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|This article is about ships from Everspace 2. For ships from Everspace, see Player ships.|
Playable ships in Everspace 2 once again consist of three different fighter subtypes - light, medium, and heavy. Each subtype has different 'classes', each of which can possibly be customized with serveral different wing types, body types and engine types.
Each ship also has a tier level. Higher tier ships have better stats and are more expensive. Currently, there are only I, II, and II+ tier ships, but tiers up to IV are planned. Owning a ship of a certain tier allows the next tier to show up in ship dealer stocks.
Each class of ships has a unique playing style, each with access to different types of equipment.
Light fighters have weak shield and hull, but compensate with high agility.
- Scout - Low profile, long range combat specialist.
- Vanguard - the Vanguard is a lightweight, maneuverable reconnaissance starfighter with a high emphasis on speed, mobility, and defensive measures.
Medium fighters are versatile all-rounders, with average agility and defenses.
- Interceptor - Superior handling of weapon energy. You're rarely out of juice...
- Sentinel - Buffs specialist with shield damage reduction.
- Striker - Close combat specialist with high boost speeds.
Heavy fighters are slow and clunky, but compensate with tough defenses (despite lack of a shield) and heavy, high-damage equipment.
- Bomber - The Bomber is a missile and mine specialist with access to unique explosive weapons and warheads. Think “shoot first, ask questions later…"
- Gunship - The Gunship is equipped with the double amount of guns and offers an automated turret firing projectiles at your enemies.
- Vindicator - Heavy ship with 5 drones.
|Scout||Light||Ranger||Shadow Strike||Weapon Range|
|Vanguard||Light||Overcharge||Time Extender||Critical Rear Attack|
|Interceptor||Medium||Power Converter||Weapon Overdrive||Weapon Energy Consumption|
|Sentinel||Medium||Calibration||Static Overload||Shield damage reduction|
|Striker||Medium||Close Combat||Quantum Tether||Boost Speed|
|Bomber||Heavy||Conversion||ARC-9000||Repair Hull on Damage|
|Gunship||Heavy||Arsenal||Turret||Armor damage reduction|
|Vindicator||Heavy||Reanimator||Phalanx||Drone HP and Drone Damage|
Each ship has a unique set of stats and attributes.
- Equipment slots: Weapons & Consumables
- Abilities: Ultimates, Specials, Passives
- Health bonuses: Shield, Armor, Hull
- Travel: Cruise speed, handling
- Ratings: Firepower, Precision, Structure, Resistance, Utility, Repair
- Movement: Cruise Speed & Handling
The ship names consist of a name for the ship subclasses wing type, a letter for it's body type and a digit for the engine type.
The above picture shows a ship called "Raptor-F8". "Raptor" indicates the stilted wings of a Striker, "F" indicates the body type and "8" the engine type.
All ships can currently be customized with paint jobs, emissive lights (their color), and decals.
- Paint job: colors can be used to customize three separate liveries along with their finish (standard or metallic) and roughness. New ship colors are found as rare loot from containers & enemies, or by buying a new ship with colors that have not been unlocked yet. There are 25 total colors available, with 'Snow White' and 'Crimson' unlocked by default with the starting ship.
- Emissive lights: Small glowing lights on various parts of all ships. New colors can be found/unlocked in the same way as ship colors. There are 15 emissive light colors, with 'Noon Sky' and 'Crayola' being unlocked by default with the starting ship. The lights can also be turned off.
- Decals: There are 10 different decal options available (including no decal at all), each of which is a different symbol or logo of factions in-game. Insignia & text colors can be customized further (6 options) using unlocked ship colors.