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− | {{stub}} |
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{{Equipment infobox |
{{Equipment infobox |
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− | | image = Icon_Thermo_Gun.jpg |
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+ | | image = PriWeapon-Icon-ThermoGun.png |
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− | | |
+ | | type = Primary Weapon |
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+ | | manu = [[Maverick Precision Technologies Inc]] |
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+ | | classres = Interceptor |
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+ | | classres2 = Scout |
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+ | | classres3 = Sentinel |
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| firerate = 7.14 |
| firerate = 7.14 |
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| energyconweap = 7.14 |
| energyconweap = 7.14 |
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| speed = 715 |
| speed = 715 |
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| spread = 3.5 |
| spread = 3.5 |
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− | | |
+ | | homing = Yes |
}} |
}} |
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− | + | The '''Thermo Gun''' is a [[Equipment#Primary Weapons|primary weapon]] in ''[[Everspace]]'' that shoots homing projectiles. |
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+ | ==[[Tips and Tricks]]== |
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+ | *Comes equipped in the [[Colonial Scout]]'s B loadout. |
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==Crafting== |
==Crafting== |
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+ | {{Craft |
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− | Crafting a Thermo Gun requires the following [[resources]]: |
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+ | |scrap = 46 |
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− | * 46 [[Resources#Scrap|Scrap]] |
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+ | |gel = 3 |
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− | * 3 [[Resources#Gel|Gel]] |
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+ | |processor = 3 |
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− | * 3 [[Resources#Processors|Processors]] |
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+ | |ore = 27 |
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− | * 27 [[Resources#Ore|Ore]] |
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+ | |denergy = 1 |
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− | * 1 [[Resources#Dark Energy|Dark Energy]] |
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+ | }} |
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==Salvaging== |
==Salvaging== |
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+ | {{Craft |
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− | Salvaging a Thermo Gun yields the following [[resources]]: |
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+ | |salvage = y |
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+ | |scrap = 9 |
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+ | |ore = 5 |
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+ | }} |
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== See also == |
== See also == |
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− | * [[Thermo Gun |
+ | * [[Thermo Gun X10]] |
+ | |||
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[[Category:Equipment]] |
[[Category:Equipment]] |
Revision as of 18:35, 18 April 2019
Thermo Gun
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Primary Weapon
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This weapon may not be amongst the most powerful ones but it shoots homing projectiles that will almost always hit your locked target, unlike most other primary weapons. Manufacturer: Maverick Precision Technologies Inc |
Class Restriction Interceptor Scout Sentinel {{{classres4}}} Hull DPS 21.4/s Shield DPS 57.1/s Hull Damage 3 Shield Damage 8 Hull Area Damage {{{hullareadmg}}} Shield Area Damage {{{shieldareadmg}}} Fire Rate 7.14/s Energy Consumption 7.14/s Energy Consumption {{{energycon}}} Damage Per Energy {{{dmgxen}}} Velocity 715m/s Spread 3.5° Range 1,500m Full Charge Duration {{{fullchdur}}}s Area Damage Range {{{areadmgrange}}}m Full Charge Damage Bonus {{{fullchdmgx}}}x Full Charge Add. Projectiles {{{fullchpro}}} Damage Increase +{{{dmginc}}}% Energy Consumption Increase +{{{energyconinc}}}% Energy Allocation {{{energyalloc}}} Hitpoints {{{hp}}} Recharge Rate {{{rechargerate}}}/s Recharge Delay {{{rechargedel}}}s Shutdown Duration {{{shutdowndur}}}s Cooldown Duration {{{cooldur}}}s Cooldown Duration Decrease -{{{cooldurdec}}}% Fire Rate Increase +{{{firerateinc}}}% Energy Consumption Decrease -{{{energycondec}}}% Hitpoints Increase +{{{hpincper}}}% Recharge Rate Increase +{{{rechrateinc}}}% Recharge Delay Decrease -{{{rechdeldec}}}% Shutdown Duration Decrease -{{{shutdowndurdec}}}% Resource Amount {{{resamt}}} Homing Yes Effect {{{effect}}} Effect Duration {{{effectdur}}}s Repair Amount {{{repamt}}} Life Time {{{lifetime}}}s Critical Hit Chance Increase +{{{crithitchinc}}}% Velocity Increase +{{{speedinc}}}% Range Increase +{{{rangeinc}}}% Spread Decrease -{{{spreaddec}}}% Effect Duration Increase +{{{effectdurinc}}}% Jump Cooldown Increase +{{{jmpcooldinc}}}% Full Charge Damage Mulitplier {{{fullchdamx}}}x Success Chance {{{succha}}}% Nano Bot Drop Chance {{{nanodrop}}}% Max Stack Size {{{slotmax}}} Shield Piercing +{{{shieldpierce}}}% Conversion Percentage {{{convpercent}}}% Conversion Amount {{{convamt}}} Conversion Ratio {{{convratio}}}
Critical Hit Chance {{{crithit}}}% |
CRAFTING
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Required Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap {{{scrap}}} Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore {{{ore}}} Plasma {{{plasma}}} Dark Matter {{{dmatter}}} Dark Energy {{{denergy}}} |
SALVAGING
|
Obtained Resources Nano Bots {{{salnanobot}}} Viridian Energy {{{salvenergy}}} Scrap {{{salscrap}}} Gel {{{salgel}}} Compounds {{{salcompound}}} Power Cells {{{salpcell}}} Processors {{{salprocessor}}} Crystals {{{salcrystal}}} Gas {{{salgas}}} Ore {{{salore}}} Plasma {{{salplasma}}} Dark Matter {{{saldmatter}}} Dark Energy {{{saldenergy}}} |
The Thermo Gun is a primary weapon in Everspace that shoots homing projectiles.
Tips and Tricks
- Comes equipped in the Colonial Scout's B loadout.
Crafting
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 46 Gel 3 Compounds {{{compound}}} Power Cells {{{pcell}}} Processors 3 Crystals {{{crystal}}} Gas {{{gas}}} Ore 27 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy 1 |
Salvaging
Required Resources Obtained Resources Nano Bots {{{nanobot}}} Viridian Energy {{{venergy}}} Scrap 9 Gel {{{gel}}} Compounds {{{compound}}} Power Cells {{{pcell}}} Processors {{{processor}}} Crystals {{{crystal}}} Gas {{{gas}}} Ore 5 Plasma {{{plasma}}} Dark Matter {{{dmatter}}}
Dark Energy {{{denergy}}} |