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The Vanguard is a lightweight, highly maneuverable reconnaissance ship in Everspace 2 with a high emphasis on speed/mobility and defensive measures. The Vanguard’s Special “overcharges” the shield to up to 200% capacity when boosting or when in Cruise Mode allowing for shield-buffed attacks. Thanks to its Expertise of increased critical hit chance when attacking enemies from the rear, clever combat positioning can provide a significant advantage in dogfights. When things get too messy, the Vanguard’s Ultimate “Time Extender” slows down the action, allowing pilots to regain the upper hand in any given combat situation.
Special[]
Overcharge: Flying above normal speed overcharges the shield up to 200% capacity which then slowly deflates back to 100%.
Notes:[]
- "Above normal speed" refers to actions that increase the ship's speed above its listed maximum, which include boosting, cruising, and Energized Boost.
- When active, the shield gauge will turn into a cyan color.
- Cruising will fill the overcharged shield faster compared to boosting.
Ultimate Ability (ULT)[]
Time Extender: Bend the spacetime continuum to dilate the flow of time around the ship.
Notes:[]
- Slows down time for enemies. You move and fire at normal speed, but enemy movement and weapons fire are slowed to less than half of normal. Lasts for 25 seconds.
Equipment Slots[]
- Primary Weapons: 2
- Secondary Weapons: 2
- Consumables: 3
- Devices: 2-4
- Cargo: 15-25
Stats[]
- Shield Bonus: 20%-35% (40%-70% effective bonus at maximum overcharge percentage)
- Armor Bonus: 10%-18%
- Base Hull: 130-2817
- Expertise: Rear attack critical chance increase
Expertise | 0 | 20 | 100 | 200 | 300 | 400 | 500 | 1000 | 2000 | 5000 | Infinity |
---|---|---|---|---|---|---|---|---|---|---|---|
Rear attack critical chance increase | 0% | 9% | 41% | 75% | 104% | 129% | 150% | 225% | 300% | 375% | 450% |
- Ship Speed: 100-105 m/s
- Handling: 790-872
Passives[]
The following passive effects are currently available for Vanguards. A ship can only have one of the two exclusive passives.
- Can activate cruise drive with enemies nearby.
- 50% reduced Web effect.
- Up to 20% support device cooldown reduction depending on overcharge percentage.
- Time Extender immediately restores all weapon and boost energy.
- Flying closely behind an enemy grants 20% increased weapon damage.
- At 200m range, primary weapons gain 20% shield and armor piercing.
- While shields are overcharged, gain 25% increased critical hit damage.
- Overcharge is gained 25% faster. [Exclusive]
- Overcharge never deflates. [Exclusive]
Tactical Analysis[]
A small, nimble ship. With its high speed and handling it is arguably the best at the races hosted by Maurice. However, even with its Time Extender ability to assist with dodging fire it is still a very fragile ship; the Overcharge effect on its shields charges quite slowly, and given that its baseline Shield multiplier is so small, doubling a small number is still small. It cannot handle heavy frontline combat at all.