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Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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Shield
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Passive Device
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Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 12 Hitpoints 125 Recharge Rate 10/s Recharge Delay 5s Shutdown Duration 10s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources ![]() Nano Bots ![]() Viridian Energy ![]() Scrap 23 ![]() Gel ![]() Compounds ![]() Power Cells 1 ![]() Processors ![]() Crystals ![]() Gas ![]() Ore ![]() Plasma 22 ![]() Dark Matter ![]() Dark Energy |
SALVAGING
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Obtained Resources ![]() Nano Bots ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 5 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas ![]() Ore ![]() Plasma 3 ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
Shield Mk2
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Passive Device
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Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 20 Hitpoints 150 Recharge Rate 12/s Recharge Delay 4.5s Shutdown Duration 9s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources ![]() Nano Bots ![]() Viridian Energy ![]() Scrap 36 ![]() Gel ![]() Compounds ![]() Power Cells 3 ![]() Processors 3 ![]() Crystals ![]() Gas ![]() Ore ![]() Plasma 35 ![]() Dark Matter 4 ![]() Dark Energy |
SALVAGING
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Obtained Resources ![]() Nano Bots ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 7 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas ![]() Ore ![]() Plasma 4 ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
Shield Mk3
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Passive Device
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Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 32 Hitpoints 175 Recharge Rate 14/s Recharge Delay 4s Shutdown Duration 8s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources ![]() Nano Bots ![]() Viridian Energy ![]() Scrap 58 ![]() Gel ![]() Compounds ![]() Power Cells 6 ![]() Processors 5 ![]() Crystals ![]() Gas ![]() Ore ![]() Plasma 14 ![]() Dark Matter 11 ![]() Dark Energy 3 |
SALVAGING
|
Obtained Resources ![]() Nano Bots ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 12 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas ![]() Ore ![]() Plasma 7 ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
The Shield is a passive device in Everspace that provides a balanced shield - a second layer of protection to prevent hull damage. It has three variants, with the Shield Mk2 and Shield Mk3 being upgraded versions of the base Shield.
Tips and Tricks[]
- The Shield Mk1 comes equipped in loadouts A and B of the Interceptor, and loadout B of the Scout.
- There are two alternate shield types - the Shield ST and Shield XC.