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{{Equipment TabBox
{{stub}}
 
  +
| mk1name = Shield XC
{{Equipment infobox
 
| name = Shield XC
+
| mk2name = Shield XC Mk2
  +
| mk3name = Shield XC Mk3
| image = Icon_Shield_XC.jpg
 
  +
| mk1image = Device-Icon-ShieldXC.png
| desc = Passive device
 
  +
| mk2image = Device-Icon-ShieldXCMk2.png
| energyalloc = 10
 
  +
| mk3image = Device-Icon-ShieldXCMk3.png
| hp = 60
 
 
| mk1desc = The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.
| rechargerate = 16
 
  +
| mk2desc = The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.
| rechargedel = 3.2
 
  +
| mk3desc = The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.
| shutdowndur = 6.2
 
  +
| type = Passive Device
  +
| manu = [[ANCILE]]
  +
| classres = Interceptor
  +
| classres2 = Scout
  +
| classres3 = Sentinel
  +
| mk1energyalloc = 10
  +
| mk2energyalloc = 18
  +
| mk3energyalloc = 30
  +
| mk1hp = 60
  +
| mk2hp = 75
  +
| mk3hp = 90
  +
| mk1rechargerate = 16
  +
| mk2rechargerate = 20
  +
| mk3rechargerate = 24
  +
| mk1rechargedel = 3.2
  +
| mk2rechargedel = 2.8
  +
| mk3rechargedel = 2.4
  +
| mk1shutdowndur = 6.2
  +
| mk2shutdowndur = 5.4
  +
| mk3shutdowndur = 4.6
  +
| mk1scrap = 21
  +
| mk2scrap = 34
  +
| mk3scrap = 54
  +
| mk1gel = 3
  +
| mk2gel = 7
  +
| mk3gel = 11
  +
| mk1processor = 1
  +
| mk2processor = 3
  +
| mk3processor = 6
  +
| mk1plasma = 13
  +
| mk2plasma = 20
  +
| mk3plasma = 33
  +
| mk2dmatter = 3
  +
| mk3dmatter = 6
  +
| mk3denergy = 8
  +
| mk1salscrap = 4
  +
| mk2salscrap = 7
  +
| mk3salscrap = 11
  +
| mk1salplasma = 3
  +
| mk2salplasma = 4
  +
| mk3salplasma = 7
 
}}
 
}}
   
The '''Shield XC''' is a [[Equipment#Devices|device]] in ''[[Everspace]]''.
+
The '''Shield XC''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]'' that provides a low-hitpoint shield, but with a fast recharge. It has three variants, with the '''Shield XC Mk2''' and '''Shield XC Mk3''' being upgraded versions of the base Shield XC.
   
The "Extra Charge edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.
 
 
 
==Crafting==
 
Crafting a Shield requires the following [[resources]]:
 
* 21 [[Resources#Scrap|Scrap]]
 
* 3 [[Resources#Gel|Gel]]
 
* 1 [[Resources#Processor|Processor]]
 
* 13 [[Resources#Plasma|Plasma]]
 
 
 
==Salvaging==
 
Salvaging a Shield XC yields the following resources:
 
* 4 [[Resources#Scrap|Scrap]]
 
* 2 [[Resources#Plasma|Plasma]]
 
   
  +
==[[Tips and Tricks]]==
  +
*Comes equipped in the [[Colonial Interceptor]]'s C loadout and the [[Scout]]'s A and C loadouts.
   
 
==See also==
 
==See also==
 
* [[Shield]]
 
* [[Shield]]
* [[Shield MK2]]
+
* [[Shield ST]]
* [[Shield MK3]]
 
   
  +
{{Equipment NavBox}}
   
[[Category:Devices]]
+
[[Category:Equipment]]
  +
[[Category:Passive devices]]

Revision as of 19:15, 26 May 2021

Device-Icon-ShieldXC
Shield XC
Passive Device
The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
10
Hitpoints
60
Recharge Rate
16/s
Recharge Delay
3.2s
Shutdown Duration
6.2s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
21
Resource-SmallIcon-Gel
Gel
3
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
1
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
13
Resource-SmallIcon-DarkMatter
Dark Matter
Resource-SmallIcon-DarkEnergy
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
4
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
3
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Device-Icon-ShieldXCMk2
Shield XC Mk2
Passive Device
The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
18
Hitpoints
75
Recharge Rate
20/s
Recharge Delay
2.8s
Shutdown Duration
5.4s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
34
Resource-SmallIcon-Gel
Gel
7
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
3
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
20
Resource-SmallIcon-DarkMatter
Dark Matter
3
Resource-SmallIcon-DarkEnergy
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
7
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
4
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

Device-Icon-ShieldXCMk3
Shield XC Mk3
Passive Device
The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
30
Hitpoints
90
Recharge Rate
24/s
Recharge Delay
2.4s
Shutdown Duration
4.6s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
Resource-SmallIcon-Scrap
Scrap
54
Resource-SmallIcon-Gel
Gel
11
Resource-SmallIcon-Compound
Compounds
Resource-SmallIcon-PowerCell
Power Cells
Resource-SmallIcon-Processor
Processors
6
Resource-SmallIcon-Crystal
Crystals
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
33
Resource-SmallIcon-DarkMatter
Dark Matter
6
Resource-SmallIcon-DarkEnergy
Dark Energy
8
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots
Nano Bots
Resource-SmallIcon-ViridianEnergy
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap
Scrap
11
Resource-SmallIcon-Gel
Gel
{{{salgel}}}
Resource-SmallIcon-Compound
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas
Gas
Resource-SmallIcon-Ore
Ore
Resource-SmallIcon-Plasma
Plasma
7
Resource-SmallIcon-DarkMatter
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy
Dark Energy
{{{saldenergy}}}

The Shield XC is a passive device in Everspace that provides a low-hitpoint shield, but with a fast recharge. It has three variants, with the Shield XC Mk2 and Shield XC Mk3 being upgraded versions of the base Shield XC.


Tips and Tricks

See also