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ES2-ConceptArt-Scout
ES2-Icon-Scout
Disambig For the ship in Everspace, see Colonial Scout.

A Scout is a subclass of light fighter class ship in Everspace 2 that is intended to focus on ranged, sniper-esque combat.

Special[ | ]

Ranger: Deals 4% increased damage per 100m distance to target

Notes:[ | ]

  • When shooting a target at maximum range with a standard Rail Gun (3.5km), this buff gives 140% increased damage.

Ultimate Ability (ULT)[ | ]

Shadow Strike: Renders the ship invisible to enemies and gradually increases weapon damage up to 300%. Resets 1s after a shot was fired. Firing weapons will also draw attention and let enemies briefly target the ship.

Notes:[ | ]

  • Shadow Strike is shown as a buff condition. For each second the ULT is active, it gains one stack (equal to 30% damage per stack), up to 10 stacks at the 10 second mark.
  • Effects that activate while the ship is cloaked also activate while in Shadow Strike:
    • Universal module modifiers:
      • 10% increased primary weapon damage while cloaked
      • 10% increased secondary weapon damage while cloaked
      • 10% increased device damage while cloaked
    • Zealous Core - 50% reduced weapon energy consumption while cloaked.


Equipment Slots[ | ]

  • Primary Weapons: 2
  • Secondary Weapons: 2
  • Consumables: 3
  • Devices: 2-4
  • Cargo: 15-25

Stats[ | ]

  • Shield Bonus: 20%-35%
  • Armor Bonus: 40%-70%
  • Base Hull: 160-3467
  • Expertise: Weapon Range
Expertise 0 20 100 200 300 400 500 1000 2000 5000 Infinity
Weapon Range +0% +2.0% +9.1% +16.7% +23.1% +28.6% +33.3% +50.0% +66.7% +83.3% +100.0%
  • Ship Speed: 95-100 m/s
  • Handling: 730-806

Passives[ | ]

The following passive effects are currently available for Scouts. A ship can only have one of the two exclusive passives.

  • 30% increased weapon range.
  • 100% increased boost energy regeneration during Shadow Strike.
  • Shadow Strike prevents detection by mines.
  • Gain 5s of invincibility after Shadow Strike ends.
  • 25% reduced enemy detection range.
  • 20% increased device activation range.
  • 20% increased cloak duration.
  • 50% increased velocity to all primary weapon projectiles. [Exclusive]
  • 50% reduced spread to all primary weapons. [Exclusive]

Gallery[ | ]

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