@DeletedUser40610190 (talk | contribs) (Created page with "{{stub}} {{Equipment infobox | image = Icon_Pulse_Laser.png | desc = Primary Weapon | hulldmg = 48 | shielddmg = 36 | hulldps = 96 | shielddps = 36 | firerate = 2 | energyconw...") |
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− | {{stub}} |
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{{Equipment infobox |
{{Equipment infobox |
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− | | image = |
+ | | image = PriWeapon-Icon-ScatterGun2880.png |
⚫ | |||
− | | |
+ | | type = Primary Weapon |
+ | | manu = [[Hellhound Ordnance Inc]] |
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+ | | desc = This special edition of the Scatter Gun does not need to be charged. It has a high fire rate but lower damage than the standard version. |
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+ | | classres = Interceptor |
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+ | | classres2 = Gunship |
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| hulldmg = 48 |
| hulldmg = 48 |
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− | | shielddmg = |
+ | | shielddmg = 18 |
| hulldps = 96 |
| hulldps = 96 |
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| shielddps = 36 |
| shielddps = 36 |
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| speed = 970 |
| speed = 970 |
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| spread = 4 |
| spread = 4 |
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− | | fullchdur = ? |
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− | | fullchpro = ? |
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}} |
}} |
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+ | {{for|the ''[[Everspace 2]]'' variant|Scatter Gun (ES2)}} |
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− | A '''Scatter Gun II''' is a [[Equipment#primary weapon|primary weapon]]. |
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+ | The '''Scatter Gun 2880''' is a [[Equipment#Primary Weapons|primary weapon]] in ''[[Everspace]]'' that fires shotgun-like projectiles. A variant of the [[Scatter Gun]], this weapon removes the charging feature, but sacrifices damage, range, and fire rate. |
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− | |||
− | This weapon shoots several low-range projectiles simultaneously, even more when charged to the maximum. Because of its high spread it is best used in close combat. |
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+ | ==[[Tips and Tricks]]== |
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+ | *Comes equipped in the [[Colonial Gunship]]'s B loadout. |
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==Crafting== |
==Crafting== |
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+ | {{Craft |
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− | Crafting a Scatter Gun II requires the following [[resources]]: |
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+ | |scrap = 55 |
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− | * [[Resources#Scrap|Scrap]] |
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+ | |compound = 7 |
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− | * [[Resources#Power Cell|Power Cell]] |
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+ | |gas = 8 |
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− | * [[Resources#Gas|Gas]] |
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+ | |ore = 33 |
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− | * [[Resources#Ore|Ore]] |
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+ | |dmatter = 3 |
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− | |||
+ | }} |
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==Salvaging== |
==Salvaging== |
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+ | {{Craft |
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− | Salvaging a Scatter Gun yields the following [[resources]]: |
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+ | |salvage = y |
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− | * 11 [[Resources#Scrap|Scrap]] |
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+ | |scrap = 11 |
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− | * 6 [[Resources#Ore|Ore]] |
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+ | |ore = 7 |
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− | |||
+ | }} |
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− | |||
− | ==Upgrades== |
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− | * [[Damage Mod]] |
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− | |||
== See also == |
== See also == |
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− | * |
+ | *[[Scatter Gun]] |
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+ | [[Category:Equipment]] |
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[[Category:Primary weapons]] |
[[Category:Primary weapons]] |
Revision as of 06:14, 12 February 2022
Scatter Gun 2880
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Primary Weapon
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This special edition of the Scatter Gun does not need to be charged. It has a high fire rate but lower damage than the standard version. Manufacturer: Hellhound Ordnance Inc |
Class Restriction Interceptor Gunship {{{classres3}}} {{{classres4}}} Hull DPS 96/s Shield DPS 36/s Hull Damage 48 Shield Damage 18 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 2/s Energy Consumption 5.4/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 970m/s Spread 4° Range 580m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
For the Everspace 2 variant, see Scatter Gun (ES2). |
The Scatter Gun 2880 is a primary weapon in Everspace that fires shotgun-like projectiles. A variant of the Scatter Gun, this weapon removes the charging feature, but sacrifices damage, range, and fire rate.
Tips and Tricks
- Comes equipped in the Colonial Gunship's B loadout.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 55 Gel {{{gel}}} Compounds 7 Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas 8 Ore 33 Plasma {{{plasma}}} Dark Matter 3
Dark Energy {{{denergy}}} |
Salvaging
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 11 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore 7 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |