The following table summarizes the different ships stats in Everspace. Values between parenthesis are max values with perks.
| Ship ID | Ship name | Colonial Interceptor | Colonial Scout | Colonial Gunship | Colonial Sentinel |
|---|---|---|---|---|---|
| Ship class | Medium Fighter Class | Light Fighter Class | Heavy Fighter Class | Medium Fighter Class | |
| Ship HP | Hull hitpoints | 450 (660) | 250 (355) | 1090 (1300) | 300 (450) |
| Armour[1] | 10% | 0% | 35% (40%) | 0% | |
| Shield hitpoints[2] | 125 | 60 | 0 | 210 | |
| Shield recharge rate | 10/s | 16/s | 0/s | 8/s | |
| Ship NRJ | Energy core capacity | 100 (200) | 75 (150) | 140 (240) | 135 (255) |
| Energy core recharge rate | 5/s (9.5/s) | 6/s (12/s) | 6/s (9.5/s) | 6/s (13/s) | |
| Equipment | Primary weapon slots | 2 (3) | 2 (2) | 2 (4) | 1 (1) |
| Secondary weapon slots | 1 (3) | 1 (2) | 2 (5) | 1 (2) | |
| Device slots | 2 (5) | 3 (4) | 3 (5) | 3 (6) | |
| Consumable slots | 2 (5) | 2 (5) | 3 (6) | 2 (5) | |
| Enhancements slots | 1 (3) | 1 (3) | 1 (3) | 1 (3) | |
| Exclusive eqpt. | Weapon Overdrive | Cloak Teleporter |
Turret Front shield |
Shield ST Teleporter | |
| Restricted eqpt. | Destabilizer Missile | Seeker Missile Battery | All Shields Static Discharger Remote Energy Discharger Destabilizer Missile |
Adaptive Armor | |
| Navigation | Cruise speed | 120m/s (140m/s) | 130m/s (150m/s) | 110m/s (130ms/) | 120m/s (140m/s) |
| Boost speed multiplier | 2.5x (2.9x) | 3x (3.5x) | 2.35x (2.65x) | 2.4 (2.8x) | |
| Fuel tank capacity | 100 (150) | 100 (125) | 100 (150) | 100 (150) | |
| Jump charge duration | 6s | 6s (3.5s) | 6s | 6s | |
| Misc. | Sensor strength | 100% | 133% (160%) | 100% | 100% |
| Hacking speed | 100% | 100% | 100% | 100% (200%) | |
| Other | (3 max deployed drones) | (4 eqpt. modifications) |