Difference between revisions of "Union"

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[[File:ES2-UnionMap-Full.png|thumb|A fully explored map of Union]]
 
[[File:ES2-UnionMap-Full.png|thumb|A fully explored map of Union]]
'''Union''' is the second system in ''[[Everspace]]''. It is easily recognized by an warm-colored theme (and a yellow star) with many locations inside nebulas or around gas planets. It also has very high [[Grady & Brunt Prospects]] activity due to its location, acting as a trading hub for the corporation and the DMZ as a whole with three [[Jump Gate]]s present.
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'''Union''' is the second system in ''[[Everspace]]''. It is easily recognized by an warm-colored theme (and a yellow star) with many locations inside nebulas or around gas planets. It also has very high [[Grady & Brunt Prospects]] activity due to its location, acting as a trading hub for the corporation and the DMZ as a whole with three [[Jump Gate]]s present leading to [[Ceto]], [[Drake]], and [[Zharkov]].
   
 
This system also contains the first appearances of Okkar, whose presence is mandatory as part of the treaty between the Colonials and Okkar. They enforce peace in certain sites - if the player attacks certain targets or factions (G&B, civilian transports, and Okkar fighters themselves), they will be [[Wanted system|wanted]] and Okkar forces will continuously jump in to apprehend [[Hero]], with increasing hostility as more aggressive actions are made by the player.
 
This system also contains the first appearances of Okkar, whose presence is mandatory as part of the treaty between the Colonials and Okkar. They enforce peace in certain sites - if the player attacks certain targets or factions (G&B, civilian transports, and Okkar fighters themselves), they will be [[Wanted system|wanted]] and Okkar forces will continuously jump in to apprehend [[Hero]], with increasing hostility as more aggressive actions are made by the player.

Revision as of 06:18, 19 January 2021


A fully explored map of Union

Union is the second system in Everspace. It is easily recognized by an warm-colored theme (and a yellow star) with many locations inside nebulas or around gas planets. It also has very high Grady & Brunt Prospects activity due to its location, acting as a trading hub for the corporation and the DMZ as a whole with three Jump Gates present leading to Ceto, Drake, and Zharkov.

This system also contains the first appearances of Okkar, whose presence is mandatory as part of the treaty between the Colonials and Okkar. They enforce peace in certain sites - if the player attacks certain targets or factions (G&B, civilian transports, and Okkar fighters themselves), they will be wanted and Okkar forces will continuously jump in to apprehend Hero, with increasing hostility as more aggressive actions are made by the player.

List of sites by region

Archer's Nave

EMP Fields

Ceto Supply Route

Smuggler's Wheel

The Concession

Zharkov Border

Zharkov Supply Route

Gallery