Ship attributes (ES2)

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Every player ship in Everspace 2 comes with their own stats and attributes. Most of the attributes can be increased with getting bonuses on modules.

Make & Model[edit | edit source]

  • Class: what subclass of ship type it is.
  • Type: what type of ship it is (light/medium/heavy).
  • Tier: a higher tier means it has better attributes.

Abilities[edit | edit source]

A ship's abilities vary depending on what subclass it is.

Health Bonuses[edit | edit source]

Each ship has a percent bonus to shield, armor, and hull, which increases the amount gained from shields, platings, and the structure rating.

Equipment slots[edit | edit source]

Each ship has a varying number of slots for each type of equipment, as well as base inventory space.

Ratings[edit | edit source]

Ratings give passive bonuses.

  • Firepower: Increases kinetic and energy damage by a certain percentage per.
  • Precision: Increases critical hit chance and critical hit damage multiplier.
  • Structure: Provides hull hitpoints and module damage resistance (reduces chance to break)
  • Resistance: Increases condition and elemental resistance by a certain percentage per.
  • Utility: Decreases device cooldown time by a certain percentage per.
  • Expertise: Provides a different bonus for each different ship subclass

Movement[edit | edit source]

  • Cruise Speed: how fast the ship moves while boosting.
  • Handling: maneuverability of thrusters - improves hovering, strafing, and turn speed.