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Disambig For the story of Everspace, see Story.

This page serves as a comprehensive guide to the main story of Everspace 2, most of which occurs while progressing through the main storyline. Side missions are not included here. As was the case in Everspace, the main story and cutscenes/cinematics are animated "comics".

Setting[ | ]

Like the first game, the story of Everspace 2 takes place in the Demilitarized Zone of Cluster 34, established after the Colonial - Okkar war, starting in the Ceto system. The DMZ is full of freelancers, outlaws, and Grady & Brunt Prospects mining operations.

Main Story[ | ]

A New Beginning[ | ]

The Wingman[ | ]

After repairing his DNA sequencing and gaining a full lifespan, the Adam Roslin clone ( known as 'Adam' in Everspace) is now keeping a low profile, assuming his original's name 'Adam Roslin'. Because of his status as an illegal clone and his involvement in the death of the prestigious Colonial admiral Crin Gorc, he and other Roslin clones are wanted and being hunted by Colonial agents. To get a safe ticket out of the DMZ and get to a new homeworld (Eden-12), he is working as a wingman for G&B mining convoys. protecting a mining team, led by Calahan. On one mission, the team is ambushed by Outlaws, and Adam is abandoned while trying to rescue Ben from his burning fighter. They end up being disabled and captured by Outlaws (the Bloodstar clan), who discover that Adam is a clone. Meanwhile, Adam meets Dax Bashar, a fellow captive. The Outlaws (and their new gasmask-wearing chief) plan to sell him by broadcasting his profile, but do not know what they are getting into, ignoring Adam's warning. The broadcast attracts hostile Colonial forces. In the ensuing fight, the forcefield holding them in loses power and they escape. Adam insists on going to get Ben despite Dax's objections, who goes to the hangar to secure two fighters. Adam walks the injured Ben to the hangar and they launch with Dax in the second fighter.

Flying Blind, From Scratch, Edge of the Universe[ | ]

After coming out of the hangar they discover the Outlaws in combat with a Colonial Light Crusier commanded by Commissioner Hawke and that their jump drives are jammed by several jump suppressors. Adam deactivates the last suppressor shortly after being detected by Hawke. Now that they can, Adam (with Ben) and Dax jump out. While in supralight, Dax tells Adam to disconnect his nav (the system providing location markers) as it allows the Colonials to track them via AETERNA. Fortunately, Dax has some backup location data that isn't connected to the Colonial network. He leads Adam to Rhodia II, where there is an abandoned military outpost that was once his hideout. Upon arrival, they put Ben into stasis while they work on repairing the reactor for the base. Adam scrounges parts from debris in the area while fending off some Outlaw scouts that detected the base and talking to Dax about kayaking and his memories. With the reactor fixed, Adam and Dax move onto the next problem of repairing three signal distractors (which Dax refers to as 'bean bags', as they toss around signals) to keep their new homebase hidden from more enemies while they work on helping Ben and getting out of the system.

  • One distractor in Union Bridge appears to be missing its power core, though it turns out to be bait for an Outlaw ambush. After the ambush is dismantled and Dax explains that distractors do not run on power cores, Adam gets the distractor broadcasting again by removing some debris that had been piled against it.
  • The second distractor in Ceto Outer Rim barely shows up on Adam's ship radar at first. Once he finds it using its intermittent signal, he fixes the distractor by eliminating the Hydra Anemone infestation which had been suppressing it.
  • The third distractor in Rhodia Orbit is found to be missing two of its antennae, but Adam is able to locate the wayward components and repair the distractor with the help of a holo-scan simulating their flight trajectories.

While Adam is traveling around and getting the signal distractors running again, Dax repairs the station's AI, allowing Adam to run a background check on Dax and find out that he and his comrade Maddocks were key players in the Aethon Munity that took place around 15 years prior. Upon repairing all distractors and returning to Homebase for a gift (a Level 1 Common Plating), Adam confronts Dax about his past, but ultimately decides to stay with him for the time being after hearing him out.

In Transit, Spares and Scrap[ | ]

After repairing the bean bags, Dax sends Adam to get a Primesense STA system scanner for 4200 credits from a trading outpost in Union Bridge. Shortly after buying it and finding out that Ceto has no medical stations of any kind, Adam sees a large automated G&B convoy jump in via the Ceto Jump Gate. Adam thinks they may have medical supplies that could be useful for helping Ben, and despite Dax's objections, goes after the convoy. Adam manages to find and redirect a medical freighter at Nerea Transit Point to the homebase, but is detected shortly after and jumps out quickly. When he and Dax examine the pod back at base, they discover a doctor in cryosleep which infuriates Dax as it may compromise their situation. He explains that his plan is to reach a neighboring star system in order to do a job which may make them and others very rich if done on time. To do that, he sends Adam to acquire jump keys which would allow them to use the jump gate from a G&B station at Nephtys Plains, where he fights off some Outlaw attackers and meets Officer Shaw. Unfortunately he doesn't have any keys, but after Adam clears out some Outlaws in the area, points him to a scrapped jump gate to another site on the same planet. Adam runs into a trap set by a scavenger bot after seeing that there were no keys at the gate, but escapes and talks to the bot which tells Adam that he would need a military HIVE AI unit to access the jump gate.

Ceto Ghost Hunt[ | ]

While en-route back to base and telling him about what he learned, Adam suddenly loses contact with Dax after he says that the doctor woke up from stasis. Upon arrival, Adam finds Dax unconscious and is hit by a dart in his neck shot by the doctor. After explaining themselves, the doctor agrees to help them and tells them she is Dr. Delia Wendo. Dax thinks that they may be able to find a HIVE unit at a place called the Ceto Ghost Fleet, which is an area full of old Colonial war wrecks that were gathered by the very same Outlaws that were holding them captive earlier. After destroying several large Outlaw bases with signal distractors that were hiding the location of the ghost fleet, Adam and Dax head there together to look for a HIVE unit. Adam gets the feeling that the area feels off and they shouldn't be there, and they don't have any luck with finding a HIVE. Chief Bolton, the gas-mask wearing Outlaw who spoke to them while they were imprisoned, jumps in and tries to kill them both, but fails. After that, Adam finally recalls a key memory from a past iteration and uses that memory to locate an intact, if malfunctioning, HIVE unit within the remains of that clone's ship.

With the key to leaving Ceto now in Adam's ship, Adam and Dax head to Union Bridge and use the HIVE unit to open the jump gate, with Adam forcing a direct connection between the AI and the gate after the first attempt fails. However, before Dax can pass through the gate, his ship is disabled from behind by an unexpected visitor in a G&B Elite Fighter which Adam fights and eventually recognizes as another Roslin clone. As the fight drags on and Adam strays from the jump gate, said gate suddenly malfunctions and shocks everything in the vicinity, killing Dax after he provides some final direction. Once the gate cools down and returns to normal, this new clone blames Adam for botching his mission to bring Dax in alive, then leaves the system empty-handed. Adam subsequently takes Dax's body back to Rhodia II and extracts a biochip with Delia's help prior to burying the former comrade and bringing the now-awake Ben up to speed on the current situation. Ben uses his engineering expertise to recalibrate Adam's HIVE unit, allowing him to finally jump from Ceto to the Union System for the first time.

Finding Maddocks[ | ]

Old Friends[ | ]

Upon arrival in Ceto Transit Gate, Adam finds that HIVE's speech is intelligible once again, allowing him to reestablish a working relationship with the AI unit prior to heading for Prescott Starbase. Armed only with Dax's last words about his plans to meet his comrade Henley Maddocks at a ramen restaurant, he asks around the local establishments for him without much luck, eventually being redirected by a ramen-hating ramen chef to a man named Daryl who might have the information he seeks. Upon visiting Daryl at the casino called Kato Palace and asking once more about Maddocks, Adam is told off for being too nosy, but is promised information on his location if he retrieves a package from an abandoned settlement in Cephas Downs. On arrival, Adam blasts a way to the underground settlement (which then collapses behind him), then disembarks from his ship and walks the rest of the way to where the package is supposed to be. However, what he finds instead is a nest filled with giant spider-like creatures, a number of corpses, and the familiar face of Elek, who had been tied up by the creatures for later.

The Magic of Umami[ | ]

After dispatching of the spider-like creatures with his sidearm, Adam frees Elek and takes him along for the ride while he navigates the Cave Crawler-filled cave system in search of an alternate exit. Upon finding this exit and returning to the surface, Elek directs Adam toward where he had parked his ship (he had walked the entire way into the settlement beforehand), only to find that it is no longer there. At this point, HIVE notes the presence of a civilian vessel in a nearby junkyard which is subsequently confirmed to be Elek's ship, locked up by the Okkar authorities. Adam drops off Elek and holds off several waves of Okkar drones while Elek breaks the locking mechanisms, with the waves ceasing just before Elek regains control of his ship and lifts off. Realizing that he had been sent into a death trap by Daryl for snitching about Mr. Kato's involvement in all of Prescott Starbase's ventures, Elek leaves to consider his next move, but not before informing Adam that the ramen-hating ramen chef he had encountered earlier was, in fact, Maddocks.

With the lead from Elek, Adam heads back to the ramen restaurant at Prescott Starbase where he had first met Maddocks, only to find that he is no longer there. Adam then follows one of the ramen delivery drones wandering the station at HIVE's suggestion, eventually tracking down Maddocks and his ship within a hangar at the station's bottom. When Adam lands in an attempt to talk to Maddocks, the chef flees the hangar in his ship and locks Adam inside, forcing him to use a spare ramen drone to open a way out. After HIVE pinpoints Maddocks's ship, Adam begins to chase it as Maddocks dispenses a seemingly-endless supply of exploding ramen drones in his wake, but is unable to keep it up for long due to the ship's limited boost reserves. Maddocks uses his lead to jump into supralight, and Adam follows in hot pursuit until he arrives at Sato Orbit.

Upon arrival at Sato Orbit, Adam is met with, and subsequently dispatches, a group of Outlaws who had been waiting for him to arrive, then finds Maddocks's ship again using HIVE's coordinates, upon which the chase begins anew. This time, HIVE's overclocking of the ship's boost capabilities for unlimited boost energy, at the cost of access to devices, allows Adam to maintain pace with Maddocks for much longer as he weaves through several asteroid passages filled with Outlaws hired by Mr. Kato as his protection. However, HIVE is eventually forced to revert the overclock in order to avoid an engine meltdown, and Maddocks escapes again while several Outlaws ambush Adam to prevent him from following. Halfway through this final encounter, Elek warps in to help Adam take down the rest, then suggests that the two of them go to his and Maddocks's common employer, Mr. Kato, and negotiate with him for information on his location.

Running the Wheel[ | ]

Once again following Elek's lead, Adam and Elek meet at Kato Palace in Prescott Starbase, then navigate their way to Mr. Kato's reception area, where they are almost gunned down by the receptionist robot Mary-Ann. Roused from his office by the sound of gunshots, Mr. Kato intervenes and forces his nephew Daryl to stop forcing the robot to open fire, then brings him, Elek and Adam into his office for negotiations. After some back-and-forth between Adam and Mr. Kato and a half hearted apology from Daryl for sending the two pilots on a suicide mission, the head of the Kato Clan agrees to disclose Maddocks's location once Adam completes a delivery job directed by him (so Daryl has no chance to get Adam killed again) and takes Elek off the clan's hands.

With the deal settled, Adam heads down to a black market dealer to pick up the goods for delivery, a case of highly volatile Red Plasma Gin, and is given specific directions on how to smuggle the contraband through Okkar patrolled territory without losing the gin to evaporation or having it violently explode on him. In accordance with these directions, Adam makes his way through the Smuggler's Wheel region to Cartwright's Wake, making stops at Sato Orbit and Abidan II to re-stabilize the contraband while Elek provides a distraction, and eventually delivers the gin intact to an Okkar bootlegger named Tarjak, who is satisfied with its condition and promises to wire payment through the usual channels.

With the job complete, Adam and Elek return to Kato Palace and report their success; afterward, Adam breaks the news to Elek that he has been kicked out of the Kato Clan and offers him a berth at Homebase. Once the Horag accepts his offer, Adam heads back to Homebase to introduce him to Ben and Delia and help him get settled, then returns to Kato Palace, where he is informed by Daryl that Maddocks is currently holed up in a remote hangar at Avonrest. Adam heads to Maddocks's hangar and finally convinces him that he is not out to kill him, then fills him in on Dax's death and joins his operation as the bearer of Dax's biochip.

Smoke and Mirrors[ | ]

With Adam and Maddocks now in it together, Maddocks reveals a little more about the big job Dax had alluded to before his death --- namely, that it involves the use of a freighter armed with viridium mining equipment, which is forbidden by the Okkar as part of the treaty that established the DMZ. After some deliberation on how to mask the freighter's signature and smuggle it out of the hangar before the Okkar conduct a raid, Adam is directed toward a mysterious purveyor of advanced technology at Union Outer Rim in order to acquire a material encryptor. Upon arrival, Adam docks at a cloaked space station which had evaded HIVE's sensors, then engages with this purveyor, a Bovis named Fallon Pango, concerning his needs.

Fallon offers two options, a 2,000,000 credit encryptor with no strings attached, or a 20 credit encryptor supported by third party sponsorships; Adam, unable to afford the first option, buys the second, but finds out the hard way that it contains Jump Drive-suppressing adware which HIVE cannot remove without making the encryptor useless for its original function. Frustrated at this development, Adam returns this encryptor to Fallon and, after some further negotiation, agrees to retrieve a very valuable component for him in exchange for the first encryptor. After being guided to Forlorn Vale and stealing a detonator from a G&B excavation operation to blow open an entrance, Adam makes his way underground to an Ancient ruin, where he releases and fights an Ancient Warden with a propensity for hiding within nearby runes. Upon its surprisingly anticlimactic death, Adam retrieves an Ancient Device, then quickly leaves under the belief that the warden could suddenly remember to form a black hole if he tarries too long.

Upon returning to Fallon Pango at Union Outer Rim, Adam trades the device for the material encryptor, along with a free tip from the Bovis that the Okkar are about to raid Avonrest. Spurred on by this bad news, Adam quickly returns to Maddocks's hangar and delivers the encryptor for use on his mining freighter. After the Okkar detect a change in the ship roster (due to the encrytor's activation) and become openly hostile, Adam defends Maddocks from several waves of Okkar fighters until he has a chance to jump out and make his way to Rhodia II. Shortly afterward, Colonial capital ships arrive at Avonrest, and Adam and his ship are captured and handed over to Commissioner Hawke. The Colonial officer informs him that he and the clone that killed Dax are the only two Roslin clones left, then blackmails him into accepting a mission to infiltrate G&B's center of operations in the DMZ while masquerading as this other clone. With this arrangement and a communications moratorium established, Adam bring Ben, Delia and Elek up to speed at Homebase, informing them of Maddocks's eventual arrival, then checks on HIVE's condition and leaves to undertake his latest mission.

G&B's Dark Secrets[ | ]

The Vortex[ | ]

In order for the masquerade to work, Adam must jump in to the Zharkov System without his ship being registered by G&B, which precludes use of the normal jump gate at Zharkov Border Control. In need of an alternate path, Adam revisits Cartwright's Wake to consult Tarjak on this matter, but ends up running into Tareen instead, who repays him for all of his prior purchases by granting him the ability to activate a hidden jump gate in the same location. Adam makes use of this access to jump in to Smuggler's Backdoor, then navigate to the designated pick-up point at Crash Site where a G&B pilot suit and an Elite Fighter Signature await his use. After putting on the disguise, both on his person and via activation of the fighter signature, Adam, now impersonating the G&B Roslin, makes his way out of the site, only to be met with a group of Outlaws fielding suppressor drones. Even with HIVE's coaching on how to speak like the G&B Roslin, Adam is unable to disperse them with an ultimatum, forcing him to take out their jump suppressors and escape into supralight.

Adam's next destination is G&B's regional headquarters, Vesna Mining Colony, where he is supposed to meet his inside contact. However, he is instead greeted by his old boss Calahan, who was recently promoted to the Elite Squad headed by the G&B Roslin, and intimidates him into not reporting the anomalous scans of his ship before being told that the G&B Roslin's boss Director Blakemore has ordered him to take care of a situation at Devana Gas Orbit posthaste. Upon arrival, Callahan, acting as his mission control, clarifies that he needs to liberate one of the gas harvesters in the area from a group of Outlaws that have taken control. After taking care of the topside defenses, Adam makes his way inside the harvester and takes out the boss controlling its functions while learning from Calahan that the Outlaws had taken some miners hostage. Afterward, he blasts his way out of the bottom of the harvester and meets with the rest of the Elite Squad to deal with the remaining forces, soliciting additional information about Calahan's connection with Director Blakemore in the process.

Once there is nothing more to shoot, the Elite Squad heads back to the lunar colony, with Adam following soon afterward to finally meet with his inside contact for the Colonial mission, Tammy. The two of them make their way into Director Blakemore's office, using his Roslin DNA to get through the biometric scanners on the door and Blakemore's computer, and begin to extract data on the director's viridium mining scheme, though they soon find that the computer does not have enough incriminating evidence on its own. After they leave the office and part ways, Adam, still disguised as the G&B Roslin, ends up running into Director Blakemore himself and has his method acting put to the test. Though he manages to disengage from the director without being found out on the spot, Adam informs Tammy afterward that Blakemore may not have been completely fooled by his disguise.

The Eye[ | ]

In light of Adam's brush with the director, Tammy accelerates the infiltration mission's timeline, directing Adam to hack into three servers using service drones while she creates some distractions to keep people's minds off of his strange behavior. During this operation, Adam manages to draw out that Tammy's reason for joining this operation has something to do with a past incident caused by G&B's negligence. Once all servers are hacked and Tammy receives all the data she needs, Adam is informed by Callahan that the Elite Squad is going after an Okkar trader. Surmising that this trader is his friend Tareen, Adam rushes to Gas Field, where his suspicions are confirmed.

After a verbal attempt to get the Elite Squad to stand down fails, Adam chooses his friend over the mission and engages in combat with the squad, saving the Okkar but blowing his own cover in the process. Adam gives Tareen a berth at Homebase, then discards his G&B Roslin disguise and travels to Noah Damaris Starport for a debriefing with the commissioner. Though Hawke is not happy with how his actions jeopardized the mission and the safety of her other operative, she concedes that she did get enough information to indict Director Blakemore in the end and lets the Roslin clone live so he can make up for his blunder later. Now free of Colonial scrutiny for the time being, Adam returns to Rhodia II to see if Tareen made it. On docking at Homebase, Adam finds the Okkar in a heated argument with the Okkar-hating Maddocks, who had actually been in the area earlier but left for a round trip after sighting Commissioner Hawke's warship in front of Rhodia Station, and is forced to break them up and introduce them to each other as well as the other denizens Elek, Ben, and Delia.

Bringing the Crew Together[ | ]

X Marks the Spot[ | ]

With everything else for his plan falling into place, Maddocks explains that now is the time to retrieve an encrypted map from his co-conspirator Eduardo in the Khaït Nebula, though the only details he can provide of his exact location is a poorly-drawn sketch of the asteroid where he and Dax had left him 15 years ago. With this sketch as his only lead, Adam travels to Abandoned Jumpgate in Zharkov, dismantles the shield over the gate which had been set up by the Redeemers, and makes the jump to Rhaïm Gate to begin his search. Some time later, he stops by Okrot Trading Station and shows the sketch to a local, who does not recognize the exact location but points him toward Khosh Orbit.

Upon arrival at the location, Adam finds evidence of settlement but no one around. HIVE, however, picks up on some subspace artifacts in the area and, with some precision maneuvering from Adam, extracts several audio logs left by Eduardo which note that he detected a mysterious distress call and left his camp for the Athorian Fault to investigate further. Adam and HIVE follow this new lead and find several more logs in subspace indicating that Eduardo had passed through there on his way to an Ancient structure, which HIVE identifies as Chabar Tower. At this tower, Adam clears up the interference stopping HIVE from finding subspace artifacts in the area, at the cost of releasing all of the Ancients contained within, and learns that Eduardo had triangulated the distress call's location and headed for his final destination on Athor I.

Adam finally tracks down the wayward entity and calls Maddocks to his location, and the two of them land on the planet to pick up Eduardo and bring him back to Homebase. However, a mysterious figure attracts a local predator to their location before they can make it very far. When Adam is pinned to the ground by this new threat, Eduardo, now revealed to be a robot, scares it off with a rocket-powered tackle. Afterward, Maddocks and Adam tell Eduardo about Dax's death while Eduardo introduces them to the mysterious figure from earlier with whom he has formed a bond, a humanoid alien unknown to Colonial science who calls herself Khala and wishes to make her way back to a home which is also not known to Colonials. Maddocks is not keen on delaying his operation any further by helping the stranded Khala, but begrudgingly relents under the combined wills of Adam and Eduardo.

Picking Up the Pieces[ | ]

Having gained the sympathy of Adam and a ride off the planet, Khala explains, as well as she can with her limited Colonial vocabulary, that she needs something from the wreck of her old warship in Athor Orbit in order to return home, with Eduardo clarifying that the "things" she needs are probably pieces of alien technology. However, the warship has already been scavenged considerably by the time Adam and Maddocks arrive, and Adam is only able to salvage a single Spatial Bypass Component from the wreck, learning from HIVE in the process that his combat ship can dispatch exploration drones and being mocked by Maddocks for not even knowing his own ship. Fortunately, the Flying Dutchess warps in, and Adam is able to get a second component from Marie de Windt for free, as thanks for reopening the Abandoned Jumpgate, along with leads on where three other components like it could be found.

  • One component had been sold to someone in G&B's Prescott Starbase office. Upon visiting G&B Office & Hangar, Adam is informed by the clerk that it had been shipped to the G&B Union Branch in Noah Damaris Starport for long-term storage. When he checks in with this branch concerning the item, he is told that the freighter carrying it has not yet arrived, though it happens to warp in just as Adam is leaving. Depending on his morality, Adam either a) attacks the freighter (making him wanted by the Okkar authorities) and loots the component from a destroyed container, or b) waits for the freighter to dock and ends up paying an exorbitant 20,000 credits for it.
  • A second component had been sold to a certain bootlegger in Cartwright's Wake. Upon visiting his hangout, Tarjak tries to send Adam on a job for him in exchange for the component, but subsequently concedes to simply selling it to him for 623 credits after Adam indicates that he is pressed for time.
  • The final component had been looted by some Outlaws holing up in Outlaw Stronghold, which Adam unceremoniously raids after giving a half hearted ultimatum.

Once all of the components are gathered, Adam returns to Homebase and delivers them to Khala for assembly into Spatial Bypass technology.

The Emissary[ | ]

Now that both biochips and the map stored in Eduardo's memory have been brought together, the map is decrypted and Maddocks finally reveals his money-making scheme, the excavation and fencing of a freighter-load of pure viridium from a viridium-rich comet which passes by the DMZ only once every 15 years. Shortly after Khala uses her navigational expertise to plot a shortcut to the comet based on the decrypted map, Tareen warns against the operation, explaining that this comet, named Eshahar, is a religious and cultural icon for the Okkar and that the discovery of any excavation by humans would reignite war between Colonials and the Okkar. After connecting the dots and realizing that Director Blakemore is also trying to mine this comet, Adam grounds Maddocks and puts the plan on hold while he leaves the homebase and hails Commissioner Hawke for a better grasp of the astropolitical situation.

Upon making contact with Hawke using her emergency line, the commissioner cuts Adam off when he mentions a comet, then asks him to meet her cruiser at a location not on his charts for a more discreet discussion in-person. Not wanting to keep Hawke waiting, Adam attempts to use the untested Spatial Bypass technology to teleport directly to that location, but ends up inside of a planet instead and loses comms with the rest of his crew, affording him some quiet time to reconsider his priorities with HIVE while he finds a way out. Once he makes it outside, confirming that he had been teleported back to Athor I, comms are reestablished and Khala explains that the reason Adam was sent there was because her camp was the only nearby reference point for the Spatial Bypass to target. After grabbing a Spatial Bypass Cube from her camp so he can create new Spatial Bypass reference points in the DMZ, Adam is hailed by Commissioner Hawke, who he had unintentionally left waiting, and negotiates a new rendezvous point at Abandoned Jumpgate, with Tareen joining this time to provide an Okkar perspective based on his clerical background.

Once Adam, Tareen, and the commissioner are alone in her quarters, Hawke informs Adam that he has apparently found the comet before Blakemore, then tasks him and Tareen with a diplomatic mission involving making contact with Emissary Sareth and convincing the Okkar to delay their imminent attack on Vesna Mining Colony long enough for the Colonials to stop G&B's illegal mining operation without outside intervention. As she is unable to get through to the emissary herself and suspects that a war-mongering minority of the Okkar population, calling themselves Okkar Prime, is responsible, Adam and Tareen travel to Ancient Citadel and confirm her suspicions. When the Okkar Prime refuse to stand down and allow Adam to talk to Sareth, Tareen draws their fire in his freighter while Adam dismantles the Okkar Prime Claws powering the energy shield erected around the Okkar Clerical Corvette. After this shield is lowered, Adam then repairs the corvette's communications equipment and stands his ground while HIVE uses the ship's boost energy to send a distress call to the Okkar authorities, compelling the Okkar Prime to retreat via wormhole.

Still unable to reach Sareth over comms, Adam and Tareen board the corvette, and Tareen clears a path to the emissary by using his mastery of ritual combat to overpower the Okkar Prime holding him hostage. Now free from captivity, the Okkar diplomat listens to Adam's message from Commissioner Hawke and agrees to her request, promising to relay this development to the Grandmaster and use his authority to keep even the Okkar Prime in line for the time being. During this conversation, Emissary Sareth speculates that Adam may have been touched by Eshahar and notifies Tareen that a clerical position is still open to him should he decide to return to the Okkar homeworlds. After parting on amicable terms, the emissary is escorted back to Okkar space by the authorities, only for Adam to receive the bad news shortly afterward that Maddocks has left for Eshahar in his mining freighter, taking Eduardo with him.


Paving the Way[ | ]

[ To be added in the 1.0 release on April 6th, 2023 ]

See also[ | ]

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