Everspace Wiki
(Put in a better picture)
m (Daredevil can be used on Sentinel also)
(12 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{stub}}
 
 
[[File:Everspace-Subroutine-Screenshot.png|thumb|500px|A picture of the subroutine hologram found in a derelict colonial station.]]
 
[[File:Everspace-Subroutine-Screenshot.png|thumb|500px|A picture of the subroutine hologram found in a derelict colonial station.]]
'''Subroutines''' are a type of [[:Category:Enhancements|enhancement]] in ''[[Everspace]]''. They are unlocked by finding them in derelict [[Colonial Fleet|Colonial Stations]] through the use of an [[Resources#Access Key|Access Key]]. Not all stations have them, however. They are usually found along with a Special Tech Container. Often, you can peek through cracks in the walls of the station and look for the subroutine's hologram in order to see if using an access key is worth it. Collecting all sixteen subroutines awards the Mr. Robot [[Achievements|achievement]].
+
'''Subroutines''' are a type of [[:Category:Enhancements|enhancement]] in ''[[Everspace]]''. They are unlocked by finding them in derelict [[Colonial Fleet|Colonial Stations]] through the use of an [[Resources#Access Key|Access Key]]. Not all stations have them, however. They are usually found along with a Special Tech Container. In some cases, the player can look through cracks in the walls of the station and look to see if the subroutine's hologram is there. Collecting all sixteen base-game subroutines awards the Mr. Robot [[Achievements|achievement]]. The seventeenth subroutine, Sensor Jamming, is a Kickstarter Backer exclusive and does not prevent getting the achievement.
The list below lists them in the order that they are in the in-game enhancement screen, as seen on the right.
+
The list below lists them in the order that they are in the in-game enhancement screen.
<br clear="all">
 
   
== List of Subroutines ==
+
==List of Subroutines==
  +
{| align="left" width="100%"
+
{| align="left"
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
  +
| name=Fuel Conservation
  +
| type=Navigation
  +
| image=Everspace-Subroutine-FuelConservation.png
  +
| pos=Saves 0% to 50% of [[Resources#Fuel|fuel]] when jumping.
  +
| neg=Increases the jump charge duration and cooldown by 100%.
  +
}}
  +
|-
  +
|
  +
{{Glyph infobox
  +
| noalign=
 
| name=Survival Instinct
 
| name=Survival Instinct
 
| type=Damage and repair
 
| type=Damage and repair
Line 17: Line 27:
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
  +
| name=Beeline
  +
| type=Defense
  +
| image=Everspace-Subroutine-Beeline.png
  +
| pos=Hostile homing missiles do not lock on player [[Player ships|ship.]]
  +
| neg=Player homing missiles do not lock on hostiles.
  +
}}
  +
|-
  +
|
  +
{{Glyph infobox
  +
| noalign=
 
| name=Shadow Strike
 
| name=Shadow Strike
 
| type=Devices
 
| type=Devices
Line 23: Line 44:
 
| pos=Firing weapons while cloaked will leave the ship undetected
 
| pos=Firing weapons while cloaked will leave the ship undetected
 
| neg=Activating cloak will damage the ship by 25 hitpoints.
 
| neg=Activating cloak will damage the ship by 25 hitpoints.
| res=Scout
+
| classres=Scout
 
}}
 
}}
 
|-
 
|-
 
|
 
|
 
{{Glyph infobox
 
{{Glyph infobox
  +
| noalign=
  +
| name=Sensor Jamming
  +
| type=Sensors
  +
| image=Subroutine-SensorJamming.png
  +
| pos= Reduces enemy sensor range by 10%.
  +
| classres = Kickstarter Backer
  +
}}
  +
|-
  +
|
  +
{{Glyph infobox
  +
| noalign=
 
| name=Sensory Overload
 
| name=Sensory Overload
 
| type=Sensors
 
| type=Sensors
Line 36: Line 68:
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Daredevil
 
| name=Daredevil
 
| type=Weapons
 
| type=Weapons
Line 42: Line 75:
 
| pos=Weapons no longer require energy and deal 25% more damage.
 
| pos=Weapons no longer require energy and deal 25% more damage.
 
| neg=Shield is permanently disabled.
 
| neg=Shield is permanently disabled.
| res=Interceptor Scout
+
| classres = Interceptor
  +
| classres2 = Scout
  +
| classres3 = Sentinel
 
}}
 
}}
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Devastator
 
| name=Devastator
 
| type=Weapons
 
| type=Weapons
Line 52: Line 88:
 
| pos=Weapons deal 40% more damage.
 
| pos=Weapons deal 40% more damage.
 
| neg=Energy core recharge rate is lowered by 40%.
 
| neg=Energy core recharge rate is lowered by 40%.
| res=Gunship
+
| classres=Gunship
 
}}
 
}}
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Artisan
 
| name=Artisan
 
| type=Crafting
 
| type=Crafting
| image=Everspace-Subroutine-ThrustDiversion.png
+
| image=Everspace-Subroutine-Artisan.png
 
| pos=When crafting a [[Equipment#Primary Weapons|primary weapon]] the weapon will be enhanced.
 
| pos=When crafting a [[Equipment#Primary Weapons|primary weapon]] the weapon will be enhanced.
 
| neg=[[Equipment#Secondary Weapons|Secondary weapons]] can't be crafted.
 
| neg=[[Equipment#Secondary Weapons|Secondary weapons]] can't be crafted.
Line 65: Line 102:
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Thrust Diversion
 
| name=Thrust Diversion
 
| type=Movement
 
| type=Movement
Line 74: Line 112:
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Infinite Drift
 
| name=Infinite Drift
 
| type=Movement
 
| type=Movement
Line 80: Line 119:
 
| pos=50% less collision damage.
 
| pos=50% less collision damage.
 
| neg=Reduced inertia dampening.
 
| neg=Reduced inertia dampening.
| res=
 
 
}}
 
}}
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Hull Bonus
 
| name=Hull Bonus
 
| type=Defence
 
| type=Defence
Line 92: Line 131:
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Armor Bonus
 
| name=Armor Bonus
 
| type=Defence
 
| type=Defence
Line 100: Line 140:
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Energy Bonus
 
| name=Energy Bonus
 
| type=Energy
 
| type=Energy
Line 108: Line 149:
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Regeneration Bonus
 
| name=Regeneration Bonus
 
| type=Energy
 
| type=Energy
Line 116: Line 158:
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Damage Bonus
 
| name=Damage Bonus
 
| type=Weapons
 
| type=Weapons
Line 124: Line 167:
 
|-
 
|-
 
|
 
|
{{Glyph infobox
+
{{Glyph infobox
  +
| noalign=
 
| name=Jump Repairs
 
| name=Jump Repairs
 
| type=Damage and repair
 
| type=Damage and repair
Line 132: Line 176:
 
|}
 
|}
 
<br clear="all">
 
<br clear="all">
  +
  +
==Gallery==
  +
<gallery mode="packed" style="text-align:left">
  +
File:Everspace-SubroutineAsteroid-Screenshot.png|A rare subroutine spawn on a station inside an asteroid
  +
</gallery>
   
 
== See also: ==
 
== See also: ==

Revision as of 23:57, 6 June 2021

Everspace-Subroutine-Screenshot

A picture of the subroutine hologram found in a derelict colonial station.

Subroutines are a type of enhancement in Everspace. They are unlocked by finding them in derelict Colonial Stations through the use of an Access Key. Not all stations have them, however. They are usually found along with a Special Tech Container. In some cases, the player can look through cracks in the walls of the station and look to see if the subroutine's hologram is there. Collecting all sixteen base-game subroutines awards the Mr. Robot achievement. The seventeenth subroutine, Sensor Jamming, is a Kickstarter Backer exclusive and does not prevent getting the achievement. The list below lists them in the order that they are in the in-game enhancement screen.

List of Subroutines

Everspace-Subroutine-FuelConservation
Fuel Conservation
Navigation
G-plus
Saves 0% to 50% of fuel when jumping.
G-minus
Increases the jump charge duration and cooldown by 100%.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-SurvivalInstinct
Survival Instinct
Damage and repair
G-plus
For every damaged system receive a 20% weapon damage bonus.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-Beeline
Beeline
Defense
G-plus
Hostile homing missiles do not lock on player ship.
G-minus
Player homing missiles do not lock on hostiles.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-ShadowStrike
Shadow Strike
Devices
G-plus
Firing weapons while cloaked will leave the ship undetected
G-minus
Activating cloak will damage the ship by 25 hitpoints.
Class Restriction
Scout

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Subroutine-SensorJamming
Sensor Jamming
Sensors
G-plus
Reduces enemy sensor range by 10%.
G-minus
{{{neg}}}
Class Restriction
Kickstarter Backer

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-SensoryOverload
Sensory Overload
Sensors
G-plus
All enemies and loot are visible on the radar (unlimited sensor range).
G-minus
Hull and shield bars of enemies are not visible.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace subroutine daredevil
Daredevil
Weapons
G-plus
Weapons no longer require energy and deal 25% more damage.
G-minus
Shield is permanently disabled.
Class Restriction
Interceptor

Scout

Sentinel

{{{classres4}}}

Everspace-Subroutine-Devastator
Devastator
Weapons
G-plus
Weapons deal 40% more damage.
G-minus
Energy core recharge rate is lowered by 40%.
Class Restriction
Gunship

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-Artisan
Artisan
Crafting
G-plus
When crafting a primary weapon the weapon will be enhanced.
G-minus
Secondary weapons can't be crafted.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-ThrustDiversion
Thrust Diversion
Movement
G-plus
Increases the ship's base speed by 30%.
G-minus
Reduces the boost efficiency by 30%.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace subroutine infinitedrift
Infinite Drift
Movement
G-plus
50% less collision damage.
G-minus
Reduced inertia dampening.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace subroutine hullbonus
Hull Bonus
Defence
G-plus
5% more hull hitpoints.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-ArmorBonus
Armor Bonus
Defence
G-plus
5% more armor.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace subroutine energybonus
Energy Bonus
Energy
G-plus
5% more energy capacity.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-RegenerationBonus
Regeneration Bonus
Energy
G-plus
5% faster energy regeneration.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-DamageBonus
Damage Bonus
Weapons
G-plus
Weapons deal 5% more damage.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-JumpRepairs
Jump Repairs
Damage and repair
G-plus
After each jump 5% of hull hitpoints are restored.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}


Gallery

See also: