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Disambig.png For ships in Everspace, see Player ships.

Concept art of the medium-fighter class customization options

Playable ships in Everspace 2 once again consist of three different fighter subtypes - light, medium, and heavy. Each subtype has different 'classes', each of which can possibly be customized with several different wing types, body types and engine types.

Each ship also has a tier level. Higher tier ships have better stats and are more expensive. Currently, there are only I, II, and II+ tier ships, but tiers up to IV are planned. Owning a ship of a certain tier allows the next tier to show up in ship dealer stocks.

Classes[]

Each class of ships has a unique playing style, each with access to different types of equipment.

Light[]

Light fighters have weak shield and hull, but compensate with high agility.

  • Scout - Low profile, long range combat specialist.
  • Vanguard - The Vanguard is a lightweight, maneuverable reconnaissance starfighter with a high emphasis on speed, mobility, and defensive measures.
  • Stinger - This small maneuverable ship specializes in devices, and has an additional 3rd hardpoint that is only activated after using a device.

Medium[]

Medium fighters are versatile all-rounders, with average agility and defenses.

  • Interceptor - Superior handling of weapon energy. You're rarely out of juice...
  • Sentinel - Buffs specialist with shield damage reduction.
  • Striker - Close combat specialist with high boost speeds.

Heavy[]

Heavy fighters are slow and clunky, but compensate with tough defenses (despite lack of a shield) and heavy, high-damage equipment.

  • Bomber - The Bomber is a missile and mine specialist with access to unique explosive weapons and warheads. Think “shoot first, ask questions later…"
  • Gunship - The Gunship is equipped with the double amount of guns and offers an automated turret firing projectiles at your enemies.
  • Vindicator - Heavy ship with 5 drones.

Ship Overview[]

Ship Overview
Ship Name Class Special ULT Expertise
Stinger Light Device Master Void Swarm Additional hardpoint duration
Scout Light Ranger Shadow Strike Weapon Range
Vanguard Light Overcharge Time Extender Critical Rear Attack
Interceptor Medium Power Converter Weapon Overdrive Weapon Energy Consumption
Sentinel Medium Calibration Static Overload Shield damage reduction
Striker Medium Close Combat Quantum Tether Boost Speed
Bomber Heavy Conversion ARC-9000 Repair Hull on Damage
Gunship Heavy Arsenal Turret Armor damage reduction
Vindicator Heavy Reanimator Phalanx Drone HP and Drone Damage

Attributes[]

Each ship has a unique set of stats and attributes.

  • Equipment Slots: Weapons & Consumables
  • Abilities: Ultimates, Specials, & Passives
  • Health Bonuses: Shield, Armor, & Hull
  • Travel: Cruise Speed, & Handling
  • Ratings: Firepower, Precision, Structure, Resistance, Utility, & Repair
  • Movement: Cruise Speed & Handling
Ship Type Tier Shield+ Armor+ Hull Ship Speed m/s Handling Pri. Weapons Sec. Weapons Consumables Devices Cargo
Scout I 0% 5% 120 95 730 2 2 3 2 15
I+ 5% 10% 168 96 745 2 2 3 2 17
II 10% 15% 235 97 759 2 2 3 3 18
II+ 15% 20% 329 98 775 2 2 3 3 21
Vanguard I 0% 0% 90 100 790 2 2 3 2 15
I+ 5% 5% 126 101 806 2 2 3 2 17
II 10% 10% 176 102 822 2 2 3 3 18
II+ 15% 15% 247 103 838 2 2 3 3 21
Stinger I 5% 0% 150 90 690 2 2 4 2 15
I+ 10% 5% 210 91 704 2 2 4 2 17
II 15% 10% 294 92 718 2 2 4 3 18
II+ 20% 15% 412 93 732 2 2 4 3 21
Interceptor I 50% 30% 360 85 480 3 3 3 2 18
I+ 55% 35% 504 86 490 3 3 3 2 20
II 60% 40% 706 87 499 3 3 3 3 22
II+ 65% 45% 988 88 509 3 3 3 3 25
Sentinel I 70% 10% 280 90 420 2 2 4 2 18
I+ 75% 15% 392 91 428 2 2 4 2 20
II 80% 20% 549 92 437 2 2 4 3 22
II+ 85% 25% 768 93 446 2 2 4 3 25
Striker I 35% 20% 300 90 540 3 2 3 2 18
I+ 40% 25% 420 91 551 3 2 3 2 20
II 45% 30% 588 92 562 3 2 3 3 22
II+ 50% 35% 823 93 573 3 2 3 3 25
Gunship I 25% 90% 480 75 110 3 2 2 2 24
I+ 30% 95% 672 76 112 3 2 2 2 27
II 35% 100% 941 77 114 3 2 2 3 30
II+ 40% 105% 1317 77 117 3 2 2 3 33
Bomber I 20% 70% 600 78 140 2 3 2 2 24
I+ 25% 75% 840 79 143 2 3 2 2 27
II 30% 80% 1176 80 146 2 3 2 3 30
II+ 35% 85% 1646 80 149 2 3 2 3 33
Vindicator I 15% 45% 420 80 180 2 1 4 2 24
I+ 20% 50% 588 81 184 2 1 4 2 27
II 25% 55% 823 82 187 2 1 4 3 30
II+ 30% 60% 1152 82 191 2 1 4 3 33

Ship Names[]

The ship names consist of a name for the ship subclasses wing type, a letter for its body type and a digit for the engine type.

Striker Raptor-F8

The above picture shows a ship called "Raptor-F8". "Raptor" indicates the stilted wings of a Striker, "F" indicates the body type and "8" the engine type.

Customization[]

All ships can currently be customized with paint jobs, emissive lights (their color), and decals.

  • Paint job: colors can be used to customize three separate liveries along with their finish (standard or metallic) and roughness. New ship colors are found as rare loot from containers & enemies, or by buying a new ship with colors that have not been unlocked yet. There are 25 total colors available, with 'Snow White' and 'Crimson' unlocked by default with the starting ship.
  • Emissive lights: Small glowing lights on various parts of all ships. New colors can be found/unlocked in the same way as ship colors. There are 15 emissive light colors, with 'Noon Sky' and 'Crayola' being unlocked by default with the starting ship. The lights can also be turned off.
  • Decals: There are 10 different decal options available (including no decal at all), each of which is a different symbol or logo of factions in-game. Insignia & text colors can be customized further (6 options) using unlocked ship colors.


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