]] |
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⚫ | |||
+ | | classres = Interceptor |
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+ | | classres2 = Gunship |
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| hulldps = 89.41 |
| hulldps = 89.41 |
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| shielddps = 37.65 |
| shielddps = 37.65 |
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| fullchpro = 6 |
| fullchpro = 6 |
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}} |
}} |
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− | A '''Scatter Gun''' is a [[Equipment# |
+ | A '''Scatter Gun''' is a [[Equipment#Primary Weapons|primary weapon]] in ''[[Everspace]]'' that fires shotgun-like projectiles. Can be charged to fire more. |
− | |||
⚫ | |||
+ | ==[[Tips and Tricks]]== |
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+ | *Comes equipped in the [[Colonial Interceptor]]'s C loadout. |
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==Crafting== |
==Crafting== |
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+ | {{Craft |
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− | Crafting a Scatter Gun requires the following [[resources]]: |
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+ | |scrap = 36 |
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− | * 36 [[Resources#Scrap|Scrap]] |
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+ | |compound = 3 |
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− | * 3 [[Resources#Compound|Compound]] |
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+ | |gas = 2 |
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− | * 2 [[Resources#Gas|Gas]] |
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+ | |ore = 22 |
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− | * 22 [[Resources#Ore|Ore]] |
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+ | }} |
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==Salvaging== |
==Salvaging== |
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+ | {{Craft |
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− | Salvaging a Scatter Gun yields the following [[resources]]: |
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+ | |salvage = y |
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− | * [[Resources#Scrap|Scrap]] |
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+ | |scrap = 7 |
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+ | |ore = 4 |
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+ | }} |
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== See also == |
== See also == |
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− | * [[Scatter Gun |
+ | * [[Scatter Gun 2880]] |
+ | |||
⚫ | |||
+ | [[Category:Equipment]] |
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[[Category:Primary weapons]] |
[[Category:Primary weapons]] |
Revision as of 18:38, 18 April 2019
Scatter Gun
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Primary Weapon
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This weapon shoots several low-range projectiles simultaneously, even more when charged to the maximum. Because of its high spread and low range, it's only effective in close combat. Manufacturer: Hellhound Ordnance Inc |
Class Restriction Interceptor Gunship {{{classres3}}} {{{classres4}}} Hull DPS 89.41/s Shield DPS 37.65/s Hull Damage 152 Shield Damage 64 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 0.59/s Energy Consumption 4.8/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 1,125m/s Spread 4° Range 620m Full Charge Duration 1.2s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles 6 Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
|
Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
A Scatter Gun is a primary weapon in Everspace that fires shotgun-like projectiles. Can be charged to fire more.
Tips and Tricks
- Comes equipped in the Colonial Interceptor's C loadout.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 36 Gel {{{gel}}} Compounds 3 Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas 2 Ore 22 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Salvaging
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 7 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore 4 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |