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{{Equipment infobox
+
{{Equipment TabBox
  +
| mk1name = Shield XC
| image = Icon_Shield_XC.jpg
 
  +
| mk2name = Shield XC Mk2
| desc = Passive device
 
  +
| mk3name = Shield XC Mk3
| energyalloc = 10
 
  +
| mk1image = Device-Icon-ShieldXC.png
| hp = 60
 
  +
| mk2image = Device-Icon-ShieldXCMk2.png
| rechargerate = 16
 
  +
| mk3image = Device-Icon-ShieldXCMk3.png
| rechargedel = 3.2
 
 
| mk1desc = The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.
| shutdowndur = 6.2
 
  +
| mk2desc = The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.
  +
| mk3desc = The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.
  +
| type = Passive Device
  +
| manu = [[ANCILE]]
  +
| classres = Interceptor
  +
| classres2 = Scout
  +
| classres3 = Sentinel
  +
| mk1energyalloc = 10
  +
| mk2energyalloc = 18
  +
| mk3energyalloc = 30
  +
| mk1hp = 60
  +
| mk2hp = 75
  +
| mk3hp = 90
  +
| mk1rechargerate = 16
  +
| mk2rechargerate = 20
  +
| mk3rechargerate = 24
  +
| mk1rechargedel = 3.2
  +
| mk2rechargedel = 2.8
  +
| mk3rechargedel = 2.4
  +
| mk1shutdowndur = 6.2
  +
| mk2shutdowndur = 5.4
  +
| mk3shutdowndur = 4.6
  +
| mk1scrap = 21
  +
| mk2scrap = 34
  +
| mk3scrap = 54
  +
| mk1gel = 3
  +
| mk2gel = 7
  +
| mk3gel = 11
  +
| mk1processor = 1
  +
| mk2processor = 3
  +
| mk3processor = 6
  +
| mk1plasma = 13
  +
| mk2plasma = 20
  +
| mk3plasma = 33
  +
| mk2dmatter = 3
  +
| mk3dmatter = 6
  +
| mk3denergy = 8
  +
| mk1salscrap = 4
  +
| mk2salscrap = 7
  +
| mk3salscrap = 11
  +
| mk1salplasma = 3
  +
| mk2salplasma = 4
  +
| mk3salplasma = 7
 
}}
 
}}
   
The '''Shield XC''' is a [[Equipment#Devices|device]] in ''[[Everspace]]''.
+
The '''Shield XC''' is a passive [[Equipment#Devices|device]] in ''[[Everspace]]'' that provides a low-hitpoint shield, but with a fast recharge. It has three variants, with the '''Shield XC Mk2''' and '''Shield XC Mk3''' being upgraded versions of the base Shield XC.
   
The "Extra Charge edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.
 
 
 
==Crafting==
 
Crafting a Shield requires the following [[resources]]:
 
* 21 [[Resources#Scrap|Scrap]]
 
* 3 [[Resources#Gel|Gel]]
 
* 1 [[Resources#Processor|Processor]]
 
* 13 [[Resources#Plasma|Plasma]]
 
 
 
==Salvaging==
 
Salvaging a Shield XC yields the following resources:
 
* 4 [[Resources#Scrap|Scrap]]
 
* 2 [[Resources#Plasma|Plasma]]
 
   
  +
==[[Tips and Tricks]]==
  +
*Comes equipped in the [[Colonial Interceptor]]'s C loadout and the [[Scout]]'s A and C loadouts.
   
 
==See also==
 
==See also==
 
* [[Shield]]
 
* [[Shield]]
* [[Shield MK2]]
+
* [[Shield ST]]
  +
* [[Shield MK3]]
 
  +
{{Equipment NavBox}}
   
 
[[Category:Equipment]]
 
[[Category:Equipment]]
[[Category:Devices]]
+
[[Category:Passive devices]]

Latest revision as of 19:15, 26 May 2021

Device-Icon-ShieldXC.png
Shield XC
Passive Device
The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
10
Hitpoints
60
Recharge Rate
16/s
Recharge Delay
3.2s
Shutdown Duration
6.2s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
21
Resource-SmallIcon-Gel.png
Gel
3
Resource-SmallIcon-Compound.png
Compounds
Resource-SmallIcon-PowerCell.png
Power Cells
Resource-SmallIcon-Processor.png
Processors
1
Resource-SmallIcon-Crystal.png
Crystals
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
13
Resource-SmallIcon-DarkMatter.png
Dark Matter
Resource-SmallIcon-DarkEnergy.png
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
4
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
3
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

Device-Icon-ShieldXCMk2.png
Shield XC Mk2
Passive Device
The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
18
Hitpoints
75
Recharge Rate
20/s
Recharge Delay
2.8s
Shutdown Duration
5.4s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
34
Resource-SmallIcon-Gel.png
Gel
7
Resource-SmallIcon-Compound.png
Compounds
Resource-SmallIcon-PowerCell.png
Power Cells
Resource-SmallIcon-Processor.png
Processors
3
Resource-SmallIcon-Crystal.png
Crystals
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
20
Resource-SmallIcon-DarkMatter.png
Dark Matter
3
Resource-SmallIcon-DarkEnergy.png
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
7
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
4
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

Device-Icon-ShieldXCMk3.png
Shield XC Mk3
Passive Device
The "Extra Charge" edition of the shield has an increased recharge rate and shorter shutdown delays at the cost of maximum capacity.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
30
Hitpoints
90
Recharge Rate
24/s
Recharge Delay
2.4s
Shutdown Duration
4.6s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
54
Resource-SmallIcon-Gel.png
Gel
11
Resource-SmallIcon-Compound.png
Compounds
Resource-SmallIcon-PowerCell.png
Power Cells
Resource-SmallIcon-Processor.png
Processors
6
Resource-SmallIcon-Crystal.png
Crystals
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
33
Resource-SmallIcon-DarkMatter.png
Dark Matter
6
Resource-SmallIcon-DarkEnergy.png
Dark Energy
8
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
11
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
7
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

The Shield XC is a passive device in Everspace that provides a low-hitpoint shield, but with a fast recharge. It has three variants, with the Shield XC Mk2 and Shield XC Mk3 being upgraded versions of the base Shield XC.


Tips and Tricks[]

See also[]