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Usage
{{Equipment infobox/ru | name = | image = | desc = | type = | manu = | classres = | classres2 = | classres3 = | classres4 = | energycon = | energycondec = | firerateinc = | effectdur = | cooldur = | effect = | slotmax = <!--Equipment Specific--> | hulldps = | shielddps = | hulldmg = | shielddmg = | hullareadmg = | shieldareadmg = | areadmgrange = | firerate = | dmgxen = | range = | speed = | spread = | dmginc = | energyconinc = | energyconweap = | fullchdur = | fullchdmgx = | fullchpro = | homing = | nanodrop = | resamt = | repamt = | shieldpierce = <!--Shields Specific--> | energyalloc = | hp = | rechargerate = | rechargedel = | shutdowndur = <!--Booster / Upgrade Specific--> | hpincper = | rechrateinc = | rechdeldec = | shutdowndurdec = | lifetime = | cooldurdec = | crithitchinc = | speedinc = | rangeinc = | spreaddec = | effectdurinc = | jmpcooldinc = | jmpchrginc = | fullchdamx = | succha = }}
Parameters
- name
- Equipment's name. Defaults to
{{PAGENAME}}
. - image
- Image. Format: (XXX).png or (XXX).jpg
- desc
- In-game description
- type
- Equipment type (XXX)
- manu
- In-game manufacturer corporation (XXX)
- classres
- Class Restriction (XXX)
- classres
- Class Restriction (Second Entry) (XXX)
- classres
- Class Restriction (Third Entry) (XXX)
- classres
- Class Restriction (Fourth Entry) (XXX)
- energycon
- Energy consumption per use (XXX)
- energycondec
- Energy Consumption Decrease -(XXX)
- firerateinc
- Fire Rate Increase -for weapons-
- effectdur
- Effect duration (XXX)s
- cooldur
- Cooldown Duration (XXX)
- effect
- Effect (Anything you want to put)
- slotmax
- Max In One Slot (XX)
Equipment Specific
- hulldps
- Hull Damage (XXX)/s
- shielddps
- Shield Damage (XXX)/s
- hulldmg
- Hull Damage (XXX) -per shot-
- shielddmg
- Shield Damage (XXX) -per shot-
- hullareadmg
- Hull Area Damage (XXX)m
- shieldareadmg
- Shield Area Damage (XXX)m
- areadmgrange
- Area Damage Range (XXX)m
- firerate
- Fire Rate (XXX)/s
- dmgxen
- Damage Per Energy (XXX)
- range
- Range (XXX)m
- speed
- Velocity (XXX)m/s
- spread
- Spread (XXX)Āŗ
- homing
- Homing (Yes/No)
- dmginc
- Upgrade's Damage Increase (XXX)
- energyconinc
- Upgrade's Energy Consumption Increase (XXX)
- energyconweap
- Weapon's Energy Consumption (XXX)/s
- fullchdur
- Full Charge Duration (XXX)s
- fullchdmgx
- Full Charge Damage Multiplier (XXX)x
- fullchpro
- Full Charge Added Projectiles (XXX)
- nanodrop
- Nano Bots Drop Chance (XX)%
- resamt
- Resource Amount (XX)
- repamt
- Repair Amount (XXX)
- shieldpierce
- Shield Piercing (XXX)%
Shield Specific
- energyalloc
- Energy allocation to use equipment.
- hp
- Hitpoints (XXX)
- rechargerate
- Recharge Rate (XXX)/s
- rechargedel
- Recharge Delay (XXX)s
- shutdowndur
- Shutdown Duration (XXX)s
Booster / Upgrade Specific
- hpincper
- Hitpoints Increase Percent +(XXX)%
- rechrateinc
- Recharge Rate Increase +(XXX)%
- rechdeldec
- Recharge Delay Decrease -(XXX)%
- shutdowndurdec
- Shutdown Duration Decrease -(XXX)%
- lifetime
- Life Time (XXX)s
- cooldurdec
- Cooldown Duration Decrease -(XXX)%
- crithitchinc
- Critical Hit Chance Increase +(XXX)%
- speedinc
- Velocity Increase +(XXX)%
- rangeinc
- Range Increase +(XXX)%
- spreaddec
- Spread Decrease -(XXX)%
- effectdurinc
- Effect Duration Increase +(XXX)%
- jmpcooldinc
- Jump Cooldown Increase +(XXX)%
- jmpchrginc
- Jump Charge Increase +(XXX)%
- fullchdamx
- Full Charge Damage Multiplier (XXX)x
- succha
- Success Chance (XXX)%
The above documentation is transcluded from Template:Equipment infobox/ru/doc. (edit | history)