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Following table summarizes the different ships stats. Values between parenthesis are max values with perks.

Ship ID Ship name Colonial Interceptor Colonial Scout Colonial Gunship Colonial Sentinel
Ship class Medium Fighter Class Light Fighter Class Heavy Fighter Class Medium Fighter Class
Ship HP Hull hitpoints 450 (660) 250 (355) 1090 (1300) 300 (450)
Armour[1] 10% 0% 35% (40%) 0%
Shield hitpoints 125 60 0 210
Shield recharge rate 10/s 16/s 0/s 8/s
Ship NRJ Energy core capacity 100 (200) 75 (150) 140 (240) 135 (255)
Energy core recharge rate 5/s (9.5/s) 6/s (12/s) 6/s (9.5/s) 6/s (13/s)
Equipment Primary weapon slots 2 (3) 2 (2) 2 (4) 1 (1)
Secondary weapon slots 1 (3) 1 (2) 2 (5) 1 (2)
Device slots 2 (5) 3 (4) 3 (5) 3 (6)
Consumable slots 2 (5) 2 (5) 3 (6) 2 (5)
Enhancements slots 1 (3) 1 (3) 1 (3) 1 (3)
Exclusive eqpt. Cloak
Teleporter
Turret
Front shield
Shield ST
Restricted eqpt. Destabilizer Missile Seeker Missile Battery All Shields
Static Discharger
Remote Energy Discharger
Destabilizer Missile
Navigation Cruise speed 120m/s (140m/s) 130m/s (150m/s) 110m/s (130ms/) 120m/s (140m/s)
Boost speed multiplier 2.5x (2.9x) 3x (3.5x) 2.35x (2.65x) 2.4 (2.8x)
Fuel tank capacity 100 (150) 100 (125) 100 (150) 100 (150)
Jump charge duration 6s 6s (3.5s) 6s 6s
Misc. Sensor strength 100% 133% (160%) 100% 100%
Hacking speed 100% 100% 100% 100% (200%)
Other (3 max deployed drones) (4 eqpt. modifications)
  1. Quantity of damage absorbed
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