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− | {{stub}} |
+ | {{stub}}{{Equipment infobox |
+ | | image = Icon_Shield_Capacity_Mod.jpg |
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− | {{Equipment infobox |
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− | | |
+ | | desc = Device Mod |
− | | |
+ | | hpincper= 20 |
− | | |
+ | | energyconinc = 20 |
− | | shielddmg = |
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− | | firerate = |
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− | | energycon = |
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− | | range = |
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− | | speed = |
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− | | spread = |
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− | | hullareadmg = |
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− | | shieldareadmg = |
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− | | areadmgrange = |
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− | | homing = |
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− | | dmginc = |
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− | | energyconinc = |
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}} |
}} |
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− | The '''Shield Capacity Mod''' is |
+ | The '''Shield Capacity Mod''' is a [[Equipment#Devices|device]] [[Equipment#Mods|mod]] in ''[[Everspace]]''. |
+ | Increases the shield's capacity. |
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+ | |||
+ | |||
+ | ==Crafting== |
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+ | Upgrading a shield with a Shield Capacity Mod requires the following [[resources]]: |
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+ | * 16 [[Resources#Scrap|Scrap]] |
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+ | * 4 [[Resources#Power Cell|Power Cell]] |
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+ | * 10 [[Resources#Crystal|Crystal]] |
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+ | |||
+ | |||
+ | == See also == |
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+ | * [[Shield Capacity Mod II]] |
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+ | * [[Shield Capacity Mod III]] |
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+ | |||
+ | [[Category:Equipment]] |
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⚫ |
Revision as of 01:22, 10 October 2016
This article is a stub or a work in progress. You can help by expanding or improving it. |
{{{name}}}
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{{{type}}}
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Device Mod Manufacturer: {{{manu}}} |
Class Restriction {{{classres}}} {{{classres2}}} {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage {{{hulldmg}}} Shield Damage {{{shielddmg}}} Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate {{{firerate}}}/s Energy Consumption {{{energyconweap}}}/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity {{{speed}}}m/s Spread {{{spread}}}° Range {{{range}}}m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +20% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +20% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing {{{homing}}} Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Shield Capacity Mod is a device mod in Everspace.
Increases the shield's capacity.
Crafting
Upgrading a shield with a Shield Capacity Mod requires the following resources:
- 16 Scrap
- 4 Power Cell
- 10 Crystal
See also
- Shield Capacity Mod II
- Shield Capacity Mod III