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m (Daredevil can be used on Sentinel also) |
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[[File:Everspace-Subroutine-Screenshot.png|thumb|500px|A picture of the subroutine hologram found in a derelict colonial station.]] |
[[File:Everspace-Subroutine-Screenshot.png|thumb|500px|A picture of the subroutine hologram found in a derelict colonial station.]] |
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− | '''Subroutines''' are a type of [[:Category:Enhancements|enhancement]] in ''[[Everspace]]''. They are unlocked by finding them in derelict [[Colonial Fleet|Colonial Stations]] through the use of an [[Resources#Access Key|Access Key]]. Not all stations have them, however. They are usually found along with a Special Tech Container. |
+ | '''Subroutines''' are a type of [[:Category:Enhancements|enhancement]] in ''[[Everspace]]''. They are unlocked by finding them in derelict [[Colonial Fleet|Colonial Stations]] through the use of an [[Resources#Access Key|Access Key]]. Not all stations have them, however. They are usually found along with a Special Tech Container. In some cases, the player can look through cracks in the walls of the station and look to see if the subroutine's hologram is there. Collecting all sixteen base-game subroutines awards the Mr. Robot [[Achievements|achievement]]. The seventeenth subroutine, Sensor Jamming, is a Kickstarter Backer exclusive and does not prevent getting the achievement. |
− | The list below lists them in the order that they are in the in-game enhancement screen |
+ | The list below lists them in the order that they are in the in-game enhancement screen. |
− | <br clear="all"> |
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− | == |
+ | ==List of Subroutines== |
+ | |||
− | {| align="left |
+ | {| align="left" |
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− | {{Glyph infobox |
+ | {{Glyph infobox |
+ | | noalign= |
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+ | | name=Fuel Conservation |
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+ | | type=Navigation |
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+ | | image=Everspace-Subroutine-FuelConservation.png |
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+ | | pos=Saves 0% to 50% of [[Resources#Fuel|fuel]] when jumping. |
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+ | | neg=Increases the jump charge duration and cooldown by 100%. |
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+ | }} |
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+ | |- |
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+ | | |
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+ | {{Glyph infobox |
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+ | | noalign= |
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| name=Survival Instinct |
| name=Survival Instinct |
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| type=Damage and repair |
| type=Damage and repair |
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− | {{Glyph infobox |
+ | {{Glyph infobox |
+ | | noalign= |
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+ | | name=Beeline |
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+ | | type=Defense |
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+ | | image=Everspace-Subroutine-Beeline.png |
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+ | | pos=Hostile homing missiles do not lock on player [[Player ships|ship.]] |
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+ | | neg=Player homing missiles do not lock on hostiles. |
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+ | }} |
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+ | |- |
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+ | | |
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+ | {{Glyph infobox |
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+ | | noalign= |
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| name=Shadow Strike |
| name=Shadow Strike |
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| type=Devices |
| type=Devices |
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| pos=Firing weapons while cloaked will leave the ship undetected |
| pos=Firing weapons while cloaked will leave the ship undetected |
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| neg=Activating cloak will damage the ship by 25 hitpoints. |
| neg=Activating cloak will damage the ship by 25 hitpoints. |
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− | | |
+ | | classres=Scout |
}} |
}} |
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{{Glyph infobox |
{{Glyph infobox |
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+ | | noalign= |
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+ | | name=Sensor Jamming |
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+ | | type=Sensors |
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+ | | image=Subroutine-SensorJamming.png |
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+ | | pos= Reduces enemy sensor range by 10%. |
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+ | | classres = Kickstarter Backer |
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+ | }} |
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+ | |- |
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+ | | |
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+ | {{Glyph infobox |
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+ | | noalign= |
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| name=Sensory Overload |
| name=Sensory Overload |
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| type=Sensors |
| type=Sensors |
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− | {{Glyph infobox |
+ | {{Glyph infobox |
+ | | noalign= |
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| name=Daredevil |
| name=Daredevil |
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| type=Weapons |
| type=Weapons |
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| pos=Weapons no longer require energy and deal 25% more damage. |
| pos=Weapons no longer require energy and deal 25% more damage. |
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| neg=Shield is permanently disabled. |
| neg=Shield is permanently disabled. |
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− | | |
+ | | classres = Interceptor |
+ | | classres2 = Scout |
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+ | | classres3 = Sentinel |
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}} |
}} |
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− | {{Glyph infobox |
+ | {{Glyph infobox |
+ | | noalign= |
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| name=Devastator |
| name=Devastator |
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| type=Weapons |
| type=Weapons |
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| pos=Weapons deal 40% more damage. |
| pos=Weapons deal 40% more damage. |
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| neg=Energy core recharge rate is lowered by 40%. |
| neg=Energy core recharge rate is lowered by 40%. |
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− | | |
+ | | classres=Gunship |
}} |
}} |
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− | {{Glyph infobox |
+ | {{Glyph infobox |
+ | | noalign= |
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| name=Artisan |
| name=Artisan |
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| type=Crafting |
| type=Crafting |
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− | | image=Everspace-Subroutine- |
+ | | image=Everspace-Subroutine-Artisan.png |
| pos=When crafting a [[Equipment#Primary Weapons|primary weapon]] the weapon will be enhanced. |
| pos=When crafting a [[Equipment#Primary Weapons|primary weapon]] the weapon will be enhanced. |
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| neg=[[Equipment#Secondary Weapons|Secondary weapons]] can't be crafted. |
| neg=[[Equipment#Secondary Weapons|Secondary weapons]] can't be crafted. |
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− | {{Glyph infobox |
+ | {{Glyph infobox |
+ | | noalign= |
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| name=Thrust Diversion |
| name=Thrust Diversion |
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| type=Movement |
| type=Movement |
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− | {{Glyph infobox |
+ | {{Glyph infobox |
+ | | noalign= |
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| name=Infinite Drift |
| name=Infinite Drift |
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| type=Movement |
| type=Movement |
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| pos=50% less collision damage. |
| pos=50% less collision damage. |
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| neg=Reduced inertia dampening. |
| neg=Reduced inertia dampening. |
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− | | res= |
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}} |
}} |
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− | {{Glyph infobox |
+ | {{Glyph infobox |
+ | | noalign= |
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| name=Hull Bonus |
| name=Hull Bonus |
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| type=Defence |
| type=Defence |
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− | {{Glyph infobox |
+ | {{Glyph infobox |
+ | | noalign= |
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| name=Armor Bonus |
| name=Armor Bonus |
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| type=Defence |
| type=Defence |
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− | {{Glyph infobox |
+ | {{Glyph infobox |
+ | | noalign= |
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| name=Energy Bonus |
| name=Energy Bonus |
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| type=Energy |
| type=Energy |
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− | {{Glyph infobox |
+ | {{Glyph infobox |
+ | | noalign= |
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| name=Regeneration Bonus |
| name=Regeneration Bonus |
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| type=Energy |
| type=Energy |
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− | {{Glyph infobox |
+ | {{Glyph infobox |
+ | | noalign= |
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| name=Damage Bonus |
| name=Damage Bonus |
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| type=Weapons |
| type=Weapons |
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− | {{Glyph infobox |
+ | {{Glyph infobox |
+ | | noalign= |
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| name=Jump Repairs |
| name=Jump Repairs |
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| type=Damage and repair |
| type=Damage and repair |
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|} |
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<br clear="all"> |
<br clear="all"> |
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+ | |||
+ | ==Gallery== |
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+ | <gallery mode="packed" style="text-align:left"> |
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+ | File:Everspace-SubroutineAsteroid-Screenshot.png|A rare subroutine spawn on a station inside an asteroid |
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+ | </gallery> |
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== See also: == |
== See also: == |
Revision as of 23:57, 6 June 2021
Subroutines are a type of enhancement in Everspace. They are unlocked by finding them in derelict Colonial Stations through the use of an Access Key. Not all stations have them, however. They are usually found along with a Special Tech Container. In some cases, the player can look through cracks in the walls of the station and look to see if the subroutine's hologram is there. Collecting all sixteen base-game subroutines awards the Mr. Robot achievement. The seventeenth subroutine, Sensor Jamming, is a Kickstarter Backer exclusive and does not prevent getting the achievement. The list below lists them in the order that they are in the in-game enhancement screen.
List of Subroutines
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