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Everspace Wiki
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Union: Contracts & Hinterland
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Union: Contracts & Hinterland
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===Bugfixes=== *Fixed Bomb- Thrower re-enabling shield after death * Fixed broken state when loading a save game on Ayres Relay Station with Striker * Fixed player ship not being auto-repaired when leveling up while docked at a station *Fixed energized boost "Compressor" mode stacking *Fixed weapons not always facing straight during supralight *Fixed overlapping dialogues after finishing a job *Fixed finished job locations still showing on Map if they have item rewards that are unclaimed *Fixed Tractor Beam sound not pausing when the game is paused * Fixed camera view occasionally being automatically switched to third- person after using jump gate *Fixed playing time not properly updating after crossing the 144 hours mark or so *Fixed Interceptors "Power Converter" not using Boost Energy for charging weapons *Fixed Coil and Rail Guns having the "high-velocity" affix *Fixed Corrosion Injector "Mercy Kill" mode not resetting cooldown for insta-kills *Fixed consumable/device keys not showing changed keybindings and also automatically refresh many icons/buttons after a keybinding change *Fixed new high- risk area waypoint not immediately showing after using signal decoder at a location and setting waypoint via map *Fixed "Tag Mines" attribute of Sensor not working correctly * Fixed having to change joystick throttle or other axis input again after pause/resume in order to receive the current axis input *Fixed Missile Defense System sometimes locking up in a loop *Fixed that when trying to use shoulder buttons as modifiers for keybindings the options menu tab would change instead *Fixed that activation of Signal Decoders was were not possible if max amount has been reached and one high- risk area was just discarded *Fixed stat attributes not updating after upgrading an item *Fixed shop discounts falsely granted for non-equipment *Fixed previously used player ship in Hangar still casting a shadow when currently viewing another player ship *Fixed high-risk-location icon looking different in Supralight to what it looks like on the map *Fixed secondary weapon meshes being hidden after having switched to "1st person no cockpit view" and going back to third-person * Fixed dialog window being transparent after plating help message was shown *Fixed interact repair hold sound not stopping when moving out of interact range but still holding the interact button *Fixed that EMPing a mine counted as having cleared the mine although the effect wears off after some time *Fixed reactor repair costs not matching the mission amount * Fixed player mines being hostile after loading a saved game *Fixed minable resources HUD marker being visible after fully mining a resource and then re-entering the location later *Fixed multiple bugs regarding sorting of inventories *Fixed a problem that showed zero credits for all items in shops *Fixed wrong rarity displayed in resource log (HUD\) after taking-all-items action in containers was used *Fixed inaccessible Distress Calls being shown on the map *Fixed that upgraded modules may not receive mandatory firepower, precision, or structure attribute *Fixed devices and ULTs becoming less powerful in higher levels {{Versions}}
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