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Everspace Wiki
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Union: Contracts & Hinterland
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Union: Contracts & Hinterland
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{{Update|release_date=April 28, 2021|patch_notes=[https://steamcommunity.com/games/1128920/announcements/detail/3059610062005482099 Steam]|previous=[[v0.4.16428]]|next=[[v0.5.18385]]}} '''{{PAGENAME}}''' was a major update to ''[[Everspace 2]]'' that released on April 28th, 2021, after initially being available on the experimental branch of the game starting April 23rd. [https://www.kickstarter.com/projects/rockfishgames/everspace-2/posts/3167808 ''Corresponding Kickstarter update'']. ==Developer notes== ''We've just released our first big content update. It features new main and side missions, a new player ship class, a new companion, a new boss fight and many quality of life improvements, tweaks and bugfixes.'' ''Note that we rely on temporary text-to-speech voices for the new missions until we've started a new recording session. These fallback dialogs can be turned off in the audio settings. Also, you can continue with your saves, but we encourage you to start a new game to enjoy all the changes we've made.'' ==Additions, Changes, & Fixes== ===Features=== *Added new main and side missions *Added new player ship class: [[Bomber]] (heavy fighter) *Added [[HIVE|new companion]] *Increased level cap to 15 and added three new player perks *Added [[EMP Missiles (ES2)|EMP Missiles]] *Added new Outlaw units: [[Bloodstar Prospector]], [[Bloodstar Overseer]], [[Outlaw Drone Carrier (ES2)|Outlaw Drone Carrier]] *Added new Bloodstar-branded equipment *Added resolution scaling setting * Added NVIDIA DLSS support *Added experimental HDR support *Added setting for third-person camera stiffness *Added keybindings for cycling through on-screen enemy targets *Added batch actions for processing multiple items at once *Added overview screen for data tab *Added new WIP narrated cinematics *Added new/hint indication marker for some menu tabs and items *Added current conditions bar to ship menu tab *Added dedicated mission inventory to hold mission items instead of ship cargo ===Tweaks === *Manual saving is now possible anywhere while not in a fight or mission *Balancing: Slower leveling by reducing enemy XP, slightly increased enemy DPS and HP * Enemy levels are more varied now; enemies above player level more common *Slightly reduced Uncommon and Rare drop chances for low levels *There are now cooldowns when installing new weapons/consumables *Homing missiles now require a short lock-on sequence, and missiles will only home in when fired while target is on screen *Reduced Augmentation bonus from 30 to 20 per Augment *Increase ship slots on [[Rhodia II|Homebase]] from 3 to 5 *Greatly increased resulting Critical Hit Chance bonus from Precision attribute *HUD markers for discovered objects will now be saved and restored when entering a location / loading a save * Modules will now always have a Firepower, Precision or Structure bonus attribute if rarity is at least Uncommon *Increased heavy ship deceleration with enabled inertia dampening *Show additional offscreen damage indicators in HUD *Reworked movement for most NPC ships, resulting in a less "beeline" attack style * Enemies will now boost when investigating *NPC ships will less likely carry the battle to the location bounds *Reduced Outlaw Sniper Drone focus time *Outlaw Destroyer: Now fires missiles while weakpoints are exposed, easier to spot weakpoints that now also change color when hit, more base hitpoints, higher weakpoint damage multiplier * Sniper Drone will now try to keep 2km distance from player *Consume at least 30% of maximum ULT charge when canceling ULT * Faction item rewards will now have the player level when claimed *Challenge tasks are now tracked individually instead of the whole collection *Increased controller Auto-aiming strength for mines *Auto-aiming will now ignore friends/neutrals *Increased amount of damage needed for a G&B Freighter to turn hostile, but now always turn them hostile when a container was (mostly) destroyed by the player *Changed Speed Booster Recharge Speed from 500% to 300%, increased Recharge Delay from 1s to 2s *With a Cruise Booster equipped, you can now activate the cruise Mode faster (1.8s → 1s) and closer to enemies (2km → 1km) *Increased charge duration and energy consumption of Rail Gun, slightly decreased kinetic base damage *Targets affected by EMP will now receive 30 seconds of EMP immunity after the effect ends * Energy Orbs: Now always floating towards the player, replaced effect bonus perk level with armor recharge, better spawn effect *Slightly decreased signal decoder and color drop chances for some enemy types * Added VFX to make Outlaw Armor Drones stand out more *Slightly increased maneuverability while webbed * Added RESIST and IMMUNE impact labels (e.g. EMP on freighters: Immune, EMP on fighters with EMP Resistance: Resist) *Reduced magnitude of bonus attribute values (Firepower, Resistance, Precision, Utility, Structure) *Decreased Thermo Gun kinetic damage by 33% *Baron Executioner: Increased kinetic damage, removed energy damage *Salvor Jaeger: Decreased spread, slightly increased kinetic damage / decreased energy damage *Show "influence" offscreen indicators for NPCs that are debuffing the player (e.g. webbed by Webber) *Dedicated Supralight music in Union system *Optimized sorting options and internal order of item property priorities *Removed unnecessary amount selection for some item transfers *Added small animation and highlight when selling to rebuy shop inventory *Added icons and quality of life improvements for perk upgrade and the investment process *Custom ship style slots now display the selected colors *Hide HUD marker for items pulled with Tractor Beam *Made page indicators in customization screens navigatable and clickable *A small indicator is displayed below the player health bars when inertia dampeners are turned off *Show "tracked" icon in pickup log on top of item icon when tracked for perks * New mesh for the [[The Flying Dutchess|Flying Dutchess]] trading ship *Freelook/orbit cam is automatically entered when activating autopilot in Supralight *Autopilot can now also be activated/deactivated with target lock binding (middle mouse button is the default) *Player armor, health, and shield bars now all have the same length *Show energy bars in a different color when carrying an energy orb to make it more obvious that energy is unlimited now *Reworked [[Thermo Gun (ES2)|Thermo Gun]] projectile VFX *Reduced Energized Boost "High Pressure" mode impulse to prevent physics-related issues *Rigged Asteroid UI displays the currently activated and the overall amount of detonator triggers * Changed name and appearance of tutorial "Outlaw Ravager" to "Bloodstar Overseer" in the tutorial *The game is now also auto-saved when undocking from a station and having visited a menu or made any changes *Decreased "create new energy sphere" hold duration from 3 seconds to 2 seconds *Show max level info message when reaching Max Level * Prevent save scumming in regards to ship and shop offers *Various UI/Menu tweaks *Updated Unreal Engine to 4.26, potentially fixing some low- level issues (like graphics crashes or problems with available resolutions) ===Bugfixes=== *Fixed Bomb- Thrower re-enabling shield after death * Fixed broken state when loading a save game on Ayres Relay Station with Striker * Fixed player ship not being auto-repaired when leveling up while docked at a station *Fixed energized boost "Compressor" mode stacking *Fixed weapons not always facing straight during supralight *Fixed overlapping dialogues after finishing a job *Fixed finished job locations still showing on Map if they have item rewards that are unclaimed *Fixed Tractor Beam sound not pausing when the game is paused * Fixed camera view occasionally being automatically switched to third- person after using jump gate *Fixed playing time not properly updating after crossing the 144 hours mark or so *Fixed Interceptors "Power Converter" not using Boost Energy for charging weapons *Fixed Coil and Rail Guns having the "high-velocity" affix *Fixed Corrosion Injector "Mercy Kill" mode not resetting cooldown for insta-kills *Fixed consumable/device keys not showing changed keybindings and also automatically refresh many icons/buttons after a keybinding change *Fixed new high- risk area waypoint not immediately showing after using signal decoder at a location and setting waypoint via map *Fixed "Tag Mines" attribute of Sensor not working correctly * Fixed having to change joystick throttle or other axis input again after pause/resume in order to receive the current axis input *Fixed Missile Defense System sometimes locking up in a loop *Fixed that when trying to use shoulder buttons as modifiers for keybindings the options menu tab would change instead *Fixed that activation of Signal Decoders was were not possible if max amount has been reached and one high- risk area was just discarded *Fixed stat attributes not updating after upgrading an item *Fixed shop discounts falsely granted for non-equipment *Fixed previously used player ship in Hangar still casting a shadow when currently viewing another player ship *Fixed high-risk-location icon looking different in Supralight to what it looks like on the map *Fixed secondary weapon meshes being hidden after having switched to "1st person no cockpit view" and going back to third-person * Fixed dialog window being transparent after plating help message was shown *Fixed interact repair hold sound not stopping when moving out of interact range but still holding the interact button *Fixed that EMPing a mine counted as having cleared the mine although the effect wears off after some time *Fixed reactor repair costs not matching the mission amount * Fixed player mines being hostile after loading a saved game *Fixed minable resources HUD marker being visible after fully mining a resource and then re-entering the location later *Fixed multiple bugs regarding sorting of inventories *Fixed a problem that showed zero credits for all items in shops *Fixed wrong rarity displayed in resource log (HUD\) after taking-all-items action in containers was used *Fixed inaccessible Distress Calls being shown on the map *Fixed that upgraded modules may not receive mandatory firepower, precision, or structure attribute *Fixed devices and ULTs becoming less powerful in higher levels {{Versions}}
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