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Ships (ES2)
Playable ships in Everspace 2 once again consist of three different fighter subtypes - light, medium, and heavy. Each subtype has different'classes', each of which can possibly be customized with several different wing types, body -
Tips and Tricks
This page is meant to contain all tips and tricks for Everspace to help out newer players and avoid cluttering the rest of the wiki. This way, players can go to one page and read -
Everspace 2
→Everspace 2 Content Portal Everspace 2 is an upcoming fast-paced open-world space shooter (singleplayer only) being developed by Rockfish Games, to be released on PC and console platforms. It is the direct -
Player ships
Playable ships in Everspace consist of four Colonial fighter types: the Interceptor, Scout, Gunship, and Sentinel. Each ship is unique in its own way with varying playstyles, available equipment, perks, and stats. Different ships can -
Everspace Wiki
Welcome to the Official and Wiki! Everspace and Everspace 2 are single-player 3D space shooters from the creators of the "Galaxy on Fire" series, Rockfish Games. About The Everspace Wiki is the most comprehensive -
Perks
Perks can be leveled up prior to a game run using credits, and are permanent upgrades across all runs. They affect almost all aspects of each run and how strong each ship is, and with -
Story
This page serves as a comprehensive guide to the main story of Everspace. It is fairly linear and tied to the player's progress through the sectors and the game - revealed through a few cutscenes -
Shield
Mk1, Mk2, Mk3 The Shield is a passive device in Everspace that provides a balanced shield - a second layer of protection to prevent hull damage. It has three variants, with the Shield Mk2 and Shield -
Equipment
Equipment can be crafted using resources, found in containers, dropped from destroyed enemies, or bought from traders and Service Stations. There are 6 types of equipment: primary weapons, secondary weapons, devices, consumables, mods, and Enhancements -
Colonial Gunship
The Colonial Gunship is a Heavy Fighter Class ship. It is the largest player ship in the game and boasts the highest hitpoints and energy capacity. It is also the only vessel capable of utilizing -
Colonial Interceptor
The Colonial Interceptor is a medium fighter class ship. It is the immediately unlocked upon starting the game (as is the Colonial Sentinel), and comes well rounded right out of the box, but doesn't -
Resources
Resources are gathered during gameplay and are used to craft equipment and trade with Traders and Service Stations. At the end of a run, all resources except Viridian Energy and are lost and must be -
Important locations
There are many important locations found in Everspace. Most are shown on the sector map with a high enough level in the pilot perk Sector Scanner. Each zone/map is only a limited area. Going -
Charybdis Bowl
Charybdis Bowl is a site in the G&B Mining Fields region of the Ceto system in Everspace 2 and is where a large part of the main mission Spares and Scrap takes place. This -
Ceto Ghost Hunt
Ceto Ghost Hunt is a main mission in Everspace 2. Still on the hunt for Jump Gate keys, Hero needs to take out several Outlaw signal distractor bases in order to find a hidden wreck -
Spares and Scrap
Spares and Scrap is a main mission in Everspace 2. In this mission, Hero is on the hunt for keys to use the Ceto Jump Gate. Starting this mission reveals all locations in the G -
Fusion Blaster
The Fusion Blaster is a primary weapon in Everspace that rapidly fires small balls of energy. Tips and Tricks[] It comes equipped with the Colonial Gunship's A loadout and the Interceptor's C loadout -
Perks (ES2)
Perks make a return in Everspace 2 but in a slightly different form. Hero (the player) has his own personal perks, and so do each of his companions, each having a different specialty. Hero's -
Colonial Scout
The Colonial Scout is a light fighter class ship. It is very weak in terms of total hull/ shield hitpoints and weaponry, but also very fast and has access to special devices like Cloaks and -
Ancient Weapon
The Ancient Weapon is a special primary weapon. It is only usable with the Ancient Weapon Glyph equipped, which also removes al other primary and secondary weapon slots. Similar to the Shock Rifle, this weapon -
Story (ES2)
This page serves as a comprehensive guide to the main story of Everspace 2, most of which occurs while progressing through the main storyline. Side missions are not included here. As was the case in -
Coil Gun
A Coil Gun is a primary weapon in Everspace that rapidly fires projectiles which instantly reach their target. Tips and Tricks[] Comes equipped in the Colonial Scout's C loadout and the Colonial Sentinel's -
Hero
Hero is the main playable character in Everspace and Everspace 2. He is a clone of Adam Roslin, but unlike other typical clones, also has Roslin's memories alongside the usual pilot skills. Hero slowly -
Okkar Homeworlds
The Okkar Homeworlds are one of the few special locations in Everspace, the others being Sector 7 and Ancient Depots, located on the western edge of Cluster 34. They can only be accessed via wormholes -
Edge of the Universe
Edge of the Universe is a main mission in Everspace 2. To prevent any further Outlaw incursions into the homebase, Hero needs to activate several signal distractors nearby in Ceto. Starting this mission will unlock
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