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Secondary Weapons (ES2)
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Secondary Weapons (ES2)
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== Secondary weapon stats == Several stats of secondary weapons scale exponentially with item level (including bonus levels from rarities and prefixes). See below for exponential bases which apply to these stats. * '''Kinetic Damage''': Represents the base power of each missile or mine against armor hitpoints. * '''Energy Damage''': Represents the base power of each missile or mine against shield hitpoints. ** Both types of damage scale with item level by an exponential base of 1.13 (adds 13% of the current values when item level increases by 1). * '''Range''': The maximum distance at which the secondary weapon can be fired for effect. ** For missile launchers, this is the missile's maximum travel distance as well as the launcher's maximum lock-on range. ** For mine launchers, this is the distance that newly-created mines will travel before they come to a stop. * '''Fire Rate''': Represents the minimum delay between consecutive shots from the launcher. * '''Ammo Capacity''': The total number of missiles or mines which the secondary weapon can fire by default. Displayed alongside the current number as [Current #] / [Ammo Capacity]. * '''Damage Radius''': Applicable only to explosive missile launchers, this is the maximum distance at which entities near the missile's impact point (potentially including the player) will take damage from the explosion. * '''Lock-on Duration''': Applicable only to missile launchers with homing capabilities, this is the time required to establish a lock-on when the player locks a new target within range (usually 1.5s). * '''Effect Radius''': Applicable only to mine launchers, this is the maximum distance at which enemies near an exploding mine will take damage and be afflicted with its [[Conditions|condition]] (where applicable). Scales with item level by an exponential base of 1.02. ** The range at which mines will detect hostiles and initiate their detonation is 100m for all mines, regardless of whether they are friendly or hostile to the player. * '''Effect Duration''': Applicable only to secondary weapons that inflict [[conditions]], this is the time that the condition will remain active on afflicted enemies. ** For weapons that apply Corrosion, this duration is intrinsic to the weapon type and does not scale with item level. ** For weapons that apply EMP, Destabilized, or Webbed, this duration scales with item level by an exponential base of 1.02. * '''Damage Dealt''': Applicable only to {{Uncommon|Destabilizer Missiles}}, this represents the magnitude of the Destabilized condition applied by the weapon's missiles. Scales with item level by an exponential base of 1.02.
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