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+ | <onlyinclude> |
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− | |||
{{Equipment infobox |
{{Equipment infobox |
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| name = Shield |
| name = Shield |
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− | | image = |
+ | | image = Device-Icon-Shield.png |
− | | type = Device |
+ | | type = Passive Device |
⚫ | |||
+ | | manu = [[ANCILE]] |
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| energyalloc = 12 |
| energyalloc = 12 |
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| hp = 125 |
| hp = 125 |
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Line 9: | Line 11: | ||
| rechargedel = 5 |
| rechargedel = 5 |
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| shutdowndur = 10 |
| shutdowndur = 10 |
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− | | classres = Interceptor |
+ | | classres = Interceptor |
+ | | classres2 = Scout |
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⚫ | |||
+ | |classres3=Sentinel}} |
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− | |||
+ | </onlyinclude> |
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− | The '''Shield''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]'' |
+ | The '''Shield''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]'' that provides a balanced shield. |
− | |||
⚫ | |||
+ | ==[[Tips and Tricks]]== |
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+ | *The Shield comes equipped in loadouts A and B of the [[Interceptor]], and loadout B of the [[Scout]]. |
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==Crafting== |
==Crafting== |
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+ | {{Craft |
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− | Crafting a Shield requires the following [[resources]]: |
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+ | |scrap = 23 |
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− | * 14 [[Resources#Plasma|Plasma]] |
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+ | |pcell = 1 |
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− | * 23 [[Resources#Scrap|Scrap]] |
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+ | |plasma = 14 |
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− | * 1 [[Resources#Power Cell|Power Cell]] |
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⚫ | |||
==Salvaging== |
==Salvaging== |
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+ | {{Craft |
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− | Salvaging a Shield yields the following resources: |
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+ | |salvage = y |
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− | * 4 [[Resources#Scrap|Scrap]] |
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+ | |scrap = 5 |
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− | * 2 [[Resources#Plasma|Plasma]] |
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+ | |plasma = 3 |
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− | |||
+ | }} |
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==See also== |
==See also== |
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− | * [[Shield |
+ | * [[Shield Mk2]], [[Shield Mk3]] |
− | * [[Shield |
+ | * [[Shield XC]] ([[Shield XC Mk2|Mk2]], [[Shield XC Mk3|Mk3]]) |
− | * [[Shield |
+ | * [[Shield ST]] ([[Shield ST Mk2|Mk2]], [[Shield ST Mk3|Mk3]]) |
[[Category:Equipment]] |
[[Category:Equipment]] |
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− | [[Category: |
+ | [[Category:Passive devices]] |
Revision as of 22:28, 18 August 2019
Shield
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Passive Device
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Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Sentinel {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage {{{hulldmg}}} Shield Damage {{{shielddmg}}} Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate {{{firerate}}}/s Energy Consumption {{{energyconweap}}}/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity {{{speed}}}m/s Spread {{{spread}}}° Range {{{range}}}m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation 12 Hitpoints 125 Recharge Rate 10/s Recharge Delay 5s Shutdown Duration 10s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
|
Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
|
Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Shield is a passive device in Everspace that provides a balanced shield.
Tips and Tricks
- The Shield comes equipped in loadouts A and B of the Interceptor, and loadout B of the Scout.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 23 Gel {{{gel}}} Compounds {{{compound}}} Power Cells 1 Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma 14 Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
Salvaging
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 5 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma 3 Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |
See also
- Shield Mk2, Shield Mk3
- Shield XC (Mk2, Mk3)
- Shield ST (Mk2, Mk3)