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|This article is about the subclass in Everspace 2. For the ship in Everspace, see Colonial Sentinel.|
Ship Special Effect[edit | edit source]
Calibration: 30% increased duration of buffs applied to self.
Ultimate[edit | edit source]
Static Overload: Turns the ship's primary weapons into lightning guns, firing arcing electricity at enemies and everything around them.
Equipment slots[edit | edit source]
- Primary Weapons: 2
- Secondary Weapons: 2
- Consumables: 4
- Devices: 2
- Cargo: 18
Stats[edit | edit source]
- Shield Bonus: 30%
- Armor Bonus: 5%
- Expertise: Shield damage reduction
- Ship Speed: Highest of medium class ships, tied with Striker
- Handling: Lowest of the medium class of ships
Passives[edit | edit source]
The following passive effects are currently available for Sentinels:
- Each kill reduces the cooldown of a random device by 1s.
- 20% reduced cooldowns for warfare devices.
- Instantly reset all support device cooldowns when shield depletes (once every 2 minutes).
- Static Overload has a 10% chance per second to apply EMP to affected targets for 5s.
- Killing an enemy using Static Overload restores 10% of shield hitpoints.