Everspace Wiki

Shield
Passive Device
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
12
Hitpoints
125
Recharge Rate
10/s
Recharge Delay
5s
Shutdown Duration
10s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
23
Gel
Compounds
Power Cells
1
Processors
Crystals
Gas
Ore
Plasma
22
Dark Matter
Dark Energy
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
5
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
3
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

Shield Mk2
Passive Device
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
20
Hitpoints
150
Recharge Rate
12/s
Recharge Delay
4.5s
Shutdown Duration
9s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
36
Gel
Compounds
Power Cells
3
Processors
3
Crystals
Gas
Ore
Plasma
35
Dark Matter
4
Dark Energy
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
7
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
4
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

Shield Mk3
Passive Device
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
32
Hitpoints
175
Recharge Rate
14/s
Recharge Delay
4s
Shutdown Duration
8s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
58
Gel
Compounds
Power Cells
6
Processors
5
Crystals
Gas
Ore
Plasma
14
Dark Matter
11
Dark Energy
3
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
12
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
7
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

For shields in Everspace 2, see Shields (ES2).

The Shield is a passive device in Everspace that provides a balanced shield - a second layer of protection to prevent hull damage. It has three variants, with the Shield Mk2 and Shield Mk3 being upgraded versions of the base Shield.

Tips and Tricks[]