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Everspace Wiki
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Wanted system
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Wanted system
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==Overview & Stages== [[File:ES2-WantedSystem-Stage5.png|Stage 5]] The player's 'wanted' or 'bounty' stage will increase when destroying neutral faction units. This includes [[G&B]], [[Freelancers]], Okkar, and miscellaneous small NPCs such as the small space-cars and transports at [[Prescott Starbase]]. Once the player is wanted, the Okkar will start 'investigating' and hostile Okkar will start jumping into the area, more at each stage. At stage 4 and 5, the Okkar will begin sending in [[Jump Suppressor Drone]]s and [[Okkar Corvette]]s. The wanted level decays over time when not in active combat or nearby any Okkar ships, and when traveling in [[supralight]]. When it starts decreasing, the Okkar will 'lose sight of you', but will still be hostile. While the wanted system is active, each protected system will be marked with a small red shield: [[File:ES2-Icon-Bounty.png|alt=Bounty icon]] . If the Okkar has lost sight of the player, the bounty can be paid off via the system map (hover over a protected zone), which costs 2000 [[Credits]] per stage, or 10,000 credits at stage 5.
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