Equipment infobox/doc

Template-info.png Documentation
Pulse Laser
Primary Weapon
Your standard tool for shooting down enemy shields. This is a fast and reliable weapon with good range but when it comes to dealing hull damage you better switch weapons.

Manufacturer: Salvor Armament Group
Class Restriction
{{{classres}}}

{{{classres2}}}

{{{classres3}}}

{{{classres4}}}

Hull DPS
26.7/s
Shield DPS
73.3/s
Hull Damage
4
Shield Damage
11
Hull Area Damage
{{{hullareadmg}}}
Shield Area Damage
{{{shieldareadmg}}}
Fire Rate
6.67/s
Energy Consumption
4.67/s
Energy Consumption
{{{energycon}}}
Damage Per Energy
{{{dmgxen}}}
Velocity
2,200m/s
Spread
0.9°
Range
2,000m
Full Charge Duration
{{{fullchdur}}}s
Area Damage Range
{{{areadmgrange}}}m
Full Charge Damage Bonus
{{{fullchdmgx}}}x
Full Charge Add. Projectiles
{{{fullchpro}}}
Damage Increase
+{{{dmginc}}}%
Energy Consumption Increase
+{{{energyconinc}}}%
Energy Allocation
{{{energyalloc}}}
Hitpoints
{{{hp}}}
Recharge Rate
{{{rechargerate}}}/s
Recharge Delay
{{{rechargedel}}}s
Shutdown Duration
{{{shutdowndur}}}s
Cooldown Duration
{{{cooldur}}}s
Cooldown Duration Decrease
-{{{cooldurdec}}}%
Fire Rate Increase
+{{{firerateinc}}}%
Energy Consumption Decrease
-{{{energycondec}}}%
Hitpoints Increase
+{{{hpincper}}}%
Recharge Rate Increase
+{{{rechrateinc}}}%
Recharge Delay Decrease
-{{{rechdeldec}}}%
Shutdown Duration Decrease
-{{{shutdowndurdec}}}%
Resource Amount
{{{resamt}}}
Homing
{{{homing}}}
Effect
{{{effect}}}
Effect Duration
{{{effectdur}}}s
Repair Amount
{{{repamt}}}
Life Time
{{{lifetime}}}s
Critical Hit Chance Increase
+{{{crithitchinc}}}%
Velocity Increase
+{{{speedinc}}}%
Range Increase
+{{{rangeinc}}}%
Spread Decrease
-{{{spreaddec}}}%
Effect Duration Increase
+{{{effectdurinc}}}%
Jump Cooldown Increase
+{{{jmpcooldinc}}}%
Full Charge Damage Mulitplier
{{{fullchdamx}}}x
Success Chance
{{{succha}}}%
Nano Bot Drop Chance
{{{nanodrop}}}%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+{{{shieldpierce}}}%
Conversion Percentage
{{{convpercent}}}%
Conversion Amount
{{{convamt}}}
Conversion Ratio
{{{convratio}}}
Critical Hit Chance
{{{crithit}}}%
CRAFTING
Required Resources
Nano Bots
{{{nanobot}}}
Viridian Energy
{{{venergy}}}
Scrap
19
Gel
{{{gel}}}
Compounds
{{{compound}}}
Power Cells
3
Processors
{{{processor}}}
Crystals
4
Gas
{{{gas}}}
Ore
12
Plasma
{{{plasma}}}
Dark Matter
{{{dmatter}}}
Dark Energy
{{{denergy}}}
SALVAGING
Obtained Resources
Nano Bots
{{{salnanobot}}}
Viridian Energy
{{{salvenergy}}}
Scrap
4
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
{{{salgas}}}
Ore
2
Plasma
{{{salplasma}}}
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

Shield
Passive Device
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
12
Hitpoints
125
Recharge Rate
10/s
Recharge Delay
5s
Shutdown Duration
10s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
23
Gel
Compounds
Power Cells
1
Processors
Crystals
Gas
Ore
Plasma
22
Dark Matter
Dark Energy
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
5
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
3
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

Shield Mk2
Passive Device
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
20
Hitpoints
150
Recharge Rate
12/s
Recharge Delay
4.5s
Shutdown Duration
9s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
36
Gel
Compounds
Power Cells
3
Processors
3
Crystals
Gas
Ore
Plasma
35
Dark Matter
4
Dark Energy
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
7
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
4
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

Shield Mk3
Passive Device
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.

Manufacturer: ANCILE
Class Restriction
Interceptor

Scout

Sentinel


Hull DPS
/s
Shield DPS
/s
Hull Damage
Shield Damage
Hull Area Damage
Shield Area Damage
Fire Rate
/s
Energy Consumption
/s
Energy Consumption
Damage Per Energy
Velocity
m/s
Spread
°
Range
m
Full Charge Duration
s
Area Damage Range
m
Full Charge Damage Bonus
x
Full Charge Add. Projectiles
Damage Increase
+%
Energy Consumption Increase
+%
Energy Allocation
32
Hitpoints
175
Recharge Rate
14/s
Recharge Delay
4s
Shutdown Duration
8s
Cooldown Duration
s
Cooldown Duration Decrease
-%
Fire Rate Increase
+%
Energy Consumption Decrease
-%
Hitpoints Increase
+%
Recharge Rate Increase
+%
Recharge Delay Decrease
-%
Shutdown Duration Decrease
-%
Resource Amount
Homing
{{{homing}}}
Effect
Effect Duration
s
Repair Amount
Life Time
s
Critical Hit Chance Increase
+%
Velocity Increase
+%
Range Increase
+%
Spread Decrease
-%
Effect Duration Increase
+%
Jump Cooldown Increase
+%
Full Charge Damage Mulitplier
x
Success Chance
%
Nano Bot Drop Chance
%
Max Stack Size
{{{slotmax}}}
Shield Piercing
+%
Conversion Percentage
%
Conversion Amount
Conversion Ratio
Critical Hit Chance
%
CRAFTING
Required Resources
Nano Bots
Viridian Energy
Scrap
58
Gel
Compounds
Power Cells
6
Processors
5
Crystals
Gas
Ore
Plasma
14
Dark Matter
11
Dark Energy
3
SALVAGING
Obtained Resources
Nano Bots
Viridian Energy
{{{salvenergy}}}
Scrap
12
Gel
{{{salgel}}}
Compounds
{{{salcompound}}}
Power Cells
{{{salpcell}}}
Processors
{{{salprocessor}}}
Crystals
{{{salcrystal}}}
Gas
Ore
Plasma
7
Dark Matter
{{{saldmatter}}}
Dark Energy
{{{saldenergy}}}

Usage

This is an infobox used to use stats & other information about various types of Equipment in Everspace. It also includes two separate sections for crafting costs & salvaging yields, which are based on Template:Craft. If no parameters for those sections are used, they will not appear in the infobox.

{{Equipment infobox
| name = 
| image = 
| desc = 
| type =
| manu =
| classres = 
| classres2 = 
| classres3 = 
| classres4 = 
| energycon = 
| energycondec = 
| firerateinc = 
| effectdur = 
| cooldur = 
| effect = 
| slotmax =
<!--Equipment Specific-->
| hulldps = 
| shielddps = 
| hulldmg = 
| shielddmg = 
| hullareadmg = 
| shieldareadmg = 
| areadmgrange = 
| firerate = 
| dmgxen = 
| range = 
| speed = 
| spread = 
| dmginc = 
| energyconinc = 
| energyconweap = 
| fullchdur = 
| fullchdmgx = 
| fullchpro = 
| homing = 
| nanodrop =
| resamt =
| repamt =
| shieldpierce =
| convpercent =
| convamt =
| convratio =
| crithit =
<!--Shields Specific-->
| energyalloc = 
| hp = 
| rechargerate = 
| rechargedel = 
| shutdowndur = 
<!--Booster / Upgrade Specific-->
| hpincper = 
| rechrateinc = 
| rechdeldec = 
| shutdowndurdec =
| lifetime = 
| cooldurdec = 
| crithitchinc = 
| speedinc = 
| rangeinc = 
| spreaddec = 
| effectdurinc = 
| jmpcooldinc = 
| jmpchrginc = 
| fullchdamx = 
| succha =
<!-- Crafting costs -->
| nanobot = 
| venergy = 
| scrap = 
| gel = 
| compound = 
| pcell = 
| processor = 
| crystal = 
| gas = 
| ore = 
| plasma = 
| dmatter = 
| denergy = 
<!-- Salvaging yields -->
| salnanobot = 
| salvenergy = 
| salscrap = 
| salgel = 
| salcompound = 
| salpcell = 
| salprocessor = 
| salcrystal = 
| salgas = 
| salore = 
| salplasma = 
| saldmatter = 
| saldenergy = 


}}

Parameters

name
Equipment's name. Defaults to {{PAGENAME}}.
image
Image. Format: (XXX).png or (XXX).jpg
desc
In-game description
type
Equipment type (XXX)
manu
In-game manufacturer corporation (XXX)
classres
Class Restriction (XXX)
classres
Class Restriction (Second Entry) (XXX)
classres
Class Restriction (Third Entry) (XXX)
classres
Class Restriction (Fourth Entry) (XXX)
energycon
Energy consumption per use (XXX)
energycondec
Energy Consumption Decrease -(XXX)
firerateinc
Fire Rate Increase -for weapons-
effectdur
Effect duration (XXX)s
cooldur
Cooldown Duration (XXX)
effect
Effect (Anything you want to put)
slotmax
Max In One Slot (XX)

Equipment Specific

hulldps
Hull Damage (XXX)/s
shielddps
Shield Damage (XXX)/s
hulldmg
Hull Damage (XXX) -per shot-
shielddmg
Shield Damage (XXX) -per shot-
hullareadmg
Hull Area Damage (XXX)m
shieldareadmg
Shield Area Damage (XXX)m
areadmgrange
Area Damage Range (XXX)m
firerate
Fire Rate (XXX)/s
dmgxen
Damage Per Energy (XXX)
range
Range (XXX)m
speed
Velocity (XXX)m/s
spread
Spread (XXX)º
homing
Homing (Yes/No)
dmginc
Upgrade's Damage Increase (XXX)
energyconinc
Upgrade's Energy Consumption Increase (XXX)
energyconweap
Weapon's Energy Consumption (XXX)/s
fullchdur
Full Charge Duration (XXX)s
fullchdmgx
Full Charge Damage Multiplier (XXX)x
fullchpro
Full Charge Added Projectiles (XXX)
nanodrop
Nano Bots Drop Chance (XX)%
resamt
Resource Amount (XX)
repamt
Repair Amount (XXX)
shieldpierce
Shield Piercing (XXX)%
convpercent
Conversion Percentage (XX)%
convamt
Conversion Amount (XX)
convratio
Conversion Ratio (X)
crithit
Critical Hit Chance (X)%

Shield Specific

energyalloc
Energy allocation to use equipment.
hp
Hitpoints (XXX)
rechargerate
Recharge Rate (XXX)/s
rechargedel
Recharge Delay (XXX)s
shutdowndur
Shutdown Duration (XXX)s

Booster / Upgrade Specific

hpincper
Hitpoints Increase Percent +(XXX)%
rechrateinc
Recharge Rate Increase +(XXX)%
rechdeldec
Recharge Delay Decrease -(XXX)%
shutdowndurdec
Shutdown Duration Decrease -(XXX)%
lifetime
Life Time (XXX)s
cooldurdec
Cooldown Duration Decrease -(XXX)%
crithitchinc
Critical Hit Chance Increase +(XXX)%
speedinc
Velocity Increase +(XXX)%
rangeinc
Range Increase +(XXX)%
spreaddec
Spread Decrease -(XXX)%
effectdurinc
Effect Duration Increase +(XXX)%
jmpcooldinc
Jump Cooldown Increase +(XXX)%
jmpchrginc
Jump Charge Increase +(XXX)%
fullchdamx
Full Charge Damage Multiplier (XXX)x
succha
Success Chance (XXX)%

Crafting/Salvaging

See Template:Craft and Resources.

This is the documentation page, it should be transcluded into the main template page. See Template:Doc for more information.

Community content is available under CC BY-NC-SA 3.0 unless otherwise noted.