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<onlyinclude>
{{stub}}
 
{{Equipment infobox
+
{{Equipment TabBox
| name = Shield
+
| mk1name = Shield
  +
| mk2name = Shield Mk2
| image = Icon_Shield.jpg
 
  +
| mk3name = Shield Mk3
| desc = Passive device
 
  +
| mk1image = Device-Icon-Shield.png
| energyalloc = 12
 
  +
| mk2image = Device-Icon-ShieldMk2.png
| hp = 125
 
  +
| mk3image = Device-Icon-ShieldMk3.png
| rechargerate = 10
 
 
| mk1desc = Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.
| rechargedel = 5
 
  +
| mk2desc = Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.
| shutdowndur = 10
 
  +
| mk3desc = Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.
  +
| type = Passive Device
  +
| manu = [[ANCILE]]
  +
| classres = Interceptor
  +
| classres2 = Scout
  +
| classres3 = Sentinel
  +
| mk1energyalloc = 12
  +
| mk2energyalloc = 20
  +
| mk3energyalloc = 32
  +
| mk1hp = 125
  +
| mk2hp = 150
  +
| mk3hp = 175
  +
| mk1rechargerate = 10
  +
| mk2rechargerate = 12
  +
| mk3rechargerate = 14
  +
| mk1rechargedel = 5
  +
| mk2rechargedel = 4.5
  +
| mk3rechargedel = 4
  +
| mk1shutdowndur = 10
  +
| mk2shutdowndur = 9
  +
| mk3shutdowndur = 8
  +
| mk1scrap = 23
  +
| mk2scrap = 36
  +
| mk3scrap = 58
  +
| mk1pcell = 1
  +
| mk2pcell = 3
  +
| mk3pcell = 6
  +
| mk2processor = 3
  +
| mk3processor = 5
  +
| mk1plasma = 22
  +
| mk2plasma = 35
  +
| mk3plasma = 14
  +
| mk2dmatter = 4
  +
| mk3dmatter = 11
  +
| mk3denergy = 3
  +
| mk1salscrap = 5
  +
| mk2salscrap = 7
  +
| mk3salscrap = 12
  +
| mk1salplasma = 3
  +
| mk2salplasma = 4
  +
| mk3salplasma = 7
 
}}
 
}}
  +
</onlyinclude>
  +
The '''Shield''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]'' that provides a balanced shield - a second layer of protection to prevent hull damage. It has three variants, with the '''Shield Mk2''' and '''Shield Mk3''' being upgraded versions of the base Shield.
   
  +
==[[Tips and Tricks]]==
The '''Shield''' is a [[Equipment#Devices|device]] in ''[[Everspace]]''.
 
  +
*The Shield Mk1 comes equipped in loadouts A and B of the [[Interceptor]], and loadout B of the [[Scout]].
  +
*There are two alternate shield types - the [[Shield ST]] and [[Shield XC]].
   
  +
{{Equipment NavBox}}
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.
 
   
 
[[Category:Equipment]]
 
  +
[[Category:Passive devices]]
==Crafting==
 
Crafting a Shield requires the following [[resources]]:
 
* 19 [[Resources#Scrap|Scrap]]
 
* 2 [[Resources#Compound|Compound]]
 
* 12 [[Resources#Plasma|Plasma]]
 
 
 
==Salvaging==
 
Salvaging a Shield yields the following resources:
 
* 4 [[Resources#Scrap|Scrap]]
 
* 2 [[Resources#Plasma|Plasma]]
 
 
 
==See also==
 
[[Shield MK2]]
 
[[Shield MK3]]
 
[[Shield XC]]
 
 
 
[[Category:Devices]]
 

Revision as of 01:15, 30 April 2021

Device-Icon-Shield
Shield
Passive Device
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
12
Hitpoints
125
Recharge Rate
10/s
Recharge Delay
5s
Shutdown Duration
10s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
23
Resource-SmallIcon-Gel
Gel
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
1
Resource-SmallIcon-Processor
Processors
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
22
Resource-SmallIcon-DarkMatter
Dark Matter
Resource-SmallIcon-DarkEnergy
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
5
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
3
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Device-Icon-ShieldMk2
Shield Mk2
Passive Device
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
20
Hitpoints
150
Recharge Rate
12/s
Recharge Delay
4.5s
Shutdown Duration
9s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
36
Resource-SmallIcon-Gel
Gel
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
3
Resource-SmallIcon-Processor
Processors
3
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
35
Resource-SmallIcon-DarkMatter
Dark Matter
4
Resource-SmallIcon-DarkEnergy
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
7
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
4
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Device-Icon-ShieldMk3
Shield Mk3
Passive Device
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
32
Hitpoints
175
Recharge Rate
14/s
Recharge Delay
4s
Shutdown Duration
8s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
58
Resource-SmallIcon-Gel
Gel
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
6
Resource-SmallIcon-Processor
Processors
5
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
14
Resource-SmallIcon-DarkMatter
Dark Matter
11
Resource-SmallIcon-DarkEnergy
Dark Energy
3
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
12
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
7
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

The Shield is a passive device in Everspace that provides a balanced shield - a second layer of protection to prevent hull damage. It has three variants, with the Shield Mk2 and Shield Mk3 being upgraded versions of the base Shield.

Tips and Tricks