Specials are special effects unique to each Ships (ES2) subclass, providing a strong benefit related to the playstyle and theme of each ship. For more details on each special, see each ship page.
List of Specials[]
Each ship has one special which cannot be changed and do not get changed when upgrading ship tiers.
Icon | Special | Ship Type | Effect |
---|---|---|---|
Ranger | Scout | Deals 4% increased damage per 100m distance to target. | |
Overcharge | Vanguard | Flying above normal speed overcharges the shield up to 200% capacity which then slowly deflates back to 100%. | |
Device Master | Stinger | Gain +1 to all device levels. Also, using a device powers an additional primary hardpoint for 5s. | |
Power Converter | Interceptor | Weapons use boost energy after weapon energy is depleted. | |
Induction | Sentinel | Primary weapons have their fire rate increased by up to 20% depending on current shield charge percentage. | |
Close Combat | Striker | +5% increased weapon damage for each enemy within 500m, up to 30%. | |
Arsenal | Gunship | Uses four primary hardpoints, effectively doubling both damage and energy consumption. | |
Conversion | Bomber | Secondary weapons use energy instead of ammunition. | |
Reanimator | Vindicator | Destroyed enemies may leave behind a wreck that can be salvaged to spawn an allied drone that persist between locations. You can have up to 5 drones active at a time. Gain 100% increased shield capacity that is reduced by 20% for each spawned drone. |