@DeletedUser40610190 (talk | contribs) m (→Salvaging) Tag: Visual edit |
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− | {{stub}} |
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+ | | mk1name = Shield XC |
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− | | |
+ | | mk2name = Shield XC Mk2 |
+ | | mk3name = Shield XC Mk3 |
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− | | image = Icon_Shield_XC.jpg |
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+ | | mk1image = Device-Icon-ShieldXC.png |
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− | | desc = Passive device |
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+ | | mk2image = Device-Icon-ShieldXCMk2.png |
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− | | energyalloc = 10 |
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+ | | mk3image = Device-Icon-ShieldXCMk3.png |
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− | | hp = 60 |
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− | | rechargerate = 16 |
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+ | | mk2desc = The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity. |
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− | | rechargedel = 3.2 |
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+ | | mk3desc = The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity. |
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− | | shutdowndur = 6.2 |
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+ | | type = Passive Device |
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+ | | manu = [[ANCILE]] |
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+ | | classres = Interceptor |
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+ | | classres2 = Scout |
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+ | | classres3 = Sentinel |
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+ | | mk1energyalloc = 10 |
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+ | | mk2energyalloc = 18 |
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+ | | mk3energyalloc = 30 |
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+ | | mk1hp = 60 |
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+ | | mk2hp = 75 |
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+ | | mk3hp = 90 |
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+ | | mk1rechargerate = 16 |
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+ | | mk2rechargerate = 20 |
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+ | | mk3rechargerate = 24 |
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+ | | mk1rechargedel = 3.2 |
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+ | | mk2rechargedel = 2.8 |
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+ | | mk3rechargedel = 2.4 |
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+ | | mk1shutdowndur = 6.2 |
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+ | | mk2shutdowndur = 5.4 |
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+ | | mk3shutdowndur = 4.6 |
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+ | | mk1scrap = 21 |
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+ | | mk2scrap = 34 |
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+ | | mk3scrap = 54 |
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+ | | mk1gel = 3 |
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+ | | mk2gel = 7 |
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+ | | mk3gel = 11 |
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+ | | mk1processor = 1 |
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+ | | mk2processor = 3 |
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+ | | mk3processor = 6 |
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+ | | mk1plasma = 13 |
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+ | | mk2plasma = 20 |
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+ | | mk3plasma = 33 |
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+ | | mk2dmatter = 3 |
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+ | | mk3dmatter = 6 |
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+ | | mk3denergy = 8 |
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+ | | mk1salscrap = 4 |
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+ | | mk2salscrap = 7 |
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+ | | mk3salscrap = 11 |
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+ | | mk1salplasma = 3 |
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+ | | mk2salplasma = 4 |
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+ | | mk3salplasma = 7 |
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}} |
}} |
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− | The '''Shield XC''' is a [[Equipment#Devices|device]] in ''[[Everspace]]''. |
+ | The '''Shield XC''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]'' that provides a low-hitpoint shield, but with a fast recharge. It has three variants, with the '''Shield XC Mk2''' and '''Shield XC Mk3''' being upgraded versions of the base Shield XC. |
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− | ==Crafting== |
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− | Crafting a Shield requires the following [[resources]]: |
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− | * 21 [[Resources#Scrap|Scrap]] |
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− | * 3 [[Resources#Gel|Gel]] |
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− | * 1 [[Resources#Processor|Processor]] |
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− | * 13 [[Resources#Plasma|Plasma]] |
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− | |||
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− | ==Salvaging== |
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− | Salvaging a Shield XC yields the following resources: |
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− | * 4 [[Resources#Scrap|Scrap]] |
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− | * 2 [[Resources#Plasma|Plasma]] |
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+ | ==[[Tips and Tricks]]== |
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+ | *Comes equipped in the [[Colonial Interceptor]]'s C loadout and the [[Scout]]'s A and C loadouts. |
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==See also== |
==See also== |
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* [[Shield]] |
* [[Shield]] |
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− | * [[Shield |
+ | * [[Shield ST]] |
− | * [[Shield MK3]] |
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+ | {{Equipment NavBox}} |
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− | [[Category: |
+ | [[Category:Equipment]] |
+ | [[Category:Passive devices]] |
Revision as of 19:15, 26 May 2021
Shield XC
|
Passive Device
|
The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 10 Hitpoints 60 Recharge Rate 16/s Recharge Delay 3.2s Shutdown Duration 6.2s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 21 Gel 3 Compounds Power Cells Processors 1 Crystals Gas Ore Plasma 13 Dark Matter Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 4 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 3 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Shield XC Mk2
|
Passive Device
|
The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 18 Hitpoints 75 Recharge Rate 20/s Recharge Delay 2.8s Shutdown Duration 5.4s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 34 Gel 7 Compounds Power Cells Processors 3 Crystals Gas Ore Plasma 20 Dark Matter 3 Dark Energy |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 7 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 4 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
Shield XC Mk3
|
Passive Device
|
The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity. Manufacturer: ANCILE |
Class Restriction Interceptor Scout Sentinel Hull DPS /s Shield DPS /s Hull Damage Shield Damage Hull Area Damage Shield Area Damage Fire Rate /s Energy Consumption /s Energy Consumption Damage Per Energy Velocity m/s Spread ° Range m Full Charge Duration s Area Damage Range m Full Charge Damage Bonus x Full Charge Add. Projectiles Damage Increase +% Energy Consumption Increase +% Energy Allocation 30 Hitpoints 90 Recharge Rate 24/s Recharge Delay 2.4s Shutdown Duration 4.6s Cooldown Duration s Cooldown Duration Decrease -% Fire Rate Increase +% Energy Consumption Decrease -% Hitpoints Increase +% Recharge Rate Increase +% Recharge Delay Decrease -% Shutdown Duration Decrease -% Resource Amount Homing {{{homing}}} Effect Effect Duration s Repair Amount Life Time s Critical Hit Chance Increase +% Velocity Increase +% Range Increase +% Spread Decrease -% Effect Duration Increase +% Jump Cooldown Increase +% Full Charge Damage Mulitplier x Success Chance % Nano Bot Drop Chance % Max Stack Size Shield Piercing +% Conversion Percentage % Conversion Amount Conversion Ratio
Critical Hit Chance % |
CRAFTING
|
Required Resources Nano Bots Viridian Energy Scrap 54 Gel 11 Compounds Power Cells Processors 6 Crystals Gas Ore Plasma 33 Dark Matter 6 Dark Energy 8 |
SALVAGING
|
Obtained Resources Nano Bots Viridian Energy {{{salvenergy}}} Scrap 11 Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas Ore Plasma 7 Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Shield XC is a passive device in Everspace that provides a low-hitpoint shield, but with a fast recharge. It has three variants, with the Shield XC Mk2 and Shield XC Mk3 being upgraded versions of the base Shield XC.
Tips and Tricks
- Comes equipped in the Colonial Interceptor's C loadout and the Scout's A and C loadouts.