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Specials are special effects unique to each Ships (ES2) subclass, providing a strong benefit related to the playstyle and theme of each ship. For more details on each special, see each ship page.


List of Specials[ | ]

Each ship has one special which cannot be changed and do not get changed when upgrading ship tiers.

Icon Special Ship Type Effect
ES2-Icon-Ranger Ranger Scout Deals 4% increased damage per 100m distance to target.
ES2-Icon-Overcharge Overcharge Vanguard Flying above normal speed overcharges the shield up to 200% capacity which then slowly deflates back to 100%.
ES2-Icon-DeviceMaster Device Master Stinger Gain +1 to all device levels. Also, using a device powers an additional primary hardpoint for 5s.
ES2-Icon-PowerConverter Power Converter Interceptor Weapons use boost energy after weapon energy is depleted.
ES2-Icon-Induction Induction Sentinel Primary weapons have their fire rate increased by up to 20% depending on current shield charge percentage.
ES2-Icon-CloseCombat Close Combat Striker +5% increased weapon damage for each enemy within 500m, up to 30%.
ES2-Icon-Arsenal Arsenal Gunship Uses four primary hardpoints, effectively doubling both damage and energy consumption.
ES2-Icon-Conversion Conversion Bomber Secondary weapons use energy instead of ammunition.
ES2-Icon-Reanimator Reanimator Vindicator Destroyed enemies may leave behind a wreck that can be salvaged to spawn an allied drone that persist between locations. You can have up to 5 drones active at a time. Gain 100% increased shield capacity that is reduced by 20% for each spawned drone.
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