This article is a stub or a work in progress. You can help by expanding or improving it. |
A Striker is a subclass of medium fighter class ship in Everspace 2 that is intended to focus on close combat, dog-fight style engagements.
Special[ | ]
Close Combat: +5% increased weapon damage for each enemy within 500m up to 30%
Notes:[ | ]
Ultimate Ability (ULT)[ | ]
Quantum Tether: Turns the target into a tether anchor that connects them with up to 5 surrounding enemies who will also receive all damage applied to the target. Damage increases by 5% with each tethered enemy.
Notes:[ | ]
Equipment Slots[ | ]
- Primary Weapons: 3
- Secondary Weapons: 2
- Consumables: 3
- Devices: 2-4
- Cargo: 18-30
Stats[ | ]
- Shield Bonus: 60%-106%
- Armor Bonus: 80%-141%
- Base Hull: 240-5201
- Expertise: Boost Speed
Expertise | 0 | 20 | 100 | 200 | 300 | 400 | 500 | 1000 | 2000 | 5000 | Infinity |
---|---|---|---|---|---|---|---|---|---|---|---|
Boost Speed | 0% | 2% | 10% | 18% | 25% | 31% | 37% | 55% | 73% | ~91.7% | ~110% |
- Ship Speed: 90-95 m/s
- Handling: 540-596
Passives[ | ]
The following passive effects are currently available for Strikers. A ship can only have one of the two exclusive passives.
- 30% increased boost speed while under missile lock.
- Locked enemy targets suffer 20% speed reduction.
- Can grab and throw drones.
- Activating Quantum Tether instantly repairs 50% of armor.
- Enemies within 300m cannot regenerate shields.
- 60% reduced self-damage.
- Enemies within 1km range deal 20% less damage.
- 20% debuff duration reduction. [Exclusive]
- 20% hull damage reduction. [Exclusive]