m (Tips and Tricks section) |
m (loadout, slotmax) |
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| areadmgrange = 50 |
| areadmgrange = 50 |
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| homing = Yes |
| homing = Yes |
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+ | | slotmax = 6 |
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}} |
}} |
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== [[Tips and Tricks]] == |
== [[Tips and Tricks]] == |
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+ | *Comes equipped in the [[Colonial Sentinel]]'s C loadout. |
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− | *Great for dealing with large waves of enemies |
+ | *Great for dealing with large waves of enemies quickly. |
*Compared to the [[Light Missile]], each missile in the battery does slightly less hull damage, but slightly more than double the shield damage. |
*Compared to the [[Light Missile]], each missile in the battery does slightly less hull damage, but slightly more than double the shield damage. |
||
Revision as of 18:03, 18 April 2019
This article contains content that is only available with the Encounters Expansion installed. |
Seeker Missile Battery
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Secondary Weapon
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Fires a barrage of ten autonomous, target seeking missiles at hostile targets around you. Manufacturer: Maverick Precision Technologies Inc |
Class Restriction Interceptor Gunship Sentinel {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage 96 Shield Damage 85 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 1/s Energy Consumption {{{energyconweap}}}/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 500m/s Spread {{{spread}}}° Range 2,000m Full Charge Duration {{{fullchdur}}}s Area Damage Range 50m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing Yes Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size 6 Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Seeker Missile Battery is a secondary weapon that was added to Everspace with the Encounters expansion. It fires ten missiles at once.
Tips and Tricks
- Comes equipped in the Colonial Sentinel's C loadout.
- Great for dealing with large waves of enemies quickly.
- Compared to the Light Missile, each missile in the battery does slightly less hull damage, but slightly more than double the shield damage.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 12 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors 2 Crystals {{{crystal}}} Gas {{{gas}}} Ore 8 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Salvaging
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 2 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore 1 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |