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The wanted system is a mechanic in Everspace 2 where if the player attacks the Okkar or other neutral NPCs in a protected zone, the Okkar will turn hostile and begin hunting the player.
Overview & Stages[ | ]
The player's 'wanted' or 'bounty' stage will increase when destroying neutral faction units. This includes G&B, Freelancers, Okkar, and miscellaneous small NPCs such as the small space-cars and transports at Prescott Starbase. Once the player is wanted, the Okkar will start 'investigating' and hostile Okkar will start jumping into the area, more at each stage. At stage 4 and 5, the Okkar will begin sending in Jump Suppressor Drones and Okkar Corvettes.
The wanted level decays over time when not in active combat or nearby any Okkar ships, and when traveling in supralight. When it starts decreasing, the Okkar will 'lose sight of you', but will still be hostile.
While the wanted system is active, each protected system will be marked with a small red shield: . If the Okkar has lost sight of the player, the bounty can be paid off via the system map (hover over a protected zone), which costs 2000 Credits per stage, or 10,000 credits at stage 5.
Misc[ | ]
- Spatial Bypasses and Jump Gates can be used while suppressed by a suppressor drone, allowing the player to escape.
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