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Jurassic World: Dominion Dominates Fandom Wikis - The Loop
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Shield XC
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Passive Device
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The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 10 Hitpoints 60 Recharge Rate 16/s Recharge Delay 3.2s Shutdown Duration 6.2s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
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Required Resources ![]() Nano Bots ![]() Viridian Energy ![]() Scrap 21 ![]() Gel 3 ![]() Compounds ![]() Power Cells ![]() Processors 1 ![]() Crystals ![]() Gas ![]() Ore ![]() Plasma 13 ![]() Dark Matter ![]() Dark Energy |
SALVAGING
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Obtained Resources ![]() Nano Bots ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 4 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas ![]() Ore ![]() Plasma 3 ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
Shield XC Mk2
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Passive Device
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The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 18 Hitpoints 75 Recharge Rate 20/s Recharge Delay 2.8s Shutdown Duration 5.4s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources ![]() Nano Bots ![]() Viridian Energy ![]() Scrap 34 ![]() Gel 7 ![]() Compounds ![]() Power Cells ![]() Processors 3 ![]() Crystals ![]() Gas ![]() Ore ![]() Plasma 20 ![]() Dark Matter 3 ![]() Dark Energy |
SALVAGING
|
Obtained Resources ![]() Nano Bots ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 7 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas ![]() Ore ![]() Plasma 4 ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
Shield XC Mk3
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Passive Device
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The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 30 Hitpoints 90 Recharge Rate 24/s Recharge Delay 2.4s Shutdown Duration 4.6s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources ![]() Nano Bots ![]() Viridian Energy ![]() Scrap 54 ![]() Gel 11 ![]() Compounds ![]() Power Cells ![]() Processors 6 ![]() Crystals ![]() Gas ![]() Ore ![]() Plasma 33 ![]() Dark Matter 6 ![]() Dark Energy 8 |
SALVAGING
|
Obtained Resources ![]() Nano Bots ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 11 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas ![]() Ore ![]() Plasma 7 ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
The Shield XC is a passive device in Everspace that provides a low-hitpoint shield, but with a fast recharge. It has three variants, with the Shield XC Mk2 and Shield XC Mk3 being upgraded versions of the base Shield XC.
Tips and Tricks[]
- Comes equipped in the Colonial Interceptor's C loadout and the Scout's A and C loadouts.