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ES2-ConceptArt-Sentinel
ES2-Icon-Sentinel
Disambig For the ship in Everspace, see Colonial Sentinel.

A Sentinel is a subclass of medium fighter class ship in Everspace 2 that is intended to incentivize consumables & devices to alter their potency.

Adam initially pilots a tier I Sentinel at level 10 during The Wingman. After losing that ship, he then steals a Nemesis-B9 Sentinel from the Bloodstar at the start of Flying Blind which serves as his only ship for the first few post-tutorial missions.

Special[ | ]

Induction: Primary weapons have their fire rate increased by up to 20% depending on current shield charge percentage.

Notes:[ | ]

Ultimate Ability (ULT)[ | ]

Static Overload: Turns the ship's primary weapons into lightning guns, firing arcing electricity at enemies and everything around them.

Notes:[ | ]

Equipment Slots[ | ]

  • Primary Weapons: 2
  • Secondary Weapons: 2
  • Consumables: 4
  • Devices: 2-4
  • Cargo: 18-30

Stats[ | ]

  • Shield Bonus: 140%-247%
  • Armor Bonus: 50%-88%
  • Base Hull: 280-6284
  • Expertise: Shield damage reduction
Expertise 0 20 100 200 300 400 500 1000 2000 5000 Infinity
Shield damage reduction 0 1.2% 5.5% 10.0% 13.8% 17.1% 20.0% 30.0% 40.0% 50.0% 60.0%
  • Ship Speed: 90-95 m/s
  • Handling: 420-464

Passives[ | ]

The following passive effects are currently available for Sentinels. A ship can only have one of the two exclusive passives.

  • 20% reduced cooldowns for warfare devices
  • 15% increased shield hitpoints.
  • Killing an enemy using Static Overload restores 10% of shield hitpoints.
  • Static Overload has a 10% chance per second to apply EMP to affected targets.
  • Instantly reset all support device cooldowns when shield depletes (once every 2 minutes).
  • Each kill reduces the cooldown of a random device by 1s.
  • Collecting an energy orb deploys an energy shield for 2s.
  • Using a consumable immediately triggers the shield to recharge.
  • While shields are at least 50% charged, gain corrosion immunity. [Exclusive]
  • While shields are fully charged, gain 20% reduced boost energy and weapon energy consumption. [Exclusive]

Gallery[ | ]

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