Zharkov: The Vortex was a major update to Everspace 2 that released on August 3, 2021, after initially being available on the experimental branch of the game starting July 23rd. It added the Zharkov system, rebalanced several items/systems, and fixes multiple issues.
Corresponding Kickstarter update.
Developer notes[ | ]
We're happy to announce that the big "Zharkov: The Vortex" update has just been released!
Look forward to an all-new star system, a new spaceship class, companion, main and side missions, activities, challenges, and more than 100 improvements and fixes.
Please see the complete list of changes below (note that a few bugfixes are tagged with "(Exp)" - these are only relevant if you have been playing a preview of this update on the experimental branch - for all others these bugs never existed in the first place).
A big shoutout and many thanks to all test pilots who have already been playtesting this update on the experimental branch and helped us tremendously in ironing out some kinks!
Patchnotes[ | ]
Features[ | ]
- Added new main and side missions
- Added new star system: Zharkov
- Added new player ship class: Vanguard
- Added new companion: Tareen
- Added new device: Fusion Hook
- Added new missile weapon types: Corrosion, Armorbreaker, Shieldbreaker, Destabilizer
- Added Bloodstar items set bonuses
- Added new item affix "Swift" (reduces ramp up and charge time by 30%)
- Added "Union Explorer" challenges + challenge reward for "Explorer" challenges, allowing to fast-forward in supralight
- Tier 2 ships are now available at ship dealers
- Added English voice acting for all dialogs that were added since the previous Contracts/Hinterlands update
- Cinematics now feature improved animation and professional voice-overs (but are still WIP)
- Added new music tracks
- Increased max level to 18
- Added 10 new ship colors to collect
- UI: Added "new" and "invest" indicators to the perks tab
- UI: Item crafting and modification rework including item preview and materials overview
Tweaks[ | ]
- Game assets are now compressed to save disk space
- Distributed game assets among several .pak files to speed up patch installation via Steam
- Optimized texture memory usage
- Improved Thermo Gun projectile performance
- Overhauled enemy damage and hitpoint balancing
- Balanced difficulty when fighting against multiple enemies at the same time
- Fewer Outlaws in Siren's Sea and Palaemon's Wound
- Cargo space will now increase with higher ship tiers
- Slightly reduced Scout agility
- Increased ship acceleration while not boosting
- Outlaw Ravager and Bloodstar Overseer now have fewer and more prominent weak points
- Outlaw Vipers now leave behind a corrosion field when destroyed
- Creatures and cruisers can no longer be targeted by the Magnetic Repulsor
- Nanobots and Nano Injector will now repair a percentage of hull HP, not a fixed value
- Improved Teleporter collision detection to prevent getting stuck in geometry
- Corrosion will now first damage the armor before damaging the hull
- Annihilator Virus: reduced explosion delay and doubled infect interval
- Annihilator Virus: reduced kinetic damage from 150 to 90
- Annihilator Virus: limited maximum number of infected targets to 6
- Annihilator Virus: increased range from 400m to 600m
- Annihilator Virus "Symptomatic" mode: increased target damage reduction from 20% to 50%
- Annihilator Virus "Incubation" mode: renamed to "R-Naught" - now increases the maximum number of targets by 2
- Corrosion Injector, Annihilator Virus, Quantum Entangler and Quantum Tether (Striker ULT) can now be used on capital ships
- Doubled Quantum Tether (Striker ULT) effect range
- Rail Gun: Reduced energy consumption
- Rail Gun: Added zoom when charging
- Rail Gun: Increased full charge damage by 50%
- Baron Executioner: Increased max spread angle from 0.5 to 1.5 degrees
- Beam Laser: Increased energy consumption by 20%
- Elek will only jump in if the player is in a fight with more than 2 enemies
- Reduced "Play It Safe" perk effect duration from 12s to 5s
- NPCs will now gain EMP resistance immediately after receiving the EMP debuff to prevent stun locking
- EMP resistance duration is now scaled with the duration of the EMP itself
- Increased hull hitpoints of G&B and Freelancer freighters
- Decreased probability of Interceptor passive perk that recharges Weapon Overdrive with critical hits from 50% to 20%
- Increased global elite enemy probability
- Signal Decoders will now reveal a high-risk area inside the current region of the system
- Signal Decoders will now always have a higher rarity (no more common signal decoders)
- The first boss now gives more and better loot
- Improved support for mixed input methods like joystick + mouse (added option to specify input method or use auto-detect)
- Prevented crafting exploits via reloading
- Fully mine ore deposit when using Flak or Missile Launcher
- Portable debris can now be picked up from a further distance
- Only play detonator drone warning sound when it is flying towards a target
- The pinging sound and icon-effect of invisible containers continue until the container is emptied
- Added options to quickly invert camera pitch/yaw (in addition to the already present invert option in the "customize controls" screen)
- Force fields now have two distinct textures representing their access state
- Flying Dutchess will now spawn-kill enemies when jumping in
- Post effects produced by conditions, devices and damage are now hidden in Photo Mode
- UI: Added dedicated HUD marker icons for different drone types
- UI: Improved speed when first opening the map
- UI: Joystick keybindings are now displayed in HUD when a joystick binding is assigned
- UI: Tractor Beam Range is now shown in "Ship" screen
- UI: Master rewards for challenges are now instantly revealed
- UI: Added implicit cargo sorting for M&K in case sorting was active on the last menu visit
- UI: Repair and device hold actions trigger an error on the start of hold action in case of insufficient credits/points
- UI: Clickable action buttons in crafting result screen
- UI: (Batch) marked items now feature an animation
- UI: Added ingame menu tab pre-loading for Inventory, Ship, Perks, Mission, Data and Map
- UI: Better explanation of locked player perks when in space
- UI: "Crafting XP" is now called "Crafting Data"
- UI: Opening ingame menu with gamepad implicitly sorts inventory and selects the first slot
- UI: Dismantling and destroying while using a controller now implicitly sorts inventory (removes empty slots in-between)
- UI: Enabled "Expand Cargo View" / batch actions in loot container view
- UI: Enabled "Send To Homebase" action in loot container view
- UI: Added navigation SFX to mission item inventory
- UI: Hovering one of the six main attributes will now show the items that contribute to the respective value
- UI: Added descriptions for condition tooltips in ship screen
- UI: Added storage slot ratio to inventory headline
- UI: When activating a high-risk area and choosing to show it on the map it's now highlighted and centered
Bugfixes[ | ]
- Fixed ship selector sometimes not being displayed in Homebase despite owning multiple ships
- Fixed floating-point precision issues related to weapon aim
- Fixed already destroyed Bomb Thrower Turrets sometimes still throwing bombs
- Fixed energy orbs not restoring armor
- Fixed not being able to activate buttons using a flak cannon
- Fixed a potential blocker and a wrong dialog being played in "I Heart Scrap" side mission
- Fixed dialogs related to fights being played when colliding with level geometry
- Fixed destroying Okkar units not yielding correct XP
- Fixed Okkar being spawned by the Wanted System giving loot and XP after re-entering a location.
- Fixed player stats not being updated immediately after re-entering stats screen
- Fixed highlight effect on some structures being visible from far away
- Fixed "Data Fishing" side mission briefing dialog being played again when docking before leaving the location
- Fixed mission item "Drone Debris" not getting removed from inventory after becoming obsolete
- Fixed Gauss Cannon and Rail Gun having improper affixes
- Fixed Baron Executioner weapon receiving energy damage modifiers
- Fixed item bonus attributes that grant extra damage not working properly
- Fixed bounty not increasing when defeating an enemy with a device like the Corrosion Injector
- Fixed problems with axis inversions also affecting other logical axes that were bound to the same physical axis
- Fixed that Elek could appear multiple times in a location
- Fixed that Elek sometimes left too soon
- Fixed that Elek and Dax could die when acting as wingmen
- Fixed enqueued hull repairs being lost when docking to a station
- Fixed faction rewards not being displayed for accepted jobs in the missions tab
- Fixed being able to use warfare devices on allies
- Fixed timestamps of items accidentally being renewed after having been moved to a different inventory slot
- Fixed device inventory did not update after changing ships under some circumstances
- Fixed quick equip with right mouse button in loot container screen might send an item to Homebase instead of equipping it
- Fixed that some item attribute bonus values (like Resistance) would not spawn
- Fixed Sentinel ULT (Static Overload) not scaling with Utility attribute
- Fixed Sentinel passive "20% reduced cooldowns for warfare devices." falsely stacking until cooldown was zero
- Fixed that missiles could not be destroyed after the ship or turret that fired them died
- Fixed additionally spawned Okkars not leaving location after having paid bounty
- Fixed "ULT ready" not being triggered by Interceptor passive perk
- Prevent being able to switch camera while in "1st person no cockpit" view and having activated auto-pilot
- Fixed that retractable turrets could be destroyed by very high damage, e.g. Annihilator Virus
- UI: Fixed that only one missing attribute was shown when comparing items
- UI: Fixed item actions for Aeterna Bypasses and Signal Decoders being visible in multi-select mode
- UI: Fixed equip action being visible in multi-select mode
- UI: Fixed focus and hud visibility problems after very quickly opening and closing ingame menu
- UI: Fixed wrong device slot length in item selection
- UI: Fixed wrong implicit cargo sorting when using a gamepad and first opening the menu
- UI: Fixed inventory items clipping through scroll indicators
- UI: Fixed icons for companion perk upgrade requirements sometimes being wrong
- UI: Fixed that when using mouse+keyboard, gamepad icons were displayed on a device icon and consumable slots in the menu
- UI: Fixed stats and condition tooltips sometimes still being shown on screen after changing ships
- UI: Using dedicated icon for ship special in the stats panel
- UI: Fixed that log sometimes displayed items with the wrong affix
- UI: Fixed that pressing Tab while "Press Tab to Show" was shown for completed or new challenges not opening the challenges screen
- UI: Fixed slot focus being lost after clicking on various regions in ingame menu header
- UI: Fixed item sorting type 'Latest' (newest item first) not working properly
- UI: Fixed "Quick equip" action of selected equipment in storage inventory being broken after changing ships on Homebase
- UI: Fixed icon scale for devices that can't be used not being reset after being replaced by another device
- UI: Fixed damage numbers not shown for damage-over-time conditions like Corrosion
- UI: Fixed shop icon not being shown on map for Flying Dutchess beacons
- UI: Fixed Ben's speaker image not showing implants after his operation
- UI: Fixed "Outdated Equipment" message appearing at a bad time
- (Exp) Fixed a bug that resulted in inadvertently easy fights against large numbers of enemies
- (Exp) Fixed that energy spheres would show resist marker in radiation fields
- (Exp) Fixed false unlock of random system regions when entering supralight which leads to Union Explorer Challenge unlock banner not being shown
- (Exp) Fixed being able to activate gas harvester boss from the outside
- (Exp) Fixed invisible forcefield spawning right above shield generators after beating gas harvester boss and loading checkpoint save
- (Exp) Fixed being able to damage the Okkar Corvette during "Tipping The Scales" Side Mission
- (Exp) Fail "The Vortex" main mission when attacking G&B at Vesna Mining Colony
- (Exp) Fixed colliding with invisible ships on ship dealer platforms
- (Exp) Fixed that fast-forwarding in travel mode affected playtime
- (Exp) Fixed faction standing not increasing after completing a job
- (Exp) Fixed fast-forwarding not pausing when opening menu
- (Exp) Fixed camera being inside remote drone occasionally
- (Exp) Fixed that the Raid Booster's "Boost After Kill" bonus was stackable
PC Full Release |
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1.0 Launch • v1.0.33633 • v1.0.33691 • v1.0.34243 • v1.0.34616 • Armed & Dangerous • v1.1.36252 • v1.1.36529 • Incursions • v1.2.39726 • V1.2.40068 • V1.3.42909 |
PC Early Access |
v0.4.16214 • v0.4.16428 • Union: Contracts & Hinterland • v0.5.18385 • Zharkov: The Vortex • v0.6.20667 • Khaït Nebula: Stranger Skies • v0.7.22403 Stinger's Debut • v0.8.25327 • v0.8.25412 • Drake: Gang Wars • Ancient Rifts • v0.10.30179 |
PC Alpha/Beta |
Prototype • v0.2.10550 • v0.3.12959 |
All Everspace 2 Updates |
The current version is V1.3.42909, released on September 16, 2024
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