Stasis Missile
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Secondary Weapon
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Deals no damage but wraps the target in a stasis field for some seconds. This may sound less helpful than it is! Manufacturer: ANCILE |
Class Restriction Scout Sentinel {{{classres3}}} {{{classres4}}} Hull DPS {{{hulldps}}}/s Shield DPS {{{shielddps}}}/s Hull Damage {{{hulldmg}}} Shield Damage {{{shielddmg}}} Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 3.33/s Energy Consumption {{{energyconweap}}}/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 600m/s Spread {{{spread}}}° Range 2,000m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing Yes Effect {{{effect}}} Effect Duration 8s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size 10 Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources ![]() Nano Bots {{{nanobot}}} ![]() Viridian Energy {{{venergy}}} ![]() Scrap 10 ![]() Gel 2 ![]() Compounds {{{compound}}} ![]() Power Cells {{{pcell}}} ![]() Processors {{{processor}}} ![]() Crystals {{{crystal}}} ![]() Gas {{{gas}}} ![]() Ore 6 ![]() Plasma {{{plasma}}} ![]() Dark Matter {{{dmatter}}} ![]() Dark Energy {{{denergy}}} |
SALVAGING
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Obtained Resources ![]() Nano Bots {{{salnanobot}}} ![]() Viridian Energy {{{salvenergy}}} ![]() Scrap 2 ![]() Gel {{{salgel}}} ![]() Compounds {{{salcompound}}} ![]() Power Cells {{{salpcell}}} ![]() Processors {{{salprocessor}}} ![]() Crystals {{{salcrystal}}} ![]() Gas {{{salgas}}} ![]() Ore 1 ![]() Plasma {{{salplasma}}} ![]() Dark Matter {{{saldmatter}}} ![]() Dark Energy {{{saldenergy}}} |
The Stasis Missile is a secondary weapon in Everspace that fires a missile temporarily immobilizes enemies, making them much easier to destroy. However, it also deals no damage.
Tips and Tricks[]
- Comes equipped in the Colonial Scout's A loadout.
- Can help make fights with the Beam Laser much easier.
- Are very good for disabling a very potent threat, especially M2 Marauders, Mk3 Fighters, Mk2 Bombers, and Elite Interceptors. Pulling them out of the fight and making them super vulnerable goes a long way, depending on the situation and other enemies nearby.