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SecWeapon-Icon-ShieldBreakerMissile
Shield Breaker Missile
Secondary Weapon
As the name implies, only use the Shield Breaker missiles on shields! Everything else would be a waste of resources.

Manufacturer: ANCILE
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Hull DPS
{{{hulldps}}}/s
Shield DPS
{{{shielddps}}}/s
Hull Damage
20
Shield Damage
100
Hull Area Damage
{{{hullareadmg}}}
Shield Area Damage
{{{shieldareadmg}}}
Fire Rate
2/s
Energy Consumption
{{{energyconweap}}}/s
Energy Consumption
{{{energycon}}}
Damage Per Energy
{{{dmgxen}}}
Velocity
600m/s
Spread
{{{spread}}}°
Range
2,000m
Full Charge Duration
{{{fullchdur}}}s
Area Damage Range
80m
Full Charge Damage Bonus
{{{fullchdmgx}}}x
Full Charge Add. Projectiles
{{{fullchpro}}}
Damage Increase
+{{{dmginc}}}%
Energy Consumption Increase
+{{{energyconinc}}}%
Energy Allocation
{{{energyalloc}}}
Hitpoints
{{{hp}}}
Recharge Rate
{{{rechargerate}}}/s
Recharge Delay
{{{rechargedel}}}s
Shutdown Duration
{{{shutdowndur}}}s
Cooldown Duration
{{{cooldur}}}s
Cooldown Duration Decrease
-{{{cooldurdec}}}%
Fire Rate Increase
+{{{firerateinc}}}%
Energy Consumption Decrease
-{{{energycondec}}}%
Hitpoints Increase
+{{{hpincper}}}%
Recharge Rate Increase
+{{{rechrateinc}}}%
Recharge Delay Decrease
-{{{rechdeldec}}}%
Shutdown Duration Decrease
-{{{shutdowndurdec}}}%
Resource Amount
{{{resamt}}}
Homing
Yes
Effect
{{{effect}}}
Effect Duration
{{{effectdur}}}s
Repair Amount
{{{repamt}}}
Life Time
{{{lifetime}}}s
Critical Hit Chance Increase
+{{{crithitchinc}}}%
Velocity Increase
+{{{speedinc}}}%
Range Increase
+{{{rangeinc}}}%
Spread Decrease
-{{{spreaddec}}}%
Effect Duration Increase
+{{{effectdurinc}}}%
Jump Cooldown Increase
+{{{jmpcooldinc}}}%
Full Charge Damage Mulitplier
{{{fullchdamx}}}x
Success Chance
{{{succha}}}%
Nano Bot Drop Chance
{{{nanodrop}}}%
Max Stack Size
10
Shield Piercing
+{{{shieldpierce}}}%
Conversion Percentage
{{{convpercent}}}%
Conversion Amount
{{{convamt}}}
Conversion Ratio
{{{convratio}}}
Critical Hit Chance
{{{crithit}}}%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
{{{nanobot}}}
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{venergy}}}
Resource-SmallIcon-Scrap
Scrap
4
Resource-SmallIcon-Gel
Gel
{{{gel}}}
Resource-SmallIcon-Compound
Compounds
{{{compound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{pcell}}}
Resource-SmallIcon-Processor
Processors
{{{processor}}}
Resource-SmallIcon-Crystal
Crystals
{{{crystal}}}
Resource-SmallIcon-Gas
Gas
1
Resource-SmallIcon-Ore
Ore
2
Resource-SmallIcon-Plasma
Plasma
{{{plasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{dmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{denergy}}}
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
{{{salnanobot}}}
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
1
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
{{{salgas}}}
Resource-SmallIcon-Ore
Ore
{{{salore}}}
Resource-SmallIcon-Plasma
Plasma
{{{salplasma}}}
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

The Shield Breaker Missile is a secondary weapon in Everspace that fires a missile does lots of damage to shields, but very little damage to the hull of enemy ships.

Tips and Tricks[ | ]

  • Similarly to Light Missiles, Shield Breaker Missiles are cheap and should be crafted and used often to help kill shielded enemies faster.
  • Comes equipped in the Colonial Scout's B loadout.
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