Everspace Wiki
Register
mNo edit summary
m (removed "you")
Line 1: Line 1:
 
{{stub}}
 
{{stub}}
 
[[File:Everspace-Subroutine-Screenshot.png|thumb|500px|A picture of the subroutine hologram found in a derelict colonial station.]]
 
[[File:Everspace-Subroutine-Screenshot.png|thumb|500px|A picture of the subroutine hologram found in a derelict colonial station.]]
'''Subroutines''' are a type of [[:Category:Enhancements|enhancement]] in ''[[Everspace]]''. They are unlocked by finding them in derelict [[Colonial Fleet|Colonial Stations]] through the use of an [[Resources#Access Key|Access Key]]. Not all stations have them, however. They are usually found along with a Special Tech Container. Often, you can peek through cracks in the walls of the station and look for the subroutine's hologram in order to see if using an access key is worth it. Collecting all sixteen base-game subroutines awards the Mr. Robot [[Achievements|achievement]]. The seventeenth subroutine, Sensor Jamming, is a Kickstarter Backer exclusive and does not prevent getting the achievement.
+
'''Subroutines''' are a type of [[:Category:Enhancements|enhancement]] in ''[[Everspace]]''. They are unlocked by finding them in derelict [[Colonial Fleet|Colonial Stations]] through the use of an [[Resources#Access Key|Access Key]]. Not all stations have them, however. They are usually found along with a Special Tech Container. In some cases, the player can look through cracks in the walls of the station and look to see if the subroutine's hologram is there. Collecting all sixteen base-game subroutines awards the Mr. Robot [[Achievements|achievement]]. The seventeenth subroutine, Sensor Jamming, is a Kickstarter Backer exclusive and does not prevent getting the achievement.
 
The list below lists them in the order that they are in the in-game enhancement screen.
 
The list below lists them in the order that they are in the in-game enhancement screen.
   

Revision as of 06:35, 20 April 2019


Everspace-Subroutine-Screenshot

A picture of the subroutine hologram found in a derelict colonial station.

Subroutines are a type of enhancement in Everspace. They are unlocked by finding them in derelict Colonial Stations through the use of an Access Key. Not all stations have them, however. They are usually found along with a Special Tech Container. In some cases, the player can look through cracks in the walls of the station and look to see if the subroutine's hologram is there. Collecting all sixteen base-game subroutines awards the Mr. Robot achievement. The seventeenth subroutine, Sensor Jamming, is a Kickstarter Backer exclusive and does not prevent getting the achievement. The list below lists them in the order that they are in the in-game enhancement screen.

List of Subroutines

Everspace-Subroutine-FuelConservation
Fuel Conservation
Navigation
G-plus
Saves 0% to 50% of fuel when jumping.
G-minus
Increases the jump charge duration and cooldown by 100%.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-SurvivalInstinct
Survival Instinct
Damage and repair
G-plus
For every damaged system receive a 20% weapon damage bonus.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-Beeline
Beeline
Defense
G-plus
Hostile homing missiles do not lock on player ship.
G-minus
Player homing missiles do not lock on hostiles.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-ShadowStrike
Shadow Strike
Devices
G-plus
Firing weapons while cloaked will leave the ship undetected
G-minus
Activating cloak will damage the ship by 25 hitpoints.
Class Restriction
Scout

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Subroutine-SensorJamming
Sensor Jamming
Sensors
G-plus
Reduces enemy sensor range by 10%.
G-minus
{{{neg}}}
Class Restriction
Kickstarter Backer

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-SensoryOverload
Sensory Overload
Sensors
G-plus
All enemies and loot are visible on the radar (unlimited sensor range).
G-minus
Hull and shield bars of enemies are not visible.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace subroutine daredevil
Daredevil
Weapons
G-plus
Weapons no longer require energy and deal 25% more damage.
G-minus
Shield is permanently disabled.
Class Restriction
Interceptor

Scout

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-Devastator
Devastator
Weapons
G-plus
Weapons deal 40% more damage.
G-minus
Energy core recharge rate is lowered by 40%.
Class Restriction
Gunship

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-ThrustDiversion
Artisan
Crafting
G-plus
When crafting a primary weapon the weapon will be enhanced.
G-minus
Secondary weapons can't be crafted.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-ThrustDiversion
Thrust Diversion
Movement
G-plus
Increases the ship's base speed by 30%.
G-minus
Reduces the boost efficiency by 30%.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace subroutine infinitedrift
Infinite Drift
Movement
G-plus
50% less collision damage.
G-minus
Reduced inertia dampening.
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace subroutine hullbonus
Hull Bonus
Defence
G-plus
5% more hull hitpoints.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-ArmorBonus
Armor Bonus
Defence
G-plus
5% more armor.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace subroutine energybonus
Energy Bonus
Energy
G-plus
5% more energy capacity.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-RegenerationBonus
Regeneration Bonus
Energy
G-plus
5% faster energy regeneration.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-DamageBonus
Damage Bonus
Weapons
G-plus
Weapons deal 5% more damage.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Everspace-Subroutine-JumpRepairs
Jump Repairs
Damage and repair
G-plus
After each jump 5% of hull hitpoints are restored.
G-minus
{{{neg}}}
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}


See also: