Difference between revisions of "Template:Equipment infobox"

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Revision as of 21:44, 24 June 2016

Template-info.png Documentation
Pulse Laser
Pulse Laser
Your standard tool for shooting down enemy shields. This is a fast and reliable weapon with good range but when it comes to dealing hull damage you better switch weapons.
Attributes
Hull Damage
4/s
Shield Damage
11/s
Fire Rate
6.67/s
Range
2,000m
Speed
2,200m/s
Spread
0.9°

Shield
Shield
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.
Attributes

Shield Mk2
Shield Mk2
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.
Attributes

Shield Mk3
Shield Mk3
Protects your hull from taking damage when not depleted. Constantly recharges but stops recharging for a small amount of time after every hit. When depleted the shield shuts down for a certain amount of time before recharging again.
Attributes

Usage

This is an infobox used to use stats & other information about various types of Equipment in Everspace. It also includes two separate sections for crafting costs & salvaging yields, which are based on Template:Craft. If no parameters for those sections are used, they will not appear in the infobox.

{{Equipment infobox
| name = 
| image = 
| desc = 
| type =
| manu =
| classres = 
| classres2 = 
| classres3 = 
| classres4 = 
| energycon = 
| energycondec = 
| firerateinc = 
| effectdur = 
| cooldur = 
| effect = 
| slotmax =
<!--Equipment Specific-->
| hulldps = 
| shielddps = 
| hulldmg = 
| shielddmg = 
| hullareadmg = 
| shieldareadmg = 
| areadmgrange = 
| firerate = 
| dmgxen = 
| range = 
| speed = 
| spread = 
| dmginc = 
| energyconinc = 
| energyconweap = 
| fullchdur = 
| fullchdmgx = 
| fullchpro = 
| homing = 
| nanodrop =
| resamt =
| repamt =
| shieldpierce =
| convpercent =
| convamt =
| convratio =
| crithit =
<!--Shields Specific-->
| energyalloc = 
| hp = 
| rechargerate = 
| rechargedel = 
| shutdowndur = 
<!--Booster / Upgrade Specific-->
| hpincper = 
| rechrateinc = 
| rechdeldec = 
| shutdowndurdec =
| lifetime = 
| cooldurdec = 
| crithitchinc = 
| speedinc = 
| rangeinc = 
| spreaddec = 
| effectdurinc = 
| jmpcooldinc = 
| jmpchrginc = 
| fullchdamx = 
| succha =
<!-- Crafting costs -->
| nanobot = 
| venergy = 
| scrap = 
| gel = 
| compound = 
| pcell = 
| processor = 
| crystal = 
| gas = 
| ore = 
| plasma = 
| dmatter = 
| denergy = 
<!-- Salvaging yields -->
| salnanobot = 
| salvenergy = 
| salscrap = 
| salgel = 
| salcompound = 
| salpcell = 
| salprocessor = 
| salcrystal = 
| salgas = 
| salore = 
| salplasma = 
| saldmatter = 
| saldenergy = 


}}

Parameters

name
Equipment's name. Defaults to {{PAGENAME}}.
image
Image. Format: (XXX).png or (XXX).jpg
desc
In-game description
type
Equipment type (XXX)
manu
In-game manufacturer corporation (XXX)
classres
Class Restriction (XXX)
classres
Class Restriction (Second Entry) (XXX)
classres
Class Restriction (Third Entry) (XXX)
classres
Class Restriction (Fourth Entry) (XXX)
energycon
Energy consumption per use (XXX)
energycondec
Energy Consumption Decrease -(XXX)
firerateinc
Fire Rate Increase -for weapons-
effectdur
Effect duration (XXX)s
cooldur
Cooldown Duration (XXX)
effect
Effect (Anything you want to put)
slotmax
Max In One Slot (XX)

Equipment Specific

hulldps
Hull Damage (XXX)/s
shielddps
Shield Damage (XXX)/s
hulldmg
Hull Damage (XXX) -per shot-
shielddmg
Shield Damage (XXX) -per shot-
hullareadmg
Hull Area Damage (XXX)m
shieldareadmg
Shield Area Damage (XXX)m
areadmgrange
Area Damage Range (XXX)m
firerate
Fire Rate (XXX)/s
dmgxen
Damage Per Energy (XXX)
range
Range (XXX)m
speed
Velocity (XXX)m/s
spread
Spread (XXX)º
homing
Homing (Yes/No)
dmginc
Upgrade's Damage Increase (XXX)
energyconinc
Upgrade's Energy Consumption Increase (XXX)
energyconweap
Weapon's Energy Consumption (XXX)/s
fullchdur
Full Charge Duration (XXX)s
fullchdmgx
Full Charge Damage Multiplier (XXX)x
fullchpro
Full Charge Added Projectiles (XXX)
nanodrop
Nano Bots Drop Chance (XX)%
resamt
Resource Amount (XX)
repamt
Repair Amount (XXX)
shieldpierce
Shield Piercing (XXX)%
convpercent
Conversion Percentage (XX)%
convamt
Conversion Amount (XX)
convratio
Conversion Ratio (X)
crithit
Critical Hit Chance (X)%

Shield Specific

energyalloc
Energy allocation to use equipment.
hp
Hitpoints (XXX)
rechargerate
Recharge Rate (XXX)/s
rechargedel
Recharge Delay (XXX)s
shutdowndur
Shutdown Duration (XXX)s

Booster / Upgrade Specific

hpincper
Hitpoints Increase Percent +(XXX)%
rechrateinc
Recharge Rate Increase +(XXX)%
rechdeldec
Recharge Delay Decrease -(XXX)%
shutdowndurdec
Shutdown Duration Decrease -(XXX)%
lifetime
Life Time (XXX)s
cooldurdec
Cooldown Duration Decrease -(XXX)%
crithitchinc
Critical Hit Chance Increase +(XXX)%
speedinc
Velocity Increase +(XXX)%
rangeinc
Range Increase +(XXX)%
spreaddec
Spread Decrease -(XXX)%
effectdurinc
Effect Duration Increase +(XXX)%
jmpcooldinc
Jump Cooldown Increase +(XXX)%
jmpchrginc
Jump Charge Increase +(XXX)%
fullchdamx
Full Charge Damage Multiplier (XXX)x
succha
Success Chance (XXX)%

Crafting/Salvaging

See Template:Craft and Resources.