@DeletedUser40610190 (talk | contribs) No edit summary |
(condensing mks) |
||
(19 intermediate revisions by 7 users not shown) | |||
Line 1: | Line 1: | ||
+ | <onlyinclude> |
||
− | {{stub}} |
||
− | {{Equipment |
+ | {{Equipment TabBox |
− | | |
+ | | mk1name = Shield |
+ | | mk2name = Shield Mk2 |
||
− | | image = Icon_Shield.jpg |
||
+ | | mk3name = Shield Mk3 |
||
− | | desc = Passive device |
||
+ | | mk1image = Device-Icon-Shield.png |
||
− | | energyalloc = 12 |
||
+ | | mk2image = Device-Icon-ShieldMk2.png |
||
− | | hp = 125 |
||
+ | | mk3image = Device-Icon-ShieldMk3.png |
||
− | | rechargerate = 10 |
||
⚫ | |||
− | | rechargedel = 5 |
||
+ | | mk2desc = Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again. |
||
− | | shutdowndur = 10 |
||
+ | | mk3desc = Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again. |
||
+ | | type = Passive Device |
||
+ | | manu = [[ANCILE]] |
||
+ | | classres = Interceptor |
||
+ | | classres2 = Scout |
||
+ | | classres3 = Sentinel |
||
+ | | mk1energyalloc = 12 |
||
+ | | mk2energyalloc = 20 |
||
+ | | mk3energyalloc = 32 |
||
+ | | mk1hp = 125 |
||
+ | | mk2hp = 150 |
||
+ | | mk3hp = 175 |
||
+ | | mk1rechargerate = 10 |
||
+ | | mk2rechargerate = 12 |
||
+ | | mk3rechargerate = 14 |
||
+ | | mk1rechargedel = 5 |
||
+ | | mk2rechargedel = 4.5 |
||
+ | | mk3rechargedel = 4 |
||
+ | | mk1shutdowndur = 10 |
||
+ | | mk2shutdowndur = 9 |
||
+ | | mk3shutdowndur = 8 |
||
+ | | mk1scrap = 23 |
||
+ | | mk2scrap = 36 |
||
+ | | mk3scrap = 58 |
||
+ | | mk1pcell = 1 |
||
+ | | mk2pcell = 3 |
||
+ | | mk3pcell = 6 |
||
+ | | mk2processor = 3 |
||
+ | | mk3processor = 5 |
||
+ | | mk1plasma = 22 |
||
+ | | mk2plasma = 35 |
||
+ | | mk3plasma = 14 |
||
+ | | mk2dmatter = 4 |
||
+ | | mk3dmatter = 11 |
||
+ | | mk3denergy = 3 |
||
+ | | mk1salscrap = 5 |
||
+ | | mk2salscrap = 7 |
||
+ | | mk3salscrap = 12 |
||
+ | | mk1salplasma = 3 |
||
+ | | mk2salplasma = 4 |
||
+ | | mk3salplasma = 7 |
||
}} |
}} |
||
+ | </onlyinclude> |
||
+ | The '''Shield''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]'' that provides a balanced shield - a second layer of protection to prevent hull damage. It has three variants, with the '''Shield Mk2''' and '''Shield Mk3''' being upgraded versions of the base Shield. |
||
+ | ==[[Tips and Tricks]]== |
||
− | The '''Shield''' is a [[Equipment#Devices|device]] in ''[[Everspace]]''. |
||
+ | *The Shield Mk1 comes equipped in loadouts A and B of the [[Interceptor]], and loadout B of the [[Scout]]. |
||
+ | *There are two alternate shield types - the [[Shield ST]] and [[Shield XC]]. |
||
+ | {{Equipment NavBox}} |
||
⚫ | |||
⚫ | |||
− | |||
+ | [[Category:Passive devices]] |
||
− | ==Crafting== |
||
− | Crafting a Shield requires the following [[resources]]: |
||
− | * 19 [[Resources#Scrap|Scrap]] |
||
− | * 2 [[Resources#Compound|Compound]] |
||
− | * 12 [[Resources#Plasma|Plasma]] |
||
− | |||
− | |||
− | ==Salvaging== |
||
− | Salvaging a Shield yields the following resources: |
||
− | * 4 [[Resources#Scrap|Scrap]] |
||
− | * 2 [[Resources#Plasma|Plasma]] |
||
− | |||
− | |||
− | ==See also== |
||
− | [[Shield MK2]] |
||
− | [[Shield MK3]] |
||
− | [[Shield XC]] |
||
− | |||
− | |||
⚫ |
Revision as of 01:15, 30 April 2021
Shield
|
Passive Device
|
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 12 Hitpoints 125 Recharge Rate 10/s Recharge Delay 5s Shutdown Duration 10s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 23 Gel Compounds Power Cells 1 Processors Crystals Gas Ore Plasma 22 Dark Matter Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 5 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 3 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Shield Mk2
|
Passive Device
|
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 20 Hitpoints 150 Recharge Rate 12/s Recharge Delay 4.5s Shutdown Duration 9s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 36 Gel Compounds Power Cells 3 Processors 3 Crystals Gas Ore Plasma 35 Dark Matter 4 Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 7 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 4 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Shield Mk3
|
Passive Device
|
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 32 Hitpoints 175 Recharge Rate 14/s Recharge Delay 4s Shutdown Duration 8s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 58 Gel Compounds Power Cells 6 Processors 5 Crystals Gas Ore Plasma 14 Dark Matter 11 Dark Energy 3 |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 12 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 7 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Shield is a passive device in Everspace that provides a balanced shield - a second layer of protection to prevent hull damage. It has three variants, with the Shield Mk2 and Shield Mk3 being upgraded versions of the base Shield.
Tips and Tricks
- The Shield Mk1 comes equipped in loadouts A and B of the Interceptor, and loadout B of the Scout.
- There are two alternate shield types - the Shield ST and Shield XC.