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A Stinger is a subclass of light fighter class ship in Everspace 2 that becomes more powerful for a time after using a device.
Special[ | ]
Device Master: Gain +1 to all device levels. Also, using a device powers an additional primary hardpoint for 5s.
Notes:[ | ]
Ultimate Ability (ULT)[ | ]
Void Swarm: Instantly resets all device cooldowns and releases a huge swarm of aggressive micro-bots that will consume everything in their way, prioritizing the locked target. Upon return, they will restore hull and armor based on the total damage dealt.
Notes:[ | ]
Equipment Slots[ | ]
- Primary Weapons: 2
- Secondary Weapons: 2
- Consumables: 4
- Devices: 2-4
- Cargo: 15-25
Stats[ | ]
- Shield Bonus: 50%-88%
- Armor Bonus: 30%-53%
- Base Hull: 180-3901
- Expertise: Added hardpoint duration
Expertise | 0 | 20 | 100 | 200 | 300 | 400 | 500 | 1000 | 2000 | 5000 | Infinity |
---|---|---|---|---|---|---|---|---|---|---|---|
Added hardpoint duration | +0% | +3% | +14% | +25% | +35% | +43% | +50% | +75% | +100% | +125% | +150% |
- Ship Speed: 90-95 m/s
- Handling: 690-762
Passives[ | ]
The following passive effects are currently available for Stingers. A ship can only have one of the two exclusive passives.
- 20% reduced cooldowns for support devices.
- 20% reduced cooldowns for warfare devices.
- Void Swarm radius increased by 25%
- Become cloaked for 5s after shield is depleted.
- Using a device restores 15% shields.
- While the third hardpoint is active, gain 33% reduced weapon energy consumption.
- Using a device restores 25% boost energy.
- 25% increased corrosion damage. [Exclusive]
- 25% increased EMP duration. [Exclusive]
Gallery[ | ]
- ES2-Ships-Stinger.jpg
Stinger Light class ship