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Template-info.png Documentation

Device-Icon-Cloak.png
Cloak
Active Device
Will cloak your ship for a certain amount of time, rendering you hidden on enemy radars. When firing your weapons enemies may spot you again.
Class Restriction
Scout




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
30
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
28s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
14s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
43
Resource-SmallIcon-Gel.png
Gel
Resource-SmallIcon-Compound.png
Compounds
Resource-SmallIcon-PowerCell.png
Power Cells
Resource-SmallIcon-Processor.png
Processors
Resource-SmallIcon-Crystal.png
Crystals
6
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
26
Resource-SmallIcon-DarkMatter.png
Dark Matter
10
Resource-SmallIcon-DarkEnergy.png
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
9
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
5
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

Device-Icon-CloakMk2.png
Cloak Mk2
Active Device
Will cloak your ship for a certain amount of time, rendering you hidden on enemy radars. When firing your weapons enemies may spot you again.
Class Restriction
Scout




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
40
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
24s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
18s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
50
Resource-SmallIcon-Gel.png
Gel
Resource-SmallIcon-Compound.png
Compounds
Resource-SmallIcon-PowerCell.png
Power Cells
13
Resource-SmallIcon-Processor.png
Processors
Resource-SmallIcon-Crystal.png
Crystals
13
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
30
Resource-SmallIcon-DarkMatter.png
Dark Matter
13
Resource-SmallIcon-DarkEnergy.png
Dark Energy
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
10
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
6
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

Device-Icon-CloakMk3.png
Cloak Mk3
Active Device
Will cloak your ship for a certain amount of time, rendering you hidden on enemy radars. When firing your weapons enemies may spot you again.
Class Restriction
Scout




Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
50
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
Hitpoints
Recharge Rate
/s
Recharge Delay
s
Shutdown Duration
s
Cooldown Duration
20s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
22s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
Resource-SmallIcon-Scrap.png
Scrap
56
Resource-SmallIcon-Gel.png
Gel
Resource-SmallIcon-Compound.png
Compounds
Resource-SmallIcon-PowerCell.png
Power Cells
16
Resource-SmallIcon-Processor.png
Processors
Resource-SmallIcon-Crystal.png
Crystals
16
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
19
Resource-SmallIcon-DarkMatter.png
Dark Matter
16
Resource-SmallIcon-DarkEnergy.png
Dark Energy
3
SALVAGING
Obtained Resources
Resource-SmallIcon-NanoBots.png
Nano Bots
Resource-SmallIcon-ViridianEnergy.png
Viridian Energy
{{{salvenergy}}}
Resource-SmallIcon-Scrap.png
Scrap
11
Resource-SmallIcon-Gel.png
Gel
{{{salgel}}}
Resource-SmallIcon-Compound.png
Compounds
{{{salcompound}}}
Resource-SmallIcon-PowerCell.png
Power Cells
{{{salpcell}}}
Resource-SmallIcon-Processor.png
Processors
{{{salprocessor}}}
Resource-SmallIcon-Crystal.png
Crystals
{{{salcrystal}}}
Resource-SmallIcon-Gas.png
Gas
Resource-SmallIcon-Ore.png
Ore
Resource-SmallIcon-Plasma.png
Plasma
7
Resource-SmallIcon-DarkMatter.png
Dark Matter
{{{saldmatter}}}
Resource-SmallIcon-DarkEnergy.png
Dark Energy
{{{saldenergy}}}

Usage

This template is used to create an equipment infobox with 3 tabs, one for each version, to display their respective stats.

Look at documentation for the base infobox for an explanation of each base parameter and format. The only difference here is that most parameters have 3 versions of themselves, with "mk#" in front. Some parameters intentionally don't have a mk prefix because they are the same across all tabs/versions of the equipment. ALL PARAMETERS ARE OPTIONAL. This is handled by the base infobox. Do not include any unused parameters when using this template. A few parameters from the base infobox are not included here because they are for consumables or equipment that do not have upgraded mk variants.

Please copy the uniform spacing before the equal signs.

{{Equipment TabBox
| mk1name            = 
| mk2name            = 
| mk3name            = 
| mk1image           = 
| mk2image           = 
| mk3image           = 
| mk1desc            = 
| mk2desc            = 
| mk3desc            = 
| type               = 
| manu               =
| classres           = 
| classres2          = 
| classres3          = 
| classres4          = 
| slotmax            =
| mk1energycon       = 
| mk2energycon       = 
| mk3energycon       = 
| mk1energycondec    = 
| mk2energycondec    = 
| mk3energycondec    = 
| mk1firerateinc     = 
| mk2firerateinc     = 
| mk3firerateinc     = 
| mk1effectdur       = 
| mk2effectdur       = 
| mk3effectdur       = 
| mk1cooldur         = 
| mk2cooldur         = 
| mk3cooldur         = 
| mk1effect          = 
| mk2effect          = 
| mk3effect          = 
<!--Equipment Specific-->
| mk1hulldps         =
| mk2hulldps         =
| mk3hulldps         =
| mk1shielddps       = 
| mk2shielddps       = 
| mk3shielddps       = 
| mk1hulldmg         =
| mk2hulldmg         = 
| mk3hulldmg         =  
| mk1shielddmg       = 
| mk2shielddmg       = 
| mk3shielddmg       = 
| mk1hullareadmg     = 
| mk2hullareadmg     = 
| mk3hullareadmg     = 
| mk1shieldareadmg   = 
| mk2shieldareadmg   =
| mk3shieldareadmg   =
| mk1areadmgrange    = 
| mk2areadmgrange    =
| mk3areadmgrange    =
| mk1firerate        =
| mk2firerate        =
| mk3firerate        =
| mk1dmgxen          = 
| mk2dmgxen          = 
| mk3dmgxen          = 
| mk1range           =
| mk2range           =
| mk3range           =
| mk1speed           = 
| mk2speed           = 
| mk3speed           = 
| mk1spread          =
| mk2spread          =
| mk3spread          =
| mk1dmginc          = 
| mk2dmginc          =
| mk3dmginc          =
| mk1energyconinc    =
| mk2energyconinc    =
| mk3energyconinc    = 
| mk1energyconweap   = 
| mk2energyconweap   = 
| mk3energyconweap   = 
| mk1fullchdur       = 
| mk2fullchdur       = 
| mk3fullchdur       = 
| mk1fullchdmgx      = 
| mk2fullchdmgx      = 
| mk3fullchdmgx      = 
| mk1fullchpro       = 
| mk2fullchpro       =
| mk3fullchpro       =
| mk1nanodrop        = 
| mk2nanodrop        =
| mk3nanodrop        =
| mk1resamt          =
| mk2resamt          =
| mk3resamt          = 
| mk1repamt          = 
| mk2repamt          =
| mk3repamt          =
| mk1shieldpierce    = 
| mk2shieldpierce    =
| mk3shieldpierce    =
| mk1convpercent     = 
| mk2convpercent     =
| mk3convpercent     =
| mk1convamt         = 
| mk2convamt         = 
| mk3convamt         = 
| mk1convratio       =
| mk2convratio       =
| mk3convratio       = 
| mk1crithit         = 
| mk2crithit         =
| mk3crithit         =
<!--Shields Specific-->
| mk1energyalloc     = 
| mk2energyalloc     = 
| mk3energyalloc     = 
| mk1hp              =
| mk2hp              =
| mk3hp              =
| mk1rechargerate    = 
| mk2rechargerate    = 
| mk3rechargerate    = 
| mk1rechargedel     = 
| mk2rechargedel     =
| mk3rechargedel     =
| mk1shutdowndur     = 
| mk2shutdowndur     = 
| mk3shutdowndur     = 
<!--Booster / Upgrade Specific-->
| mk1hpincper        = 
| mk2hpincper        = 
| mk3hpincper        = 
| mk1rechrateinc     = 
| mk2rechrateinc     = 
| mk3rechrateinc     = 
| mk1rechdeldec      = 
| mk2rechdeldec      = 
| mk3rechdeldec      = 
| mk1shutdowndurdec  = 
| mk2shutdowndurdec  =
| mk3shutdowndurdec  =
| mk1lifetime        = 
| mk2lifetime        =
| mk3lifetime        =
| mk1cooldurdec      = 
| mk2cooldurdec      =
| mk3cooldurdec      =
| mk1crithitchinc    =
| mk2crithitchinc    =
| mk3crithitchinc    =
| mk1speedinc        = 
| mk2speedinc        =
| mk3speedinc        =
| mk1rangeinc        = 
| mk2rangeinc        = 
| mk3rangeinc        = 
| mk1spreaddec       = 
| mk2spreaddec       =
| mk3spreaddec       =
| mk1effectdurinc    = 
| mk2effectdurinc    = 
| mk3effectdurinc    = 
| mk1jmpcooldinc     = 
| mk2jmpcooldinc     = 
| mk3jmpcooldinc     = 
| mk1jmpchrginc      = 
| mk2jmpchrginc      = 
| mk3jmpchrginc      = 
| mk1fullchdamx      = 
| mk2fullchdamx      = 
| mk3fullchdamx      = 
| mk1succha          = 
| mk2succha          = 
| mk3succha          = 
<!-- Crafting costs -->
| mk1nanobot         = 
| mk2nanobot         = 
| mk3nanobot         =
| mk1venergy         = 
| mk2venergy         = 
| mk3venergy         = 
| mk1scrap           = 
| mk2scrap           = 
| mk3scrap           = 
| mk1gel             = 
| mk2gel             = 
| mk3gel             = 
| mk1compound        = 
| mk2compound        = 
| mk3compound        = 
| mk1pcell           = 
| mk2pcell           = 
| mk3pcell           = 
| mk1processor       = 
| mk2processor       = 
| mk3processor       = 
| mk1crystal         = 
| mk2crystal         = 
| mk3crystal         = 
| mk1gas             = 
| mk2gas             = 
| mk3gas             = 
| mk1ore             = 
| mk2ore             = 
| mk3ore             = 
| mk1plasma          = 
| mk2plasma          = 
| mk3plasma          = 
| mk1dmatter         = 
| mk2dmatter         = 
| mk3dmatter         = 
| mk1denergy         = 
| mk2denergy         =  
| mk3denergy         = 
<!-- Salvaging yields -->
| mk1salnanobot      = 
| mk2salnanobot      = 
| mk3salnanobot      =
| mk1salscrap        = 
| mk2salscrap        = 
| mk3salscrap        = 
| mk1salgas          = 
| mk2salgas          = 
| mk3salgas          = 
| mk1salore          = 
| mk2salore          = 
| mk3salore          = 
| mk1salplasma       = 
| mk2salplasma       = 
| mk3salplasma       = 
}}

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.

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