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− | {{stub}} |
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+ | | mk1name = Sensor Relay |
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− | | |
+ | | mk2name = Sensor Relay Mk2 |
+ | | mk3name = Sensor Relay Mk3 |
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− | | image = Everspace-Device-SensorRelay.png |
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− | | |
+ | | mk1image = Device-Icon-SensorRelay.png |
+ | | mk2image = Device-Icon-SensorRelayMk2.png |
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+ | | mk3image = Device-Icon-SensorRelayMk3.png |
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− | | |
+ | | mk1desc = Increases the ship's sensor range by a small percentage. |
− | | rangeinc = 40 |
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+ | | mk2desc = Increases the ship's sensor range by a medium percentage. |
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− | | energyalloc = 18 |
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+ | | mk3desc = Increases the ship's sensor range by a large percentage. |
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+ | | type = Passive Device |
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+ | | mk1rangeinc = 40 |
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+ | | mk2rangeinc = 80 |
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+ | | mk3rangeinc = 120 |
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+ | | mk1energyalloc = 18 |
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+ | | mk2energyalloc = 24 |
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+ | | mk3energyalloc = 30 |
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+ | | mk1scrap = 18 |
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+ | | mk2scrap = 32 |
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+ | | mk3scrap = 48 |
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+ | | mk1compound = 4 |
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+ | | mk2compound = 6 |
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+ | | mk3compound = 11 |
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+ | | mk2processor = 4 |
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+ | | mk3processor = 8 |
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+ | | mk1plasma = 11 |
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+ | | mk2plasma = 19 |
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+ | | mk3plasma = 29 |
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+ | | mk3dmatter = 1 |
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+ | | mk1salscrap = 4 |
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+ | | mk2salscrap = 6 |
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+ | | mk3salscrap = 10 |
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+ | | mk1salplasma = 2 |
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+ | | mk2salplasma = 4 |
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+ | | mk3salplasma = 6 |
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}} |
}} |
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+ | The '''Sensor Relay''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]'' that increases sensor range by a certain percentage (additive). It has three variants, with the '''Sensor Relay Mk2''' and '''Sensor Relay Mk3''' being upgraded versions of the base Sensor Relay. |
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+ | ==[[Tips and Tricks]]== |
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− | The '''Sensor Relay''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]''. |
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+ | *On the [[Colonial Scout]] with the [[Perks#Sensors|Sensor range perk]] fully upgraded, a Sensor Relay Mk3 will increase sensor strength to 233%, which should reveal most points of interest in a zone. |
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+ | {{Equipment NavBox}} |
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− | |||
− | ==Crafting== |
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− | Crafting a Sensor Relay requires the following [[resources]]: |
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− | * 10 [[Resources#Plasma|Plasma]] |
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− | * 16 [[Resources#Scrap|Scrap]] |
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− | * 4 [[Resources#Compound|Compound]] |
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− | |||
− | |||
− | ==Salvaging== |
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− | Salvaging a Sensor Relay yields the following [[resources]]: |
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− | * 3 [[Resources#Scrap|Scrap]] |
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− | * 2 [[Resources#Plasma|Plasma]] |
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− | |||
− | |||
− | ==See also== |
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− | * [[Sensor Relay Mk2]] |
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− | * [[Sensor Relay Mk3]] |
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[[Category:Equipment]] |
[[Category:Equipment]] |
Latest revision as of 00:40, 30 April 2021
Sensor Relay
|
Passive Device
|
Increases the ship's sensor range by a small percentage. Manufacturer: Primesense Instruments |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 18 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +40% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 18 Gel Compounds 4 Power Cells Processors Crystals Gas Ore Plasma 11 Dark Matter Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 4 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 2 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Sensor Relay Mk2
|
Passive Device
|
Increases the ship's sensor range by a medium percentage. Manufacturer: Primesense Instruments |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 24 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +80% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 32 Gel Compounds 6 Power Cells Processors 4 Crystals Gas Ore Plasma 19 Dark Matter Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 6 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 4 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Sensor Relay Mk3
|
Passive Device
|
Increases the ship's sensor range by a large percentage. Manufacturer: Primesense Instruments |
Class Restriction Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 30 Hitpoints Recharge Rate /s Recharge Delay s Shutdown Duration s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +120% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 48 Gel Compounds 11 Power Cells Processors 8 Crystals Gas Ore Plasma 29 Dark Matter 1 Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 10 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 6 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Sensor Relay is a passive device in Everspace that increases sensor range by a certain percentage (additive). It has three variants, with the Sensor Relay Mk2 and Sensor Relay Mk3 being upgraded versions of the base Sensor Relay.
Tips and Tricks[ | ]
- On the Colonial Scout with the Sensor range perk fully upgraded, a Sensor Relay Mk3 will increase sensor strength to 233%, which should reveal most points of interest in a zone.