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Disambig For ships in Everspace, see Player ships.
ES2-ConceptArt-MediumFighterClassOverwiew

Medium fighter overview

ES2-LightHeavyShipOverview

Light & heavy fighter overview

Playable ships in Everspace 2 consist of three different fighter classes - light, medium, and heavy. Each class has three subtypes, each of which randomly have several different wing, body, and engine types.

Each ship also has a tier level. Higher tier ships have better stats and are more expensive. There are I (+), II (+), III (+), and IV (with level 6 ship dealer perk) tier ships. Owning a ship of a certain tier allows the next tier to show up in ship dealer stocks.

Classes[]

Each class of ships has a unique playing style, each with access to different abilities and combinations of equipment slots.

Light ES2-Icon-LightShip[]

Light fighters are small, agile ships that have low modifiers to shield, armor and hull, but extremely high maneuverability.

  • Scout - Light yet premium framework of the Scout-class fighter optimizes concealment and mobility technologies. Weapon modifications grant enhanced range, reconstructed from outdated reconnaissance sensors.
  • Vanguard - With advanced maneuverability systems, the Vanguard-class fighter enhances shields through impressive acceleration. Weapons are attuned to thrust particulate, increasing critical hit chance when targeting engines.
  • Stinger - Deceptive and disruptive, the Stinger-class fighter bypasses standard safety protocols to overlevel devices, which simultaneously power a third hardpoint for a short duration. Light mass makes for high mobility.

Medium ES2-Icon-MediumShip[]

Medium fighters are versatile all-rounders, with average agility and defenses.

  • Interceptor - The Colonial fleet's original workhorse, the Interceptor-class fighter maximizes offensive capabilities by redirecting engine reserves to weapons - a feature preserved from older models - for steady uninterrupted fire.
  • Sentinel - Fortified with electronic stabilizers, the Sentinel-class fighter benefits from shield mitigation and energy enhancements. A great all-around vessel to be customized for weaponry, defenses, or devices.
  • Striker - Designed for quickly engaging multi-target entanglements, the Striker-class fighter prioritizes damage output as more enemies enter the fray, while specialized thrust generation gets you there.

Heavy ES2-Icon-HeavyShip[]

Heavy fighters make up the largest and slowest of the ship types, but have the highest armor and hull modifiers to take the damage as well as they can dish it out.

  • Gunship - Well armed and armored, the Gunship-class fighter is outfitted with additional weapon hardpoints and a modified turret for heavy damage output. The ship lacks speed, but makes up for it with fortifications.
  • Bomber - Armament reconstitution technologies allow the Bomber-class fighter to construct warheads using energy and restore hull through direct damage. Shields and armor are prioritized over mobility.
  • Vindicator - Serving as a personal carrier, the Vindicator-class fighter reconstitutes battlefield wreckage into drones. Boosted shields compensate the little room for armor, due to the on-board drone hardware.

Ship Dealers[]

ES2-Popup-ShipDealer

New ships can be purchased at special stations (marked with ES2-Icon-ShipDealer or ES2-Icon-ShipDealerStation) with the ship dealer service. Their stock rotates as time goes on, with one ship rotating after seven minutes, half of the ships after 14 minutes, and 75% after 28 minutes. All of the ships will have changed after 56 minutes. The stock only rotates while in supralight or in a different location. The whole stock can be refreshed every 10 minutes with Tareen's Ship Dealer Perk at level 5.

Currently, there are five ship dealers which are available as soon as their locations are added to the ship's navigation system, all of which will initially offer 5 ships for sale, increased to 9 by investing in Tareen's Ship Dealers Perk. Available ship dealer locations:

  • Nephtys Plains Station at Nephtys Plains (Ceto)
    • When visiting this station for the first time, all ship classes will be available at level 1, to facilitate switching to the player's preferred class early on.
  • Freelancer Hangar at Prescott Starbase (Union)
  • G&B Union Branch at Noah Damaris Starport (Union)
  • Coalition HQ at Letho Starport (Drake)
  • Ships & Supplies at Coalition Cargo Terminal (Drake)
  • The Flying Dutchess at all locations with beacons, once the Ship Dealers perk is upgraded to level 2.
    • The selection of ships from this dealer at any given moment is the same at all beacon locations.
    • The freighter's smaller size limits the options to 3 ships at first, improved to 6 ships at Ship Dealers level 4.
  • Kato's Palace at Prescott Starbase (Union), with Ship Dealers at level 6.
    • Kato's Palace exclusively sells Tier IV ships, and is the only location to do so.
    • The Palace will always offer exactly one Tier IV ship of each of the 9 ship classes.

If the option "buy and sell current" is chosen when purchasing a new ship, the old ship will be available to buy back without any credit loss. This makes risk-free trial runs of available ships possible, as long as the player stays in that location.

Tier Availability[]

Ship tiers offered by ship dealers changes based on the player's current Level and ship tier.

The game determines a "maximum available ship tier" (suitable for current progress - level & tier) and a "minimum available ship tier" (one tier/+ lower than the current ship tier). All ships on display are randomly chosen to be between that minimum and maximum tier, with one minimum and one maximum guaranteed to be available. Note that for all dealers except Kato's Palace, the "maximum available ship tier" is capped at III+. Kato's Palace is the only location that offers Tier IV ships.

Tier Level requirement Min Cost Max Cost
I 1 12,500 14,500
I+ 1 29,500 31,000
II 6 92,000 99,000
II+ 9 152,000 154,500
III 13 291,000 298,000
III+ 17 398,000 416,500
IV Ship Dealers Perk 861,000 890,500

Ship Overview[]

Ship Overview
Ship Name Class Special ULT Expertise
Scout Light Ranger Shadow Strike Weapon Range
Vanguard Light Overcharge Time Extender Critical Rear Attack
Stinger Light Device Master Void Swarm Additional hardpoint duration
Interceptor Medium Power Converter Weapon Overdrive Weapon Energy Consumption
Sentinel Medium Induction Static Overload Shield Damage Reduction
Striker Medium Close Combat Quantum Tether Boost Speed
Gunship Heavy Arsenal Turret Armor Damage Reduction
Bomber Heavy Conversion ARC-9000 Repair Hull on Damage
Vindicator Heavy Reanimator Phalanx Drone Hitpoints

Drone Damage

Attributes[]

Each ship has a unique set of stats and attributes.

For more information on these attributes, see ship attributes.

Ship Type Tier Shield+ Armor+ Hull Speed Handling Pri. Weapons Sec. Weapons Consumables Devices Cargo
Scout I 20% 40% 160 95 730 2 2 3 2 15
I+ 22% 45% 296 96 745 17
II 25% 50% 548 97 759 3 18
II+ 28% 56% 1013 98 775 21
III 31% 63% 1874 99 790 4 23
III+ 35% 70% 3467 100 806 25
IV 39% 79% 6414 101 822 28
Vanguard I 20% 10% 130 100 790 2 2 3 2 15
I+ 22% 11% 240 101 806 17
II 25% 13% 445 102 822 3 18
II+ 28% 14% 823 103 838 21
III 31% 16% 1523 104 855 4 23
III+ 35% 18% 2817 105 872 25
IV 39% 20% 5212 106 890 28
Stinger I 50% 30% 180 90 690 2 2 4 2 15
I+ 56% 34% 333 91 704 17
II 63% 38% 616 92 718 3 18
II+ 70% 42% 1140 93 732 21
III 79% 47% 2108 94 747 4 23
III+ 88% 53% 3901 95 762 25
IV 99% 59% 7216 96 777 28
Interceptor I 60% 100% 260 85 480 3 3 3 2 18
I+ 67% 112% 481 86 490 20
II 75% 125% 890 87 499 3 22
II+ 84% 140% 1646 88 509 25
III 94% 157% 3046 88 520 4 27
III+ 106% 176% 5634 89 530 30
IV 118% 197% 10424 90 541 34
Sentinel I 140% 50% 280 90 420 2 2 4 2 18
I+ 157% 56% 536 91 428 20
II 176% 63% 993 92 437 3 22
II+ 197% 70% 1836 93 446 25
III 220% 79% 3397 94 455 4 27
III+ 247% 88% 6284 95 464 30
IV 276% 99% 11626 96 473 34
Striker I 60% 80% 240 90 540 3 2 3 2 18
I+ 67% 90% 444 91 551 20
II 75% 100% 821 92 562 3 22
II+ 84% 112% 1520 93 573 25
III 94% 126% 2811 94 585 4 27
III+ 106% 141% 5201 95 596 30
IV 118% 158% 9621 96 608 34
Gunship I 120% 220% 440 75 140 3 2 2 2 24
I+ 134% 246% 814 76 143 27
II 151% 276% 1506 77 146 3 30
II+ 169% 309% 2786 77 149 33
III 189% 346% 4127 78 152 4 37
III+ 211% 388% 9535 79 155 41
IV 237% 434% 17639 80 158 45
Bomber I 310% 210% 620 78 110 2 3 2 2 24
I+ 280% 190% 1147 79 112 27
II 314% 213% 2122 80 114 3 30
II+ 351% 239% 3926 80 117 33
III 393% 267% 7262 81 119 4 37
III+ 441% 300% 13435 82 121 41
IV 493% 336% 24855 83 124 45
Vindicator I 180% 100% 380 80 180 2 1 4 2 24
I+ 202% 112% 703 81 184 27
II 226% 125% 1301 82 187 3 30
II+ 253% 140% 2406 82 191 33
III 283% 157% 4451 83 195 4 37
III+ 317% 176% 8235 84 199 41
IV 355% 197% 15234 85 203 45

Ship Names[]

Main article: Ship Names (ES2)


Ship names consist of a name for the ship subclasses wing type, a letter for its body type and a digit for the engine type.

Striker Raptor-F8

Striker Raptor-F8

The above picture shows a ship called "Raptor-F8". "Raptor" indicates the stilted wings of a Striker, "F" indicates the body type and "8" the engine type.

Certain ships have a unique backer-submitted appearance and name, and do not follow the typical naming scheme. There are fifteen total:

  • Vanguard: K-17
  • Stinger: Quantum
  • Sentinel: Darkstar, Hawkini
  • Striker: Bordeaux, Capkaru SD42 , Insurgent, Stellarwind, X-25 Swift Wing, Zephyrus
  • Bomber: Goldstar, Hyena, Lacunae
  • Vindicator: Fatebringer, Fulmin

Customization[]

Main article: Ship customization (ES2)
ES2-Popup-Customization

All ships can be customized with paint jobs, emissive light colors, engine colors, window tints, decals, and different ship modules. Up to four individual styles can be set to be used on different ships, along with the ship's original style.

  • Paint Job: colors can be used to customize three separate liveries along with their finish (standard or metallic) and gloss. New ship colors are found as rare loot from containers & enemies, or by buying a new ship with colors that have not been unlocked yet. There are 35 total colors available, with 'Snow White' and 'Crimson' unlocked by default with the starting ship.
  • Window Tint: Changes the tint of the cockpit window. 13 colors available. Found in the same way as paint colors.
  • Engine Colors: Change the color of the main thrusters, boosters, and lateral thrusters. 13 colors available, unlocked from mastering challenges.
  • Emissive lights: Small glowing lights on various parts of all ships. New colors can be found/unlocked in the same way as ship colors. There are 15 emissive light colors, with 'Noon Sky' and 'Crayola' being unlocked by default with the starting ship. The lights can also be turned off. There are 14 options available.
  • Decals: There are 21 different decal options available (including no decal at all), each of which is a different symbol or logo of factions in-game. Insignia & text colors can be customized further (6 options) using unlocked ship colors. Unlocking by leveling renown and completing certain side missions.
  • Ship Modules: Change the front, wings, and rear module of a ship, which also changes the ship name. Unlocked in the same way as ship colors. There are 113 total ship modules. Wings are tiered, and higher tier wings cannot be used on a lower tier ship.


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