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Ultimates or ULTs are special ship abilities that can be activated to unleash a mighty offensive or defensive power. ULTs require 100% ULT energy to be activated, which is charged by killing enemies.
The ULT can be used when fully charged by pressing G
by default on PC, or DPad Up
on gamepad. The same button can be used to prematurely cancel an ultimate while in use.
Charging[ | ]
- The ULT only charges for kills that give or would give level experience. Therefore, enemies that are a much lower level than the player do not charge the ULT.
Interactions[ | ]
Perks[ | ]
- Adam has several perks that have effects based around ULTs:
- Level 25: Ulterior Motive - 100% increased ULT generation while shield is depleted.
- Level 25: Unyielding Assault - Activating the ULT instantly repairs 50% of armor and removes all debuffs.
- Level 25: Critical Faculty - Critical hits have a 30% chance to restore 1% ULT energy.
- Level 30: Overkill - After your ULT expires, your primary weapons remain charged with Ancient energy, increasing their damage by 20% and allowing them to pierce shields and armor. Up to 15.0s duration, depending on ULT energy spent.
- The final level of Delia's energy orb perk allows rare energy orbs to charge the ULT.
Equipment[ | ]
- The Devotion coil gun uses 5% ULT energy per shot.
- The Eye of the Storm sensor makes secondary weapons always critical hit while the ULT is below 50% charge.
- The Tides of Siren's Sea Set has two ULT-based set bonuses:
- 2/4 Set Items: 30% increased ULT generation
- 3/4 Set Items: Shield capacity is increased by 100% but doesn't recharge. Instead, using the ULT restores it to full capacity.
- The Hydrosurge Drive booster has a unique trait that gives 20% increased boost speed while the ULT is active.
- There are three universal modifiers that can generate on all modules:
- 5% increased ULT generation
- 10% increased ULT duration
- 5% increased ULT damage.
List of ultimates[ | ]
Icon | Ultimate | Ship Type | Effect |
---|---|---|---|
Void Swarm | Stinger | Instantly resets all device cooldowns and releases a huge swarm of aggressive micro-bots that will consume everything in their way, prioritizing the locked target. Upon return, they will restore hull and armor based on the total damage dealt. | |
Shadow Strike | Scout | Renders the ship invisible to enemies and gradually increases weapon damage up to 300%. Resets 1s after a shot was fired. Firing weapons will also draw attention and let enemies briefly target the ship. | |
Time Extender | Vanguard | Bend the spacetime continuum to dilate the flow of time around the ship. | |
Weapon Overdrive | Interceptor | Heavily boosts weapon damage and fire rate and provides unlimited energy. Killing an enemy increases the remaining duration by 1.0s. | |
Static Overload | Sentinel | Turns the ship's primary weapons into lightning guns, firing arcing electricity at enemies and everything around them. | |
Quantum Tether | Striker | Turns the target into a tether anchor that connects them with up to 5 surrounding enemies who will also receive all damage applied to the target. Damage increases by 5% with each tethered enemy. | |
ARC-9000 | Bomber | Fire a huge ball of destruction that damages enemies in its vicinity and explodes on impact. | |
Turret | Gunship | Automated turret that fires projectiles at your enemies for 20s after activation. | |
Phalanx | Vindicator | Greatly increase your drones' fire rate and synchronize them to attack your locked target. Temporarily spawns any missing drones for the duration of the effect. |
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