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Disambig For the Everspace variants, see Scatter Gun and Scatter Gun 2880.

Scatter Guns are a primary weapon type in Everspace 2 that fire shotgun-like projectiles with high kinetic damage and low ranged capability. Can be charged to fire more projectiles.

Notes[ | ]

  • Damage and energy-related stats of all primary weapons scale exponentially with item level (including bonus levels from rarities and prefixes), with exponential bases of 1.13, 1.16, and 1.14 applying to damage, energy capacity, and energy consumption, respectively.
  • Listed damage is the total damage of a theoretical 1x2 volley (2 hardpoints firing 1 shot each).
  • Charging this weapon adds projectiles to the next volley, with a fully-charged volley firing 9 shots from each hardpoint.
    • Time to full charge is 0.50s by default (0.35s with the Swift prefix), resulting in a weapon energy cost per fully-charged volley of 7.4 (5.18 with the Swift prefix) at Level 1 Common.
  • The listed energy consumption only applies while charging a volley. Holding a full charge blocks energy recharge, but does not consume energy.
  • Listed DPS is computed based on firing fully-charged volleys as quickly as possible, taking into account both charge time and fire rate. It assumes 100% accuracy/hit rate of each projectile.
    • No prefix: approx. 853% of listed damage (approx. 1.06s total between 900% damage volleys)
    • Swift (-30% charge time): approx. 994% of listed damage (approx. 0.91s total between 900% damage volleys)
    • Rapid (+20% fire rate): approx. 935% of listed damage (approx. 0.96s total between 900% damage volleys)
  • All Scatter Gun variants have a chance to generate with one or more of the following type-specific modifiers:
    • 2% chance to slow target by 50% with each hit for 3 seconds.
    • 2% chance with each hit to deal corrosion damage for 3 seconds.

Unique Variants[ | ]

Gallery[ | ]


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